FF9 is one of my favourite games ever and the music is such a huge part of why. Getting on Switch seemed like a pipe dream, so I never imagined I'd never not be picking this up on release. But it seems like replaying it on PS1 is the better option.
I'm all for this! The general quality of SE's ports deserves to be talked about in full.jschreier's coverage on Kotaku certainly helped save Chrono Trigger on Steam, so maybe as an FF fan he can help save this? :' )
You're absolutely right, but I would be fine with an ok port with a couple of niggling issues if it meant I could play it on the go. Guess I'll stick to my PSP version for now :/I can't see the point of any version of Final Fantasy IX that isnt the PC version now.
You can fix the framerate, you can improve the backgrounds, you can iron out all the other lingering bugs and issues.
All the other ports just pale in comparison.
The stick works, but only in eight directions. FFVII was d-pad only, originally, but the stick works for it on PS4.
They should have higher standards then. Pulling this shit twice ine a row is unacceptable.
Except when it comes to the pricing lol.
The original in this case would actually be the mobile version which I think does have this problem?Strange logic seeing as the originals don't have this problem and the ports are the thing that introduced the bug. You mean because it's a port of a port?
Sure, I'm not getting this, despite the Switch being my main console and FF IX being one of my favourite games ever.We live in a hypercapitalistic society. Profit is more important than reputation. If that's a problem in your mind, vote with your wallet and your ballot, because nothing else will have any effect.
The PS4 FFX port had the issue of the random seed affecting random battle encounters not generating properly. It was a gameplay issue that required fixing, which is different from the music just restarting after every battle.Its not.
Strange that this bug exists on FFIX and FFVII on PS4 when FFX had it too but they patched that, why not the others?
Too bad the PC version crashes randomly for me.I can't see the point of any version of Final Fantasy IX that isnt the PC version now.
You can fix the framerate, you can improve the backgrounds, you can iron out all the other lingering bugs and issues.
All the other ports just pale in comparison.
While Im not gonna deny that, Im also still pretty grateful they're one of few companies REALLY good at keeping their retro catalogue alive.... ya just cant have it all i guess. :(
Not really the devs fault here. SE obviously just isn't interested in investing much of anything into these cash grabs.Is it okay to say lazy dev? :P I would love to buy the game again, but not that with that shitshow. Also no analog movement again...ugh.
Well if it's anything like the PS4 version, you could also just disable random encounters.I don't care, I'm buying this as soon as I finish Kingdom Hearts. I'll just stand still between battles if I want to listen to the music.
that sucks.The stick works, but only in eight directions. FFVII was d-pad only, originally, but the stick works for it on PS4.
The PS4 port of FFX also had this same music bug.The PS4 FFX port had the issue of the random seed affecting random battle encounters not generating properly. It was a gameplay issue that required fixing, which is different from the music just restarting after every battle.
I realize that. But they likely fixed it because they had a more pressing gameplay but that also required fixing. I don't want to excuse Square Enix for not fixing similar music bugs in other ports, but there's context in why they fixed it specifically in FFX PS4.
Yup. I can't even imagine how irritating this must get towards the middle-end of the game when you get battles every couple of steps. Come the hell on Square.I played both with the music bug on the ps4 and it gets REALLY annoying to the point I simply put the game on fast 9999 mode to grind and then went with no encounters to the dungeon so the music didn't loop.
I finished these games so many times before that it didn't matter to me.
For those unaware, SE released IX for modern systems with a number of improvements, such as reworked models, textures, HD fmvs, etc.
However, there is a bug in the game that resets the background music every time you go into a random battle. What does this mean? Most players won't be able to appreciate the game's music the way it was meant to be. New players will likely listen to the first 15-20 seconds of the overworld theme before they get into a battle and it restarts again.
And I don't understand why it has to be this way.
This bug was also present in the X Remaster, but fortunately got a patch to fix it. When VII was released for the PS4... the same bug was present, again. This time, some FMVs were even affected, where the background music kept playing when it shouldn't.
What's up with SE and its ports? They had the chance to fix this in the time it took them to release the Xbone/switch versions for IX... but didn't. To make things even worse, for some reason, there is no analog movement in IX. You can only move in 8 directions, even though the original PS1 release supported analog movement. I don't get it. What's baffling most of all is that last year, they released an awful Chrono Trigger port for steam, but then they did their best to fix it as much as they could.
These new IX ports give me little hope that VII for the switch/xbone will be any different than the bugged PS4 version. Why can't SE put some more care when it comes to their legacy titles?
It's my favorite in the series. It saved me from my own edge hahahaMan, I never played FFIX for whatever reason.
I think I was too edgy and "mature" for "kiddie graffix" or something.
This music is FANTASTIC. I should play it.
Man, I never played FFIX for whatever reason.
I think I was too edgy and "mature" for "kiddie graffix" or something.
This music is FANTASTIC. I should play it.
It did, but was patched.
New players will likely listen to the first 15-20 seconds of the overworld theme before they get into a battle and it restarts again.
These two issues don't bother me in the slightest, but I'd still support a cause to get them fixed, or at least the music bug. Music is important to FF.It may seem to be a lost cause already, but I think we should try to be the most vocal we can about that. There should still be a chance for S-E to patch this if enough people complain about it.
I was really tempted to get it and play through it again on Switch but currently that's a deal breaker.
What's up with SE and its ports? They had the chance to fix this in the time it took them to release the Xbone/switch versions for IX... but didn't. To make things even worse, for some reason, there is no analog movement in IX. You can only move in 8 directions, even though the original PS1 release supported analog movement. I don't get it. What's baffling most of all is that last year, they released an awful Chrono Trigger port for steam, but then they did their best to fix it as much as they could.
This is even more disconcerting. It means they already figured out how to fix it, but... they just didn't bother to do so with the console releases.