Hey! I'll be getting for PC. I loved it on Xbox but after I got it on PC, I can't go back.On the fence right now. My irl friends felt burnt by the first one so I'm not sure.
What platform you getting it on Kadin? Last game I saw you on was PoE. (Im LaRevenant on there)
Hey! I'll be getting for PC. I loved it on Xbox but after I got it on PC, I can't go back.
Off topic but you planning to play next league of PoE? Only another week and we'll see what it's about!
Haha, I'll agree with that last part for sure. First few weeks are usually pretty much only PoE for me. It'll be interesting to see how that plays out, timing wise, with the launch of Division 2.I'm thinking PC as well it's night and day for me compared to consoles 30fps cap.
Yeah I play every league. Haven't played in about a month due to all the new releases. Hopefully I have time with all the games coming out in March. Although in all honesty everything gets put to the back burner when PoE leagues launch.
Why don't they turn up the lethality? The bullet sponge enemies feel terrible. Always hoped the sequel would go in that direction but it doesn't feel like it.
Why don't they turn up the lethality? The bullet sponge enemies feel terrible. Always hoped the sequel would go in that direction but it doesn't feel like it.
The enemies felt much less spongy to me than in the first installment, even in the end game mission.Why don't they turn up the lethality? The bullet sponge enemies feel terrible. Always hoped the sequel would go in that direction but it doesn't feel like it.
This feels like anthem and Div2 are going to canabalize each other to death. I hope this isn't the case.
They did. The next step would be to add more Destiny like mechanics that create small windows to do dps. That said, this will always be an issue with human enemies.
1 to 1.5 months is plenty of time for people to chew through what Anthem has to offer, then jump on to the new mouse wheel that is Division 2. While this is going on you have Destiny 2 on the side with it's content cycles.
This is good time for looter shooter fans.
That said, this will always be an issue with enemies in a looter shooter that leans far more heavily into stats and RPG mechanics than e.g. Destiny does that is shooter first.
FTFY as there is nothing different or particularly more interesting when enemy taking 10 000 rounds to kill looks like sentient frog on two legs.
You think you will be that into APEX 1.5 months and tens hours laters that you wont play other games?
Well they add new guns and legends at march. So that game will last for a long time.
Very good summary, and the monetisation bit at the end got me much more worried than Anthem, strange I never heard about it here until this vid. I'll definitely wait and see now.
Same here.It felt just like TD1, Which was fun but inevitably a grind fest. Don't wanna do that again.
I didn't play the first game, you think it's like Destiny where PVP balancing is affecting PVE ?Same here.
The changes mentioned by Skill Up don't seem apparent to me. I'm sure they have a big effect on PvP, but I've no interest in that. Weapons and enemies feel the same, and the removal of many abilities (because instaheals and invulnerability hurt PvP) make the PvE even more repetitive and boring. Making healing harder and damage resistance lower means that you play extremely conservatively. Enemies felt just as bullet-spongy as before.
Playing the end game mission in the beta really killed it for me, as I had some fun in the first few low-level missions. End game felt the same as the early game, but with bigger numbers and an enemy faction with cheap abilities (drone strikes). The class abilities were really pathetic (again, because if they had spectacular effects, they'd break PvP).
The journey to end game looks better though, with better side missions and more things to unlock. But it's not enough for me.
I didn't play the first game, you think it's like Destiny where PVP balancing is affecting PVE ?