As stated in the beta test document https://www.snk-corp.co.jp/official/kof-xv/obt_jp.pdf
Probably the biggest fighting game in scale to use this middleware from what I'm seeing.
KOF15 will also show rollback frames in battle. The ping will also be shown through "levels". Level 5 is 0-19ms, level 4 is 20-34ms, and so on.
"本テストでは、オンライン対戦のネットコードにロールバック方式を導入しており、ネット コードのミドルウェアには、「GGPO」(https://ja.ggpo.net/)を使用しています。"
DeepL translation said:"In this test, a rollback method is used for the netcode of online matches. GGPO" (https://ja.ggpo.net/) is used as the middleware for the netcode."
Probably the biggest fighting game in scale to use this middleware from what I'm seeing.
KOF15 will also show rollback frames in battle. The ping will also be shown through "levels". Level 5 is 0-19ms, level 4 is 20-34ms, and so on.