I know GF would never do it but i would love to see a Sonic Mania Style Remake of Johto with new areas/locations that were planned and this orginal roster
I know GF would never do it but i would love to see a Sonic Mania Style Remake of Johto with new areas/locations that were planned and this orginal roster
Idk why people are enamored with the designs. Like you can tell they were either early designs, or beta tests to see how sprite-work would look on the GB/C. It looks significantly undercooked as you would expect of beta designs.
Yeah, but those are going to take some time to build. I have no idea where the newer versions of the tilesets are yet, even, just found the maps and used the old ones which resulted in some missing pieces.I'm a little confused, there's new info about the SW97 map in these?
Idk why people are enamored with the designs. Like you can tell they were either early designs, or beta tests to see how sprite-work would look on the GB/C. It looks significantly undercooked as you would expect of beta designs.
I will say that its cool that the designs seem to have been refined and carried over to later generations.
That third Sneasel has Shadow the Hedgehog's head; prove me wrong.
I meanThat third Sneasel has Shadow the Hedgehog's head; prove me wrong.
The same happened when the first Spaceworld demo leaked. A lot of people were in love with the designs simply because they were new and fascinating (and some of the scrapped mons really looked cool). But no one will ever be able to convince me that beta Pichu or one of the other beta babies look better than the ones we got in the end. There is a reason why some of the beta Pokémon were scrapped or reworked.
That looks more like a flying fish to me. Look at the head, it even seems to have gills and a fish tail
Probably too animalistic for modern starter design, which makes me sad.I wish they used the original fire and even water starters at some point... (With a bit of touching up).
The Water Starter probalby became the Popplio line also if i were to have a guess why Fire Starter wasn't used. I would guess it would be too similar to ArcanineProbably too animalistic for modern starter design, which makes me sad.
I was thinking that, though I prefer these designs. The fire starter reminds me of pyroar.The Water Starter probalby became the Popplio line also if i were to have a guess why Fire Starter wasn't used. I would guess it would be too similar to Arcanine
Same here man, it wouldn't even be that costly to do itI would love that, instead of endless remakes that sometimes turn out to be worse than the originals, GF would make new "sequel" games when returning to old regions, with a batch of new pokémon, forms and all.
Implementing the beta pokémons that haven't been blatantly reworked into others would probably be amazing, give us Gorochu, that tiger-ball-cat hybrid and all of these!
Amazing to see all of these beta works though, especially how much more "monsters" pokémon were supposed to be in the beginning.
I really want a gif of this with the tail waggingOf course.
But on the other hand, if you don't like Proto Wooper you have no soul.
Just look at this thing~
Which one do you mean? 404?Also that Alien might be early Gligar.
I've mentioned it before but Gligar's name in Japanese is supiciously close to how Giger would be spelt. The fact Gligar injects it's poison via the face like a face hugger definitely makes me think it began as an Alien reference before being toned down a bit (due to copyright or violence?) and this supports that.
Well there seems to be a few...the Xenomorph posted in one version (without a recognizable Gligar I believe) seems to support they were definitely thinking of an H.R. Giger based Pokemon.
Wait till it opens its eyes, that's when shit actually gets serious.
I don't know what's their reason for keeping all of this hidden, but the fact that they've never released any of this material in a special book or video or whatever as some people have suggested, gives the impression that they're almost ashamed of showing it to the world, like, yeah, I mean, they scrapped it for something after all, but if that's the case, they shouldn't be ashamed.
People are getting C&D'd over it now so yeah
Some of these monsters look very "Pokemon-esque" or very faithful to the original version's pitch/concept art (which was Sugimori's), whereas others look completely inconsistent.
Those who have read about the Pokemon design process will know that early on, monsters would be sketched out/drawn usually as sprites first before being taken back to the drawing board for modifications. Eventually these would be pinned to a wall and shortlisted based on feasibility and popularity within the team. Sugimori would then adapt the monsters, which would involve him reimagining them in his own style, leading to consistency. We cannot be certain, but it is highly likely that their sprites would then be redrawn from Sugimori's artwork later into development (although we know of a few gen 1 monsters which were not).
First of all, since the earliest build here is a maximum of 1 year old, we can guess that most of these monsters would probably be their very first designs and likely unmodified (if not gen 1 monsters which didn't make the cut).
Second of all, looking at the credits for GS, the team of monster designers hired to work on the game had doubled.
Gen 1 (early 1996):
Ken Sugimori
Atsuko Nishida
Motofumi Fuziwara
Shigeki Morimoto
Blue (late 1996):
Ken Sugimori
Atsuko Nishida
Motofumi Fuziwara
Shigeki Morimoto
+ Satoshi Oota
+ Rena Yoshikawa
Yellow (1998):
Ken Sugimori
Atsuko Nishida
+ Hironobu Yoshida
Gen 2 (1999):
Ken Sugimori
Atsuko Nishida
Motofumi Fuziwara
Shigeki Morimoto
Satoshi Oota
Rena Yoshikawa
Hironobu Yoshida
+ Muneo Saito
Blue and Yellow were developed at the same time as GS and both of these games had completely redrawn sprites. It appears from the credits that Nishida was the person responsible for a lot of this work, since she was credited in both Blue and Yellow whereas other original monster designers are not. It looks like Oota and Yoshikawa also had a chance to learn the ropes by redrawing sprites in Blue, since they are uncredited in Red/Green.
Considering that we also have a lot of trainer/people sprites already, it seems quite likely that Sugimori himself would have taken a back-seat in designing monsters at this early stage.
So it appears that at this point in development (late 1996 - early 1997), Gen 2 had some new talent – at least 3 new monster designers, representing half or more of all monster designers (again, at this stage in development) – while some of the veterans were working on other things before being able to contribute more substantially later into development.
It is quite possible that these designers were quite new to the idea of drawing sprite/pixel art, while they were also able to bring their own completely unique ideas to the table before being modified to fit with the aesthetic. Hence a lot of these sprites looking very unlike Pokemon.
For example, we know that the legendary dogs, which look more out of Fullmetal Alchemist than they do Pokemon, were designed by Muneo Saitou, whose first Pokemon game was gen 2. Espeon/Umbreon, which went almost unchanged from their beta forms, were designed by Atsuko Nishida who was very involved in designing a lot of gen 1 monsters. Hoothoot is one of the least unchanged and belongs to Sugimori.
Although we don't know many of Sugimori's gen 2 creations, I would wager that a lot of the bulky/fierce monsters are his, including possibly some recycled would-be gen 1 monsters, given we know that was his original style from the gen 1 concept art and Capsule Monsters pitch.
I've mentioned it before but Gligar's name in Japanese is supiciously close to how Giger would be spelt.
So, Gliger may be a more appropriate romanization rather than Gligar.
Strange alternate Blissey design. Also, I love Mantine's cheesy grin in this one.
Omg why was this not alolan quagmire?!
Reminds me more of the werehog:That third Sneasel has Shadow the Hedgehog's head; prove me wrong.
Oh my god this is adorable / cool.I still mantain that this is a fantastic design and it saddens me they probalby we worked it into Popplio so we will never see it