So, I picked up a Cyberdeck Upgrade in the world and... my deck is still level one. What gives? Also, mouseover tooltips on stats in inventory would be nice. I got new armor, it shows some stats on icons, but I have zero idea what those icons represent - I can only guess. Plus: armor boosts skills but it also just shows icons and I simply don't remember what icon is what skill yet :)
What's also kind of silly is that the "Cyberware" vendor doesn't sell any "Cyberdeck" modifications. There was a review video that claimed you could, but if you can, it must be way late into the game, because I'm level 17 and all that vendor has been selling so far is grenades. Which makes little sense given their position.
Also, for item and map "details", hit "D" while in the menu. Won't solve everything though like you said with the damage types. Most
seem kind of obvious with electric, fire, and what I am assuming to be ballistics, which might include explosions as the first one, but I can't figure out what the deflated ball, or brain icon is supposed to be.
edit: LMAO, after just saying that, I noticed that it does actually tell you what the icons mean as long as you are under the "Armor" tab. The option I couldn't figure out is "Digital" damage.
As far as the freezing issues, I was only experiencing that (constantly) when entering new areas while using RTX. I've just not been playing with it on, because having even one of the three options enabled just tanks the frame rate at 1440p, so I decided to just play with those options off, and at 120fps instead. Haven't had anymore noticeable stuttering or pauses yet since.
Not sure if it's been posted, but here's a good RT on/off vid
More like Frame Rate ON/Frame Rate OFF. It looks even better with RTX on, but it's unplayable above 1080p for me.
Well there's something I wasn't expecting to read today.
I found that "quest" particularly funny, because picking up "rat testicles" is generally how I describe most of the supposed "quests" in modern AAA Fedex type games. The sad irony though is that most of the side quests in this game end up playing out similarly to the formulas they are mocking anyway.
The NPCs also casually speak with their native slang as though the reader/listener is supposed to be fluent in what they are saying without scouring the codex beforehand, and they spew so much of it, trying to make "finding ingredients" or "go kill this guy for me" sound more interesting than it actually is, but I end up checking out and just mashing next to get through whatever gobbledygook they are saying.
It really doesn't. And even on the off-chance it does great damage SOMETIMES, you need to wait super long between shots. There is no reason to not just use the (boring) Dread instead.
Like the shotgun can't even hit the very first enemies in the game, if you go back to there (for a sidequest). It's either super buggy or super crap - in both cases I'm super disappointed.
Yep. Early on I could never find any use for any of the shotguns. Despite the fact that they should be crowd clearing weapons, especially at close range, they were just functionally awful. They might be more useful in a group of four players, where all four were using them at the same time, but for solo encounters at least, the Dread was the most useful early gun, and then I went to the Dominator. Upgraded, that thing had seen me through most of the game, with a side energy weapon.
Me riding in my taxi feeling rich af laughing at all the poor indents.
That's all I spend most of my money on, which is kind of annoying actually. The travel system is kind of infuriating, and despite having two modes of transportation, it still takes ages to get anywhere because for some reason, the taxi can only fly you to somewhere on the same vertical level. You spend so many hours in this game backtracking the same areas, fighting (or running past) the same enemies too that eternally respawn. I could almost forgive that if the map was functional for navigation, but half of the time the quest markers don't even show up (even when you move the map to a higher or lower level).
That UW fix mod allows some great FOV tuning, and this isn't even nowhere near max.
Does this only work with Ultra Wide monitors? The FOV cutting off half of the screen, and allowing enemies to fire/jump on you from off screen before you can even see them got old hours ago.