Apparently Famitsu published an interview with Tales of Arise producer Yuusuke Tomizawa. A translation of key points was given by gematsu.
Here's one point that was...interesting:
yikes
Originally, the translation was a few words different while saying the exact same thing. To make the thread easier to understand for someone just coming into it, the original translation is given below for context:
Here's one point that was...interesting:
We're upping the intimidation of enemy designs. This comes from the idea that "you should get a greater feeling of accomplishment from defeating an enemy." While there is also the idea that some female players might not like it if we make the enemies too scary, it is nevertheless important for RPG battles to evoke a sense of accomplishment when defeating an enemy.
yikes
Originally, the translation was a few words different while saying the exact same thing. To make the thread easier to understand for someone just coming into it, the original translation is given below for context:
We're upping the intimidation of enemy designs. This comes from the idea that "you should get a greater feeling of accomplishment from defeating an enemy." While we also worry there some female players that dislike that, it is nevertheless important for RPG battles to evoke a sense of accomplishment when defeating an enemy.
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