One week before the reviews come out? No, definitely not. Previews are generally months in advance.
Seems pointless.
Oh that's a bummer. I wonder what the reason is. Of course, I could just ignore it, but it still takes some tension away.You can't turn off Listen Mode in any difficulty in Part 2. That's what Huber said atleast.
If the world-building and story presentation continue at this pace, with this much detail and care put into every section, Naughty Dog has done the impossible – made a sequel which surpasses the original in every way.
Overall, if the game can keep up this level of emotion and cinematic brutality, then the Last of Us Part II is going to be one of the best games ever made.
From the pacing, the detail in the environments to the humanising of your enemies, this game is going to blow you away.
The reviews themselves are quite early. Otherwise previews 3 weeks before release are quite common. It is a bit weird that all the outlets have probably finished the game for review and are writing previews instead. Someone is going to slip up lol.One week before the reviews come out? No, definitely not. Previews are generally months in advance.
Seems pointless.
IGN: The gunplay in Part 2 feels majorly improved on the previous game's efforts, with every pull of the trigger feeling hefty and purposeful.
Bravo !"It feels like a failing on our part if a player reaches a part of the game that's inaccessible to them in any way," says Gallant. "It's incumbent on us to be the ones to find the solutions. Accessibility just makes these games better."
It's funny to see your AI partners still do that slapstick routine of running straight into enemies that don't react while you're trying not to alert them. The AI partners' incessant stupidity is one of my biggest gripes playing through the the first one for the first time right now and it's a shame this is apparently still a thing. Hopefully less frequent but I'm honestly surprised to see that mentioned.
I've played on both Normal and Hard;) Quite a noteworthy difference between the two in terms of resources.
That The Last of Us Part 2 can create such complex emotions in the short segment I can discuss says a lot. But it's how that plays out over the wider context of the full story that will really leave its mark. It's a game that's going to be discussed for a long time to come.
Difficulty is highly customizable. I played through the hospital infiltration on a few different challenge settings, and the gulf between them is noticeable. However, you aren't bound to defined modes like easy, normal, or hard; you can also fine-tune specific elements of the experience, like how much damage Ellie takes, how perceptive enemies are, and how plentiful resources are in the world.
Great, Grounded was too easy IMO.So basically everyone who doesn't want to cruise through the game should just start on hard, which seems to be appropriately balanced. It looks like they tuned normal to be too easy.
I don't particularly like it. It makes it feel like the media is in the publisher's back pocket. Bending over backwards to contribute to the marketing of the game rather than providing true critique, especially since the reviews will hit in a week. It kind of hurts the credibility in my head of it as piece of art rather than a mass consumption product.
8. The environments are incredibly detailed. Places like the apartments, liquor store, and conference center don't just feel like they are copied and pasted from a bank of assets. It's not just about looking good graphically; each one feels like a considered space that once served its purpose in the world. From decorations on the walls of a bedroom to the desk arrangements in an office space, Ellie's surroundings feel authentic. They don't feel like areas created to fill space in a video game.
The accessibility options are broad. They include a wide array of adjustments you can make to the visuals and gameplay. Colorblind mode, HUD magnification, remapping controls, and infinite breath while swimming are just a handful of options that illustrate how Naughty Dog has kept players with disabilities in mind.
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The Last of Us Part II Preview - 15 Things I Learned From Two Hours Playing The Last Of Us Part II - Game Informer
These are the details we found helpful, interesting, and amusing in a specific two-hour slice of Naughty Dog's revenge-fueled adventure.www.gameinformer.com
Difficulty is highly customizable. I played through the hospital infiltration on a few different challenge settings, and the gulf between them is noticeable. However, you aren't bound to defined modes like easy, normal, or hard; you can also fine-tune specific elements of the experience, like how much damage Ellie takes, how perceptive enemies are, and how plentiful resources are in the world.
Looking forward to it.Here is my preview, I tried something new:
The Last of Us Part II Preview: Let's Find Nora
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The Last of Us Part II Preview: Let's Find Nora | Console Creatures
The Last of Us Part II is out next month. You can read my preview knowing there are no spoilers, but there is so much detail packed into the game, I wanted towww.consolecreatures.com
Yeah, that sounds like how thief handled things.Wait, so you can set each difficulty element separately? Because I'd love a setup where Ellie takes less damage, but enemies are more active and resources are rare.
There are around 60 different accessibility options in the game's menu, covering things like controls, visual aids, audio clues, navigation and traversal, and combat. Some are fairly standard features, like being able to make the UI larger or tweak the subtitles for color blind users. Other elements are much more involved. There's a text-to-speech option that reads out everything in the game, from menus to the notes Ellie picks up on her journey, and audio cues to indicate when there are items nearby or a ledge you can climb up. A new high-contrast mode changes the visuals entirely for low-vision players, rendering the world a light grey, and turning allies blue and enemies red. (This was inspired by the unlockable "thief vision" filter in Uncharted 4.) You can even use the Dual Shock controller's touchpad to zoom in and get a closer look at the world.
Extremely positive.HYYYYYYYYPE,I just want to read some quotes,how is the impressions so far?
Wait, so you can set each difficulty element separately? Because I'd love a setup where Ellie takes less damage, but enemies are more active and resources are rare.
you can still choose not to press the button for personal challengeEasy Allies previews say that you can't turn it off even on the hardest difficulty available.
other preview didn't seem to mention it, maybe it's part of the accessibility options, apparently it's very robust and include thing like breathing underwater indefinitely, so maybe making Ellie have more health point is part of it.Wait, so you can set each difficulty element separately? Because I'd love a setup where Ellie takes less damage, but enemies are more active and resources are rare.
From Game Informer's preview:
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The Last of Us Part II Preview - 15 Things I Learned From Two Hours Playing The Last Of Us Part II - Game Informer
These are the details we found helpful, interesting, and amusing in a specific two-hour slice of Naughty Dog's revenge-fueled adventure.www.gameinformer.com
From Game Informer's preview:
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The Last of Us Part II Preview - 15 Things I Learned From Two Hours Playing The Last Of Us Part II - Game Informer
These are the details we found helpful, interesting, and amusing in a specific two-hour slice of Naughty Dog's revenge-fueled adventure.www.gameinformer.com
From Standard:
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Hands on with The Last of Us Part II – the best game ever made?
The Last of Us Part II seems to be surpassing the original in every waywww.standard.co.uk
according to an interview, a playtest run was 25hLittle worried about length. One previewed said the section was 10 hours into the game and another said about halfway through.
Is the game only 20 hours?
I was hoping for 30+...maybe first reviewers didn't explore much?
Almost every Naughty Dog game could stand to lose five hours. This doesn't need to be a 30 hour gameLittle worried about length. One previewed said the section was 10 hours into the game and another said about halfway through.
Is the game only 20 hours?
I was hoping for 30+...maybe first reviewers didn't explore much?
Little worried about length. One previewed said the section was 10 hours into the game and another said about halfway through.
Is the game only 20 hours?
I was hoping for 30+...maybe first reviewers didn't explore much?
Seems like incoming 9.5/10 out of 10 galore, anyway already bought mine, and not gonna watch any of these :P
Anyway when you say start on hard, is the hard on this one like the normal from part 1?
The original is like 16 hours long. Why does this need to be twice the length?Little worried about length. One previewed said the section was 10 hours into the game and another said about halfway through.
Is the game only 20 hours?
I was hoping for 30+...maybe first reviewers didn't explore much?
From a soon to come itw of the co-director it states that their internal play test run were 25h. I'm,guessing that super stealth and exploration should get you to 30h, which is a lotExpecting 30+h from a linear narrative-driven single-player game is just setting yourself up for disappointment, really.
Internal playtest was around 25 hours, so it's probably around 20-25 hours for most people.Little worried about length. One previewed said the section was 10 hours into the game and another said about halfway through.
Is the game only 20 hours?
I was hoping for 30+...maybe first reviewers didn't explore much?