OP
OP
Emwitus

Emwitus

The Fallen
Feb 28, 2018
4,639
I think this and god are on another level entirely when it comes to animations. I still wonder how they do it. The initial encounter with the wolfs when Dina saves ellie feels almost like you are playing a CG movie.
 

scabobbs

Member
Oct 28, 2017
2,110
Couldnt agree more that the gameplay is incredible in TLOU2. The amount of options you're given to tackle whatever scenario you're facing is incredible and a lot of fun to play around with. I hope they take this kind of approach into whatever they think of next.
 

Moose

Prophet of Truth - Hero of Bowerstone
Member
Oct 25, 2017
10,209
Those chained zombies are just copying Mario's chain chomp.

But yeah game is a step up from the first which I found to be a great third person shooter.
 

supernormal

The Fallen
Oct 28, 2017
3,175
Unlike many narrative focused games, TLoU2 has significant replay value. Even without the accessibility options that let you tweak all kinds of gameplay variables, it would still be super fun to go through the game with your weapons and abilities unlocked from the start.

Absolutely. The fact that you can choose to replay gameplay sections down to the specific encounters is brilliant. I've replayed that first encounter with the Seraphites so many times. If they can get this game to use super-fast loading on the eventual PS5 release it'll have even more replay value.
 

CTRON

Member
Jul 16, 2020
647


A few things worth pointing out from the video.

1. He says enemies immediately pull you out from underneath vehicles instead of looking before doing so. This is not true, as I've seen it happen on multiple occasions in the final build, and it's also possible to take them out with a headshot.
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2. While he's right that it's not possible for the larger enemy with a hammer to hit the wall, there is some interactivity there.
 
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starfoxxxy

Gravity Is Hard
Banned
Mar 13, 2021
6,488
A few things worth pointing out from the video.

1. He says enemies immediately pull you out from underneath vehicles instead of looking before doing so. This is not true, as I've seen it happen on multiple occasions in the final build, and it's also possible to take them out with a headshot.


2. While he's right that it's not possible for the larger enemy with a hammer to hit the wall, there is some interactivity there.


I wonder if the next gen update will look more like 2018 gameplay trailer.

People forget the amount of sacrifices and magic these studios had to make to get these games too look as good as they did on vanilla ps4 hardware.
 

RecLib

Member
Oct 27, 2017
4,365
Gameplay was astounding yeah. It's amazing how intensely repayable the game is, that while having such an (intentionally) exhausting story the first thing I wanted to do after beating it was still to just restart the game and keep going.

Extremely hard to play any other stealth third person shooters after this game, none of them hold up.
 
Oct 25, 2017
11,226
One of my favourite gameplay experiences of all time. Just like with MGSV, the mechanics were so good that the story barely mattered (still, I enjoyed TLOU2's story)

A 60fps patch/remaster might be enough to compel me to buy a PS5. Less interested in multiplayer but that might do it too
 

SilkySm00th

Member
Oct 31, 2017
4,853
Yup - quite simply the best. Waiting for Factions and 60fps - i'll lose another couple months to it for sure.
 

Kemono

â–˛ Legend â–˛
Member
Oct 27, 2017
7,710
Loved it.

I was in the zone and had so much fun that i completed it 3 times. Back to back.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,407
I think TLOU2 has the best 3rd person gameplay ever and nothing comes close.
 

Phendrana

Member
Oct 26, 2017
7,110
Melbourne, Australia
The story didn't make much of an impression on me, sadly, but I'll probably replay the game eventually for the gameplay alone.

It has the best TPS gameplay ever as far as I'm concerned.
 

OléGunner

Member
Oct 25, 2017
3,293
Airborne Aquarium
Glad to see a lotta love for the TLoU II's gameplay.
It really was just sublime to play together with the really impressive enemy AI.

Definitely the best stealth action gameplay I've experienced just about pipping MGS V.
 

Sande

Member
Oct 25, 2017
6,074
I think it's fantastic. Mechanically it's among the best but I will say that enemy variety undermines that a bit. Dogs were a great addition but shamblers were really underwhelming. Something like riot shield users that promote melee and gadgets, and actually FAST infected types that mess up your usual routine would've been great.

It also really, really needs 60fps to truly shine. I still can't believe that they're apparently going to paywall that.
 

Glio

Member
Oct 27, 2017
24,725
Spain
I didn't like the plot of the game but the gameplay is great. I'm sure I'll enjoy multiplayer more than TLOU 2.
 

Nephilim

Member
Oct 28, 2017
5,368
Best and most realistic TPS gameplay ever made.
Plus the encounter and leveldesign are, besides the excellent AI, the cherry on top. Enemy variety was good enough for me.

TloU2 is a true masterpiece in every sense of the term.
 
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xtib81

Member
Mar 10, 2019
1,890
Simply my Goat. It truly is a masterpiece in all departements. Can't wait for the inevitable ps5 version and the multiplayer.
 

NuclearCake

Banned
Oct 27, 2017
9,867
So glad someone made this thread. The game massively improved on the first game and Naughty Dog has made huge leaps on this front. Now, all it needs is a PS5 update.

It is unfortunate that the "muh story" bunch had drowned out much of the discourse surrounding this game.
 

Saty

Member
Oct 27, 2017
613
To me it felt like the sort of improvement i would naturally expect from a game releasing X years later on a more powerful hardware. It was mostly honing, polishing and tweaking the framework of the first game.
Thus, i was left utterly disappointed with its gameplay. It lacked ambition and was too self-content in just being a much more mechanically competent TLOU1.

TLOU2's gameplay loop gets very repetitive and almost nothing is attempted to mix it up. Arena against infected; arena against humans; arena against infected and so forth. Music swells and you start another arena fight; music dies down and you know you cleared it.
The game's format gets negatively predictable and it mostly never catches the player off-guard or surprises him with the next gameplay segment.

Even looking at the dry numbers of X new enemies/weapons over the first, TLOU2 barely scratches 'expansion pack from the 90's' level. They nixed boomers and stalkers are astonishingly underused.

TLOU2 lacks one or two marquee gameplay features/innovations that i expect from 'genre-defining' release 7 years (or how long it was) in the making. That was the underlining sensation i had all through out the game, which stands above all.
When i recall my time with TLOU2, the first and foremost thought about it that i have is: 'is this really all what the game is trying to do in the gameplay department?'.

You get to Seattle Day 1 and have that wide and open segment on the horse and map and you go 'cool'. I think to myself maybe there are going to be several segments like this throughout and that's going to be TLOU2 gameplay's claim to fame.
Some time later you first get the boat and i start having this anticipation and expectation: 'OMG, are they going to have me roam a large city area, half-submerged, akin to the horse-and-map segment from before? Holy shit!'. Let's go, let's see what they worked on all this time.

A 10-minute mostly-linear ride later, that's the last time you even get to use a boat. Not even in a later segment where you approach an island.

After that short boat segment it hits you. That Seattle Day 1 segment was a one-off. There is no grand gameplay feature to set the sequel apart. There isn't much desire from the developers to innovate or push the formula forwards.
The ambition ends with 'just' a more competent, accomplished and fulfilled TLOU1 framework. And that's when my disillusionment with the game took hold and never let go.

Afterwards it was easy to see how the puzzle elements worsened compared to the first game instead of getting more prominent and involved.

The safe-cracking element in the game is frankly a laughable design decision. You are supposed to take the risk of exploring to find the combination but ND decided to negate all that by letting you 'brute-force' the safe.
All you had to was cycle through and wait for the distinct audio cue. It was easy to do even with regular TV speakers, so i did. Many times finding the combo after i already opened the safe by 'brute-forcing'.
I don't know how this ended in the game like that. I can only imagine they wanted to indulge the more 'casual' players, and in doing so completely undermined the point of the safes.

Then you have the numerous upgrade trees that, unlike in the first game, eliminate player's choice. You have to unlock everything in a set order and thus the game squanders the opportunity to offer varied 'builds' that would have given more distinct play-styles between players and more replay-ability.
And because of the numerous trees and abilities, some end up being boring X% better and some that you don't want to get but forced to in order to get whatever next.

I think TLOU screams for a limb dismemberment system for both infected and humans and it's a shame it doesn't have one.
 

ket

Member
Jul 27, 2018
13,189
To me it felt like the sort of improvement i would naturally expect from a game releasing X years later on a more powerful hardware. It was mostly honing, polishing and tweaking the framework of the first game.
Thus, i was left utterly disappointed with its gameplay. It lacked ambition and was too self-content in just being a much more mechanically competent TLOU1.

TLOU2's gameplay loop gets very repetitive and almost nothing is attempted to mix it up. Arena against infected; arena against humans; arena against infected and so forth. Music swells and you start another arena fight; music dies down and you know you cleared it.
The game's format gets negatively predictable and it mostly never catches the player off-guard or surprises him with the next gameplay segment.

Even looking at the dry numbers of X new enemies/weapons over the first, TLOU2 barely scratches 'expansion pack from the 90's' level. They nixed boomers and stalkers are astonishingly underused.

TLOU2 lacks one or two marquee gameplay features/innovations that i expect from 'genre-defining' release 7 years (or how long it was) in the making. That was the underlining sensation i had all through out the game, which stands above all.
When i recall my time with TLOU2, the first and foremost thought about it that i have is: 'is this really all what the game is trying to do in the gameplay department?'.

You get to Seattle Day 1 and have that wide and open segment on the horse and map and you go 'cool'. I think to myself maybe there are going to be several segments like this throughout and that's going to be TLOU2 gameplay's claim to fame.
Some time later you first get the boat and i start having this anticipation and expectation: 'OMG, are they going to have me roam a large city area, half-submerged, akin to the horse-and-map segment from before? Holy shit!'. Let's go, let's see what they worked on all this time.

A 10-minute mostly-linear ride later, that's the last time you even get to use a boat. Not even in a later segment where you approach an island.

After that short boat segment it hits you. That Seattle Day 1 segment was a one-off. There is no grand gameplay feature to set the sequel apart. There isn't much desire from the developers to innovate or push the formula forwards.
The ambition ends with 'just' a more competent, accomplished and fulfilled TLOU1 framework. And that's when my disillusionment with the game took hold and never let go.

Afterwards it was easy to see how the puzzle elements worsened compared to the first game instead of getting more prominent and involved.

The safe-cracking element in the game is frankly a laughable design decision. You are supposed to take the risk of exploring to find the combination but ND decided to negate all that by letting you 'brute-force' the safe.
All you had to was cycle through and wait for the distinct audio cue. It was easy to do even with regular TV speakers, so i did. Many times finding the combo after i already opened the safe by 'brute-forcing'.
I don't know how this ended in the game like that. I can only imagine they wanted to indulge the more 'casual' players, and in doing so completely undermined the point of the safes.

Then you have the numerous upgrade trees that, unlike in the first game, eliminate player's choice. You have to unlock everything in a set order and thus the game squanders the opportunity to offer varied 'builds' that would have given more distinct play-styles between players and more replay-ability.
And because of the numerous trees and abilities, some end up being boring X% better and some that you don't want to get but forced to in order to get whatever next.

I think TLOU screams for a limb dismemberment system for both infected and humans and it's a shame it doesn't have one.

i disagree with almost all of this. prone, tall grass, silenced pistols, dogs, and improved ai all made tlou2 a superior stealth game to tlou1. in fact you can get through most of the game's encounters without killing anyone (unlike in tlou1).

also tlou2 does have a limb dismemberment system? it made killing infected and human enemies a lot easier.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,985
i disagree with almost all of this. prone, tall grass, silenced pistols, dogs, and improved ai all made tlou2 a superior stealth game to tlou1. in fact you can get through most of the game's encounters without killing anyone (unlike in tlou1).

also tlou2 does have a limb dismemberment system? it made killing infected and human enemies a lot easier.

Yeah its a bizarre read considering how much was changed and improved from the first game from the way stealth works, to disarming melee combat and adding a dodge mechanic. Even the set pieces are frequent enough to keep things interesting; Open World segment, Motor Boat exploration, the introduction of the seraphites in the park, dogs sniffing you out, the sniper segment, the Rat King, whatever was happening on that island, Ellie vs Abby in the theatre.... so many unique encounters on top of an already solid gameplay system and most of those I just listed were in the second half. The most surprising gameplay moment of the first game was when Joel ends up in a trap upside down but I think the second game had a lot more going for it.

I also dunno if their version was censored or what because people definitely lost all kinds of body parts...
 
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Tiago Rodrigues

Attempted to circumvent ban with alt account
Banned
Nov 15, 2018
5,244
If I'd never played the game and you told me this was PS5 footage, I'd probably believe you lol.

TLOU2 impressed me more than most PS5 stuff for now. That alone shows how Naughty Dog are still DAT studio.
Hell i was checking an Uncharted 4 video a few days ago and i still can't believe how well it holds up.
 

giallo

Member
Oct 27, 2017
5,312
Seoul
I'll echo other here, and say that it's the best TPS I've ever played. Compared to ND's earlier efforts, the gameplay feels like it was designed by top Japanese developers. It's unbelievably smooth, responsive and fun. It can feel arcade-y at times which, in my opinion, is a really good thing.

The only thing missing is 60fps. I can't wait for that to happen.
 

Cloud-Strife

Alt-Account
Banned
Sep 27, 2019
3,140
TLOU2 impressed me more than most PS5 stuff for now. That alone shows how Naughty Dog are still DAT studio.
Hell i was checking an Uncharted 4 video a few days ago and i still can't believe how well it holds up.

This.. PS5 will shine with the next Horizon or God of War game but I'm sure that TLOU III or the next big ND game will rise the bar again on PS5.
 
Oct 26, 2017
6,261
Yep it's really good. I remember my first playthrough of the first game and I did it so stealthily that it was just too easy, especially with the human enemies - discovered harder difficulties plus aggressive style made it much more fun, so I just carried it over for part 2. It's also much more enjoyable for someone else to watch. The swipe for slow mo was also gleeful, used that a lot for explosions and the like in my second playthrough.
 

Nestunt

Member
Oct 27, 2017
1,302
Porto, Portugal
My personal game of the generation is Red Dead 2...

But, I have to admit that what makes both TLoU 2 and God of War (2018) stronger contenders is the fact that they are the rare cases in the industry where you don't have to deal with the trade-off: gameplay vs story. They are narrative-driven, but their controls and encounters also exude tremendous development care.
 

Fezan

Member
Oct 26, 2017
3,274
It's not just the gameplay. The most underrated thing about tlou2 is the level design. It's marvelous that how ND created this believable environment which also a masterclass in level design. They cherry on top is how good AI is and how they navigate in this maze.

ND made a better feeling TPS than gears, mgs
ND made better levels than Dishonored 2
ND also had AI far ahead of competition
 

The Nightsky

Member
Oct 27, 2017
1,549
Thought it has the gameplay and story of a 10 hour game. Unfortunately it was.. like 30? I can't even remember, I was bored to tears by what I thought was the end (and would have been a solid end). Then the game kept going another 5 hours.
 

KAMI-SAMA

Banned
Aug 25, 2020
5,496
I know this has been talked about to death but i don't know if everyone appreciates Just how good TLOU2 gameplay was. I mean look at this




I mentioned this in the awards thread, but how many people remember how uncharted 2 was shitted on cause of gameplay? Reflecting back on that, and looking at there recent effort, i can't help but be amazed how far they have come in that department.

It feels more like metal gear games and to me specifically mgs3 and 4 in terms of how much variety there is with how you can play it. I mean i was looking at this video and there were so many things in there that i did not know you could do. There's one part where he/she shoots an arrow up in the air and then runs towards a hoard of enemies as the arrow comes rushing down. I'm about to fire it back up just to try it. What are everyone else's thought? I was not on here during it's launch but i don't think i've heard enough charter about how great the gameplay is more so the story.


I don't recall Uncharted 2 being shitted on in 09? I remember being a step up from Uncharted 1 though. It probably doesn't play as well due to it being more than a decade ago and game mechanics have improved.