A lot of open world games maybe. But I certainly don't miss climbing in completely different games in completely different genres.BotW has made a lot of games worse after just giving me soooooo much freedom.
We're only just now getting to the point where games inspired by or that take notes from BotW are coming out, and we have a direct sequel in the works.I'm feeling a bit weird playing any open world game after BotW. I hope we haven't peaked in the genre already.
Open world games that take place in nature have been tough since BOTW. Games I played after Zelda were Skyrim, Horizon, RDR2 and I was frustrated every time I was blocked by a steep slope. I had a taste of freedom in BOTW and for me personally it's too hard to go back
BoTW isn't the best on the genre in my opinion so I'm going to say no. I find AC Odyssey to be a better open world game, for example.I'm feeling a bit weird playing any open world game after BotW. I hope we haven't peaked in the genre already.
Threads where people say one game made other games feel less good are the worst. It sucked when it was tlou and it's dumb with botw. Scrap all retro classics with that mentality. Every game has different mechanics simple as that
The mistake! You get stuck with the tiniest of rocks in this game.I had this issue when replaying MGS5 after playing Zelda. I wanted to climb everything, and suddenly I couldn't. It felt like I naturally should, that's how ingrained the movement is in the brain after BotW.
Yeah that's it.It's not so much the "climbing", per se, but just that Link always attempts to navigate whatever is in front of him. You can leap over small fences, trudge up steep hills, etc. without getting stuck on a piece of invisible terrain.
Very few games need climbing, but I feel like most games could benefit from BotW's normal movement.
no actually, thread whining is the worst. OP's point is very valid and many people have experienced it. going to other games after botw, even other high budget open world games, it becomes very apparent how far behind botw they are when it comes to traversing the world and the freedom the game gives you. other open world games just feel like linear games set in very big levels.Threads where people say one game made other games feel less good are the worst. It sucked when it was tlou and it's dumb with botw. Scrap all retro classics with that mentality. Every game has different mechanics simple as that
My only problem with Odyssey was that I would end up in a high spot and would attempt to jump and glide :(The only game that's felt "right" to me after BotW is Assassin's Creed Odyssey. No other game has matched up since in terms of freedom of movement and controls.
I agree. It's a weird thing that's been happening especially as of late. Remember when God of War released? Everyone and their mother talked, not about how good it was, but how good it was at the expense of previously thought to be great games in an attempt to say how much better it is.Threads where people say one game made other games feel less good are the worst. It sucked when it was tlou and it's dumb with botw. Scrap all retro classics with that mentality. Every game has different mechanics simple as that
Nier's traversal in general is abysmal, so it'd feel bad regardless of if you've played BOTW or not.
Remember in FF15, a game where you could literally teleport to clifftops, but also you can't jump over the fence that divides the high way and field.
Threads where people say one game made other games feel less good are the worst. It sucked when it was tlou and it's dumb with botw. Scrap all retro classics with that mentality. Every game has different mechanics simple as that
Huh? I'm pretty sure you were able to vault over small barriers and fences in FFXV. The animation was so well made, so I did it all the time.
Exactly this. I don't have OP's problem in general, but playing AC Origins after having played BOTW really exposed AC's shit tier climbing mechanics for what they always were. I hope they rethink them for future titles.Without the stamina traversal feels mindless. In Assassin's Creed you just hold the analog stick forward and hold down a button and you can run directly to your destination without paying any attention to obstacles. It's like a racing game where you don't have to follow the road and there are no walls.
AC parkour is fantastic, What are you talking about. You can climb anything and without much hassle . Thats the point of AC games, player empowerment . Not every single thing needs to adhere to challenge designExactly this. I don't have OP's problem in general, but playing AC Origins after having played BOTW really exposed AC's shit tier climbing mechanics for what they always were. I hope they rethink them for future titles.
I think it perfectly encapuslates the game's tone, that of being this saccharine, slow-paced "breathe in the atmosphere" game and maan I got impatient with this forceful nature of its immersion.
I'll never get tired of crazy BotW stories like these haha! Such a great sense of freedom in that game!I hated playing HZD after BotW.
Me: "What's that crazy looking giant robo squid in the mountains? I wanna go check it out!"
HZD: "This is a forbidden area, turn back or I'll reload your last autosave."
Meanwhile
Me: "Surely I can't drag this iron door to the top of the mountain, use it to kill a boss, then stasis-surf it across the map to Ganon's front door?"
BotW: "Yes."
Freedom.its not like the climbing thing really got you anywhere special in the game. And then when they don't want you to climb, the walls are suddenly unclimbable.
Exactly this. I don't have OP's problem in general, but playing AC Origins after having played BOTW really exposed AC's shit tier climbing mechanics for what they always were. I hope they rethink them for future titles.
Or how the game was riddled with such fences for no discernable reason, other than to gate where you could and could not go. Though it wasn't BotW that ruined FF15 - it was Xenoblade X.Remember in FF15, a game where you could literally teleport to clifftops, but also you can't jump over the fence that divides the high way and field.