Their last game released 3.5 years ago and the next new game hasn't even been announced. It's hard not to imagine what could have been if they didn't waste time and resources on Factions.I wonder how many new games we'd have had from ND in the last few years if they didn't spend a lot of their time over that period working on a doomed MP game and a remake of a 9 year old game
"So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog's heritage."Did you not read the actual announcement that mentions 'the multiplayer team' in the literal third line?
Yes and they couldn't support the single player title while working on the multiplayer title hence the cancellationDid you not read the actual announcement that mentions 'the multiplayer team' in the literal third line?
Probably because that's very easier said than done.But my question is, why couldn't they do both?
Why not ramp up the studio to support a live service title AND work on the SP games?
I could say the same for your assumptions. You don't know geographical locations for folks, what their roles are etc to assume that you can magically ramp up new hires in excess of 500+ for a NA based studio. It's HARD to find the right fitting pieces for these kinds of long haul projects.How do you know that? What roles were identified as being required? Did you cross reference the 1000's of people who have been made redundant this year alone to see if their skills match?
You appear to have assumed there's no matching talent on the market in a year where entire studios are being shut down. It's a bad take my man.
As for not being able to skill up in a timely manner, that's a complete failure of management at ND and Sony but understandable if they've lurched from a MP game they're well versed in supporting to a GaaS model and haven't realised about all the extra artists and programmers they'll need, let alone support teams to plan and run it long term. I'd argue that this should have become blindingly obvious in the design stage seeing as there's existing games they can model on but sometimes you park the hard questions/decisions until it's too late.
Sony cancels games that are in pre-production all the time, most before they're even announced.Fully expected, but it sucks to think ND probably wasted a considerable amount of time, money and effort in this game that will never come out.
Probably, the real question is if both are in full production or not.They say more than one single player game so Part 3 and New IP both being worked on at once?
Out of all of Sony's live service projects this one seemed like it had the best chance at success and interesting that ND said they would become a live service studio if they proceeded with this project..I remember people arguing that they had spun out a team exclusively for their multiplayer project while another could work on a single player project simultaneously I guess that wasn't the case
Or, they couldn't make a GaaS work, like they said, because to support it would mean turning their studio into a content mill just for that GaaS, you know, like they said.To be honest they must be cooking up some special stuff if they're dropping what would have been a mega cash cow.
This is my feeling about itI think long term W for the studio and people like me who are only interested in their single player experience.
Yes and they couldn't support the single player title while working on the multiplayer title hence the cancellation
The news basically has them saying that it wouldn't have been a mega cash cow because they don't have the resources to support it post launch unless they just abandon their single player output, and no support = game dead after a couple of months.To be honest they must be cooking up some special stuff if they're dropping what would have been a mega cash cow.
NpI read your post as talking about the specifics of the set-up. My misunderstanding.
I mean there is nothing really to say that reason isn't valid. Their next single player games are going to be huge, and this GAAS game would have equally been a massive undertaking. They had to pick one.I don't believe the "We stopped because we wanna focus on single-player stuff you want!" at all lol. Thats just a easy way for them to scrap the project and keep good will with the fans.
Since it's cancelled, here's a main menu pic from it I had lying around.
Some of you really have issuesAmazing way to spin this as a positive. Truly ND has the best writers.
We getting one next month with a new mode.Cancellations are devastating in this industry right now, from a studio output standpoint. We're not getting a ND game til 2026 at best...
God I would have lost my life to this game 🙃Since it's cancelled, here's a main menu pic from it I had lying around.
Seeing the battlepass up there already makes me not miss this.Since it's cancelled, here's a main menu pic from it I had lying around.
Thanks for sharingSince it's cancelled, here's a main menu pic from it I had lying around.
Right I'm saying they chose on their principles as a single player studio. They could have focused on Factions at the detriment to their single player and probably would have been more profitable than they have ever been, but they chose single player. That's rad.The news basically has them saying that it wouldn't have been a mega cash cow because they don't have the resources to support it post launch unless they just abandon their single player output, and no support = game dead after a couple of months.