Nintenleo

Member
Nov 9, 2017
4,274
Italy
I agree that BotW starting area is probably a better experience. But as soon as it lets you free, this game is the best thing I did with a controller in my hands.
 

coldsagging

AVALANCHE
Member
Oct 27, 2017
6,100
I'm not sure if I'm missing something. I'm with the bird companion and trying to get to the cloud but there's sky structure I can't reach? How do I get up there?
 

Khanimus

Avenger
Oct 25, 2017
40,687
Greater Vancouver
The opening area of BOTW may be much more naturally open, but the TOTK abilities also require much more explanation. Grasping the mechanics and physics and behaviors of Ultrahand alone requires way more time than "look, it's a bomb."
 

Rndom Grenadez

Prophet of Truth
Member
Dec 7, 2017
5,698
Curious to see if the 10 from Edge and a possible 10 from Brad from EZA, boost it to 97 MC and 98 OC overall.
 

Tigress

Member
Oct 25, 2017
7,257
Washington
The BOTW tutorial wasnt any shorter, but I think for whatever reason it felt more like "the game" to people and less like a tutorial they were anxious to leave, but thats maybe because this is a sequel and we know theres an entire Hyrule once you hop off the island.
This is why I liked the botw tutorial better. And it isn't cause we know there is an entire world below, botw's tutorial was like the rest of the game but in a smaller area and easier enemies.

The difference to me was that botw just kinda threw you in there and did not hand hold you other then bare minimum (and you could easily skip even that) where as totk's tutorial felt a lot more handheldy and linear (there was an obvious path you were funneled through). It felt like maybe they got a lot of criticism for people getting too confused at the start of botw and that was their correction for it.

I mean I guess it's fine but it had me worrying the rest of the game was going to be that funneled as botw's intro felt like a mini botw and I was worried might be the same with totk with the intro being a small version of the rest of the game.
 

Tygre

Member
Oct 25, 2017
11,314
Chesire, UK
One of the criticisms of BotW that I jive with hardest is that it went a little too story light, so I think the opening of TotK being more narrative heavy is a welcome and direct improvement on that.

It's not just a tutorial, it's a story tutorial.
 

foxuzamaki

One Winged Slayer
Member
Oct 25, 2017
21,647
This is why I liked the botw tutorial better. And it isn't cause we know there is an entire world below, botw's tutorial was like the rest of the game but in a smaller area and easier enemies.

The difference to me was that botw just kinda threw you in there and did not hand hold you other then bare minimum (and you could easily skip even that) where as totk's tutorial felt a lot more handheldy and linear (there was an obvious path you were funneled through). It felt like maybe they got a lot of criticism for people getting too confused at the start of botw and that was their correction for it.

I mean I guess it's fine but it had me worrying the rest of the game was going to be that funneled as botw's intro felt like a mini botw and I was worried might be the same with totk with the intro being a small version of the rest of the game.
Don't know why you would think the rest of it works ld be like the tutorial, everything pointed towards it not. But mostly the tutorial is there because theechsnicsbare way more complicated than they were in botw, in which one of the main ones was just bomb
 

Watershed

Member
Oct 26, 2017
7,950
One thing I want to revisit from the Digital Foundry review, they mention that the game uses low quality FMV for many cutscenes and they are very noticeable. I can honestly say I haven't noticed and couldn't tell you which cutscenes are FMV and which games are real time in game. It all looks good to me.
 

Duffking

Member
Oct 27, 2017
5,798
Something I didn't get on the tutorial island was the area around the third shrine, I came out of the cave and followed the path up, didn't spot an obvious way to the shrine and went down the other side of the mountain area. I came out at the bottom on one side of the river with a korok seed the only thing and spotted a construct on the other side of the river with a whole load of pre made rafts. I had to make my own to get over there but the game seemed to be insinuating that I should have come from that side first.

Which didn't make sense, because I don't see how I could have ever have come from that side first :/
 
Oct 28, 2017
606
Something I didn't get on the tutorial island was the area around the third shrine, I came out of the cave and followed the path up, didn't spot an obvious way to the shrine and went down the other side of the mountain area. I came out at the bottom on one side of the river with a korok seed the only thing and spotted a construct on the other side of the river with a whole load of pre made rafts. I had to make my own to get over there but the game seemed to be insinuating that I should have come from that side first.

Which didn't make sense, because I don't see how I could have ever have come from that side first :/
I came from that side first. Winding up next to that construct is basically the normal/obvious path if you choose to do that shrine second rather than third; it's a straight path directly from the Temple of Time steps. If you came from the other side because you did the other shrine beforehand, you don't need to cross the river to get to the shrine, so there aren't rafts.
 
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effingvic

Member
Oct 25, 2017
14,658
One thing I want to revisit from the Digital Foundry review, they mention that the game uses low quality FMV for many cutscenes and they are very noticeable. I can honestly say I haven't noticed and couldn't tell you which cutscenes are FMV and which games are real time in game. It all looks good to me.

The blood moon cinematic is noticeably worse than in game cutscenes. Otherwise, I havent noticed other fmv either but maybe they appear later in the game.
 

Ardend

Member
Oct 27, 2017
452
The blood moon cinematic is noticeably worse than in game cutscenes. Otherwise, I havent noticed other fmv either but maybe they appear later in the game.
The entire scene where you first see
Ganondorf (is that is name here?) awaken
is an FMV. I noticed the macroblocking in the dark parts of the video.
 

Crazyorloco

Member
Dec 12, 2017
1,283
I think I remeber the rhinos, but bears.. and you can ride them?? Crazy to discover new things about that game after so many years.
Excited to see what discoveries Totk will bring me.

This is what I love about Botw/totk you can play these games for years and still find things. Reply value is super high compared to the prior Zelda games.
 

Casualcore

Member
Jul 25, 2018
1,320
Someone asked my impressions and I decided to also share here, because why not. "Loved the Rito section. Love the underground. Rage quit two shrines. Got murdered by a tutorial robot. 10/10."
 

Piston

Member
Oct 25, 2017
11,255
This is what I love about Botw/totk you can play these games for years and still find things. Reply value is super high compared to the prior Zelda games.
It's interesting because I don't know if "replay" value is the right word for me. I don't think I would want to play the game again but it is something I might want to open back up and mess around with on my save file again.

I tried restarting BOTW and found it hard to go back to low hearts and stamina and to build up everything again.
 

sknienter

Banned
May 13, 2023
7
'But Why Tho?' gave TOTK a 7. it is on TOTK's MC score today. so There are currently two mixed reviews in the MC of TOTK.
 

Sacul64

One Winged Slayer
Member
Oct 27, 2017
6,844
The only thing I didn't liked in the tutorial area was that if you made a raft on the lake to the second shrine and that you have let the raft go without jumping on it, that there was no sail lying around to make another one, forcing you to reload your save... same thing with the hooks near the korok challenge higher up, if you waste all your hooks at bringing him on the other side, there's no other way to get there other than reloading.
I did not even make a raft 😂
 

AgeEighty

Member
Oct 25, 2017
11,847
The Boston Globe took an interesting tack with their writeup on the game, and had it done by a music critic. She has some really cool observations about the way the action and the music intertwine and inform one another:

www.bostonglobe.com

In ‘The Legend of Zelda: Tears of the Kingdom,’ you compose your own adventure - The Boston Globe

A video game is nothing without a player, and in this game, the music is in you: both you as Link, and you holding the controller.

A stutorial, if you will

I think tustorial works better
 

YohraUtopia

Member
Apr 1, 2021
1,146
The Boston Globe took an interesting tack with their writeup on the game, and had it done by a music critic. She has some really cool observations about the way the action and the music intertwine and inform one another:

www.bostonglobe.com

In ‘The Legend of Zelda: Tears of the Kingdom,’ you compose your own adventure - The Boston Globe

A video game is nothing without a player, and in this game, the music is in you: both you as Link, and you holding the controller.



I think tustorial works better

Such a great / fascinating review (also I thought I was the only person who noticed link humming old themes!) She's basically reading the game through the tradition of like 19th/early 20th century romantic composition (she doesn't say it, but the motif elements she's describing are stuff you encounter in like Wagner or Mahler while the more atmospheric expressionist moments are, as she says, straight out of Debussy.) I love stuff like this; also it shows how much more interesting reviews can be if they deviate from the checklist/score/consumer reports style and engage with the game as an aesthetic object/experience.
 

jesusraz

Member
Oct 27, 2017
279
UK
Looks like Cubed3's 10/10 review was overlooked here:
The Legend of Zelda: Tears of the Kingdom is a worthy sequel - it goes beyond a simple reskin and introduces a cohesive, unique take at a post-story world from a previous entry. Blend in two huge new landmasses to unpack, reworked villages/locations and a mysterious story to stitch it all together for one epic return to Hyrule. The Legend of Zelda: Tears of the Kingdom accomplishes that incredibly difficult task of following up a critically acclaimed game. It hooks, teases and surprises at every turn. Another essential game for the Nintendo Switch and chapter in the ever-expanding Hylian story.
 

Plum

Member
May 31, 2018
17,370
I just read it and whilst there's some decent explanations in there, a lot of it is written with all the tact and subtlety of an angry Reddit comment:

Weapon degradation is something people retroactively defend rather than actively demand, as we all saw when players rallied around Breath of the Wild's feeble arsenal with a litany of equally weak arguments. Then again, no series has benefited from the fervent aegis of its fanbase more than The Legend of Zelda, a line of games protected from criticism by a shield so unbreakable it sure at shit wouldn't resemble the average one in Hyrule.
"Oh but it's good actually, because it forces you to engage with the cooking system and make food that raises your defense," I hear you declare, just as you do when you say breakable weapons force you to experiment and change gear.
I don't think I can freely describe the other face, as it would be poor form to call a game ["C-Word"] in a professional review no matter how much of a [C-Word] said game is being. I assure you, I am not going to call it that.
After pursuing [the horse] across the field and mounting it, the thing bucked wildly and drained both my stamina meter and every food item I had to replenish it before throwing me into the dirt. That's when they came: the familiar feelings of disappointment and embarrassment, the sense of loss over fruitlessly spent resources and thoroughly wasted time. This is when I knew I was back in Hyrule.

For something that's meant to be put on Metacritic it's just so laced with paragraphs like the above that it's hard to take it in the good faith that another 7/10 review of the game might deserve. It'd be like if a positive review went on a three-paragraph long tangent on how "Old Zelda sold like shit so clearly nobody wanted it and anyone who liked it is lying." Sure... what has that got to do with the game itself? It's a weird aside that only makes sense in the context of the reviewer's personal gripes with other people's opinions. Any which way, it shouldn't be hard to see why slurs (even those commonly heard by Brits like myself and James) in a review for a game rated for literal 12 year olds is a bad idea.

It's just not a good review, even if I have no doubt that it's reflective of their personal opinion on the game itself.
 
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Oct 26, 2017
16,464
Mushroom Kingdom
I just read it and whilst there's some decent explanations in there, a lot of it is written with all the tact and subtlety of an angry Reddit comment:



For something that's meant to be put on Metacritic it's just so laced with crap like the above that it's hard to take it in the good faith that another 7/10 review of the game might deserve. It'd be like if a positive review went on a three-paragraph long tangent on how "Old Zelda sold like shit so clearly nobody wanted it and anyone who liked it is lying." Sure... what has that got to do with the game itself?

par for course for a Sterling review to me. 🙄
stopped taking their opinion in good faith on reviews for almost a decade now.

even that opening paragraph is excessive and absurd. lol
 
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Zip

Member
Oct 28, 2017
4,055
I'm early on and essentially just finished the tutorial to where I'm now free to go where I want.

Loved the intro. Ganon was very intimidating, and it's interesting to play as a Link that is already a well-known hero. Most of the time he's saved the world but still unknown.

The game's systems seem much more complex than the last game's, so I won't begrudge the starting island dragging a bit. My god the glider makes such a difference.

Really cool how they repurposed Hyrule Castle area. If the rest is like that it'll be very interesting to see the differences.

I don't recall the lip syncing being great in the first one, but I've been finding it distractingly off during voiced parts. A little disappointed there.

So far I very much get the sense the game is very very dense with lots of things to see and do. Excited to see what there is.
 

Lobster Roll

signature-less, now and forever™
Member
Sep 24, 2019
34,809
I just read it and whilst there's some decent explanations in there, a lot of it is written with all the tact and subtlety of an angry Reddit comment:

For something that's meant to be put on Metacritic it's just so laced with paragraphs like the above that it's hard to take it in the good faith that another 7/10 review of the game might deserve. It'd be like if a positive review went on a three-paragraph long tangent on how "Old Zelda sold like shit so clearly nobody wanted it and anyone who liked it is lying." Sure... what has that got to do with the game itself? It's a weird aside that only makes sense in the context of the reviewer's personal gripes with other people's opinions. Any which way, it shouldn't be hard to see why slurs (even those commonly heard by Brits like myself and James) in a review for a game rated for literal 12 year olds is a bad idea.

It's just not a good review, even if I have no doubt that it's reflective of their personal opinion on the game itself.
Yikes. Not everyone has to like the game and everyone is entitled to their opinions, but yeah, these quotes are definitely Reddit-tier. Still love Sterling, regardless.
 

bionic77

Member
Oct 25, 2017
30,924
User Banned (2 Weeks): Misgendering
I just read it and whilst there's some decent explanations in there, a lot of it is written with all the tact and subtlety of an angry Reddit comment:






For something that's meant to be put on Metacritic it's just so laced with paragraphs like the above that it's hard to take it in the good faith that another 7/10 review of the game might deserve. It'd be like if a positive review went on a three-paragraph long tangent on how "Old Zelda sold like shit so clearly nobody wanted it and anyone who liked it is lying." Sure... what has that got to do with the game itself? It's a weird aside that only makes sense in the context of the reviewer's personal gripes with other people's opinions. Any which way, it shouldn't be hard to see why slurs (even those commonly heard by Brits like myself and James) in a review for a game rated for literal 12 year olds is a bad idea.

It's just not a good review, even if I have no doubt that it's reflective of their personal opinion on the game itself.
I didn't think it was a good review.

But I am sure his opinion makes sense to some people who are turned off to something in the game or are just not having fun with it.

When I was 15 I thought 2001 Space Odyssey was straight garbage and Ace Venture was comedy genius. It was a horrible opinion at the time but it was also correct for how I felt about the movies.
 

ragolliangatan

▲ Legend ▲
Member
Aug 31, 2019
4,557
I didn't think it was a good review.

But I am sure his opinion makes sense to some people who are turned off to something in the game or are just not having fun with it.

When I was 15 I thought 2001 Space Odyssey was straight garbage and Ace Venture was comedy genius. It was a horrible opinion at the time but it was also correct for how I felt about the movies.

it seems the 7/10 knocked it down to 95 on metacritic, will probably pop back up with some more higher scoring reviews. I can understand where they are coming from given that they weren't a huge fan of BOTW.
 

ghibli99

Member
Oct 27, 2017
18,090
I'm still waiting for Super Bunnyhop's rhyming review of this (I expect he won't like this one based on what he thought of and especially how he played BOTW).
 

HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,426
I expected Steph would feel the same about it as BotW: liking it but not loving it (seriously, 7/10 is not a bad score).

I disagree with most of their reasons for not liking it, and I think their argument about how "no one has ever thought 'this would be more fun if my weapons broke'" really holds any water just because a lot of things in video games (or any media really) are often something you didn't know you wanted. I'm sure many people weren't begging for an open world Zelda game before BotW, but that was received really well.

Regardless I hope they don't get a bunch of harassment over this, but of course knowing the internet like 50 shitty tweets were out there in the time it took for me to type this post.
 

AgeEighty

Member
Oct 25, 2017
11,847
I hate the campaign against Steph Sterling by the anti-woke crowd. They've had some truly horseshit takes of late, though.
 

viotech3

Member
Jul 31, 2020
5,288
Maryland
Regardless I hope they don't get a bunch of harassment over this, but of course knowing the internet like 50 shitty tweets were out there in the time it took for me to type this post.
Indeed. It's not a bad score, and the logic of "breakable weapons = 7/10" is at least consistent. Its a snarky sort of review, but you do get to see some of their more serious thoughts after reading past the snark and it's not just a vague review. I respect it, and echo the "Nobody should bother them what-so-fucking-ever" sentiment, they get enough garbage from jerkwads already.
 

nintendoman58

Member
Oct 25, 2017
4,133
I just read it and whilst there's some decent explanations in there, a lot of it is written with all the tact and subtlety of an angry Reddit comment:






For something that's meant to be put on Metacritic it's just so laced with paragraphs like the above that it's hard to take it in the good faith that another 7/10 review of the game might deserve. It'd be like if a positive review went on a three-paragraph long tangent on how "Old Zelda sold like shit so clearly nobody wanted it and anyone who liked it is lying." Sure... what has that got to do with the game itself? It's a weird aside that only makes sense in the context of the reviewer's personal gripes with other people's opinions. Any which way, it shouldn't be hard to see why slurs (even those commonly heard by Brits like myself and James) in a review for a game rated for literal 12 year olds is a bad idea.

It's just not a good review, even if I have no doubt that it's reflective of their personal opinion on the game itself.

The absolute hard-on that they have against weapon-durability honestly continues to baffle me.

I listened to their podcast this week and they spent a good chunk out of over fifty minutes of discussing TOTK going on about it. They're so hung-up on that statement of: "No one ever said a game would be more fun if my weapons break" that they can't even begin to imagine how narrow-minded that statement is.

It's like saying: "No one ever said this food would taste better if it set my mouth on fire" in regards to spicy foods. Like, you're valid if you don't like spicy foods. Lots of people don't. But there's a whole plethora of reasons why other people like them and why certain dishes are spicy.