No, but if so; I rest my case.
No, but if so; I rest my case.
What alternate reality are we living in where the xbox one was facing negative press when it and the DRM plans were revealed? I remember a ton of games press calling gamers entitled for not wanting a mandatory wiretap and draconian DRM. I remember how "revolutionary" it was, and how Sony was definitely going to do the same thing. The media lapped up the power of the cloud for months, until those benefits failed to materialize better than driveatars.
That was the US press, mind you, but anyone saying that the US press wasn't very much in MS's corner until Sony shamed them on all fronts (price, performance, DRM, reveal tone and focus on games instead of tvtvtvsportstv) is living in a fantasy land.
Yeah. Players were fuming, and not preordering, while the press told us all we were entitled babies. And then MS got a whiff of the dire pre order numbers and began to right the ship.The players were mad though, the push-back was the biggest i've seen since the microtransaction blowback from last year.
Great post. Good to see someone else actually understand the way media works. Your post will be largely ignored though, because they just want to scream fanboy at me and pat each other on the back.I just want to chime in here on games media bias, and media bias in general.
We must read different sites as all I saw was negativity around it.What alternate reality are we living in where the xbox one was facing negative press when it and the DRM plans were revealed? I remember a ton of games press calling gamers entitled for not wanting a mandatory wiretap and draconian DRM. I remember how "revolutionary" it was, and how Sony was definitely going to do the same thing. The media lapped up the power of the cloud for months, until those benefits failed to materialize better than driveatars.
Yeah. Players were fuming, and not preordering, while the press told us all we were entitled babies. And then MS got a whiff of the dire pre order numbers and began to right the ship.
It went like this iirc: press was excited about a digital future from 10 years in the future now. gamers revolt (imho out of ignorance). press changes the frame to echo "gamers". MS changes plans. Damage done.
At the time I thought it was all forward thinking, as in, "this is where we will end up", but sigh. MS really messed up the PR on it, but the problem was the whole thing needed nuanced discussion, and that is not what people are best at participating in.
Agreed but games like persona and yakuza will always make playsPlaySt a priority
Yes, a lack of "nuanced discussion" was the problem with Xbox One's failed always-online DRM policy. Oh and "ignorant gamers". You nailed it.
Extreme sarcasm, in case it wasn't obvious.
It went like this iirc: press was excited about a digital future from 10 years in the future now. gamers revolt (imho out of ignorance). press changes the frame to echo "gamers". MS changes plans. Damage done.
At the time I thought it was all forward thinking, as in, "this is where we will end up", but sigh. MS really messed up the PR on it, but the problem was the whole thing needed nuanced discussion, and that is not what people are best at participating in.
The fact that you still, 4 years later, think that it was always online DRM says that yes, nuanced discussion was needed.Yes, a lack of "nuanced discussion" was the problem with Xbox One's failed always-online DRM policy. Oh and "ignorant gamers". You nailed it.
Extreme sarcasm, in case it wasn't obvious.
No we've been told that doesn't happen. Everything the press does, especially the held in extremely high regard as a bastion of real journalism gaming media does is just 100% fact reporting without any bias towards the popular opinion or product.and more or less since then the press has catered to popularity, as you'd expect a traffic dependent media to do.
What alternate reality are we living in where the xbox one was facing negative press when it and the DRM plans were revealed? I remember a ton of games press calling gamers entitled for not wanting a mandatory wiretap and draconian DRM. I remember how "revolutionary" it was, and how Sony was definitely going to do the same thing. The media lapped up the power of the cloud for months, until those benefits failed to materialize better than driveatars.
That was the US press, mind you, but anyone saying that the US press wasn't very much in MS's corner until Sony shamed them on all fronts (price, performance, DRM, reveal tone and focus on games instead of tvtvtvsportstv) is living in a fantasy land.
Perhaps it was a holdover from the Xbox 360 dominating the US mindshare for so long. I don't know. But they certainly didn't face much opposition until it became clear that they'd lost the support of many gamers with their DRM (and then reversed it).
I recognize your sarcasm, but I would kind of hope for more of your perspective at the time rather than a blanket dismissal.
The fact that you still, 4 years later, think that it was always online DRM says that yes, nuanced discussion was needed.
My perspective at the time of the Xbox One always-online DRM policy was disbelief, and then revulsion. When Microsoft announced their first Xbox One policy 180, it was relief.
When the price dropped and Kinect was removed, I purchased an Xbox One. It was the white Sunset Overdrive bundle. It's under my TV right now.
Please don't tell me you don't think the original Xbox One vision wasn't always-online DRM. It was, full stop.
It went like this iirc: press was excited about a digital future from 10 years in the future now. gamers revolt (imho out of ignorance). press changes the frame to echo "gamers". MS changes plans. Damage done.
At the time I thought it was all forward thinking, as in, "this is where we will end up", but sigh. MS really messed up the PR on it, but the problem was the whole thing needed nuanced discussion, and that is not what people are best at participating in.
By the very nature of you not having to be "always online" it was not always online DRM. It was daily license checks. You had to be online for a minute a day. You could then play offline for 23 hours and 59 seconds.Please don't tell me you don't think the original Xbox One vision wasn't always-online DRM. It was, full stop.
Most of the benefits of the X, and the reasons to upgrade, are the things that it does to the 99% of the games out there. It will have the best looking and playing version of 99% of all games that release from now until the end of the generation. That's reason enough for many people, as multiplatform games are mainly what most people play. Even if it Microsoft never released another exclusive game, the top 10 most played games and best selling games on PlayStation every year will look and play better on the Xbox one X.Staying with the topic, I really want a reason to upgrade my XB1 to a 1X but how long will it be until we get some decent exclusives in order to warrant that? I love my PRO for the awesome exclusives that MS just dont have, but would love to see MS kick back in style and return to the 360 heyday.
It may be forward thinking, but the infrastructure is not here yet to make it viable. MS wasn't willing to take the hit on the user base (imho understandably).It went like this iirc: press was excited about a digital future from 10 years in the future now. gamers revolt (imho out of ignorance). press changes the frame to echo "gamers". MS changes plans. Damage done.
At the time I thought it was all forward thinking, as in, "this is where we will end up", but sigh. MS really messed up the PR on it, but the problem was the whole thing needed nuanced discussion, and that is not what people are best at participating in.
What alternate reality are we living in where the xbox one was facing negative press when it and the DRM plans were revealed? I remember a ton of games press calling gamers entitled for not wanting a mandatory wiretap and draconian DRM. I remember how "revolutionary" it was, and how Sony was definitely going to do the same thing. The media lapped up the power of the cloud for months, until those benefits failed to materialize better than driveatars.
That was the US press, mind you, but anyone saying that the US press wasn't very much in MS's corner until Sony shamed them on all fronts (price, performance, DRM, reveal tone and focus on games instead of tvtvtvsportstv) is living in a fantasy land.
Perhaps it was a holdover from the Xbox 360 dominating the US mindshare for so long. I don't know. But they certainly didn't face much opposition until it became clear that they'd lost the support of many gamers with their DRM (and then reversed it).
We must read different sites as all I saw was negativity around it.
Please don't tell me you don't think the original Xbox One vision wasn't always-online DRM. It was, full stop.
Staying with the topic, I really want a reason to upgrade my XB1 to a 1X but how long will it be until we get some decent exclusives in order to warrant that?
By the very nature of you not having to be "always online" it was not always online DRM. It was daily license checks. You had to be online for a minute a day. You could then play offline for 23 hours and 59 seconds
The Herman Chomsky propaganda model seeks to explain systematic biases in political and social affairs. It might be just a bit of a stretch to apply it to the gaming press. I appreciate it being brought up though. I do apply it when scrutinizing news
It may be forward thinking, but the infrastructure is not here yet to make it viable. MS wasn't willing to take the hit on the user base (imho understandably).
But my point was that the media also gave them backlash almost immediately.That was his point. It was the general public who were pissed off and rightly so.
The irony of all of that is that the only real reason for the 24hr daily license checks was because MS was trying to preserve physical disc trade-ins (the used game market) at retailers (at least, to a limited extent). Since the ability to trade-in discs at "authorized retailers" was still a planned feature, that was an obvious way to prevent the "I install a bunch of games, go offline, and trade the discs back in while I keep playing it at home" situation.
If they just wanted to immediately kill off any sort of trade-in/reselling, the way everyone assumed, then they would have just made the discs a one-time activation tied to your account and hardware, and allow for a full offline mode on the hardware it's originally registered on, like so many other items. That would have made the disc mostly useless afterward, which is the pretty much how Steam retail games have worked since 2004 with physical discs (I don't recall ever being able to trade-in or resell my Half-Life 2 or Skyrim discs after I redeemed the code on Steam, after all). That would actually have killed used games on MS consoles.
Granted, that probably wouldn't have went over very well either (console gamers and PC gamers view discs very differently), but at least it would've avoided the daily check-in criticism. And since everyone thought they were 100% immediately killing used games anyway, they might as well have just really did it, instead of the awkward half-step that they couldn't get a decent message around.
I would be interested in what/how people game who have no broadband at this point.
I am sure the switch is super popular
The irony of all of that is that the only real reason for the 24hr daily license checks was because MS was trying to preserve physical disc trade-ins (the used game market) at retailers (at least, to a limited extent). Since the ability to trade-in discs at "authorized retailers" was still a planned feature, that was an obvious way to prevent the "I install a bunch of games, go offline, and trade the discs back in while I keep playing it at home" situation.
If they just wanted to immediately kill off any sort of trade-in/reselling, the way everyone assumed, then they would have just made the discs a one-time activation tied to your account and hardware, and allow for a full offline mode on the hardware it's originally registered on, like so many other items. That would have made the disc mostly useless afterward, which is the pretty much how Steam retail games have worked since 2004 with physical discs (I don't recall ever being able to trade-in or resell my Half-Life 2 or Skyrim discs after I redeemed the code on Steam, after all). That would actually have killed used games on MS consoles.
Granted, that probably wouldn't have went over very well either (console gamers and PC gamers view discs very differently), but at least it would've avoided the daily check-in criticism. And since everyone thought they were 100% immediately killing used games anyway, they might as well have just really did it, instead of the awkward half-step that they couldn't get a decent message around.
Tell me about it.Surprised that this thread is still going, the premise is such an overstatement.
What if i care about JRPGs? or platformers? Xbox One is not the best console in those cases, even without mentioning exclusive games.
It went like this iirc: press was excited about a digital future from 10 years in the future now. gamers revolt (imho out of ignorance). press changes the frame to echo "gamers". MS changes plans. Damage done.
At the time I thought it was all forward thinking, as in, "this is where we will end up", but sigh. MS really messed up the PR on it, but the problem was the whole thing needed nuanced discussion, and that is not what people are best at participating in.
checkins I remember it was basically Steam with some other game sharing features.
Game reselling was not well detailed, along with the completely fabricated game sharing plan. They started promising the world when the backlash got too heated, and then took their ball and went home when they had to walk back their plans. What's stopping MS from allowing all of that game share and reselling, as long as you opt into daily checkins?
Oh. Yeah. The simple fact that they never actually worked any of this out and were just hoping people would buy their product anyway. It was arrogance every bit as strong as Sony's "two jobs" PS3 reveal.
are we really still doing "stupid entitled gamers" in 2018?
As far as the "revolt" goes, people tried repeatedly to get detailed information on how used games and game sharing would work and we never got solid answers, so people assumed the worst.
And yes, the biggest gaming outlets were all for Microsoft prior to E3. It was Youtubers like Angry Joe that were on the other side of the coin.
Steam doesn't have online check-ins as far as I'm aware.
And Steam does have family/game sharing, but it doesn't require the owner to always be online for it to work. In fact, it was one of the arguments used against Microsoft when it launched on Steam a year later.
This is revisionist history. They absolutely detailed family sharing. There was an official page on the Xbox website about it. People just didn't want to believe it because they were already outraged. We then had "insiders" on NeoGAF spreading FUD about it only being 1 hour demos, which of course everyone then believed and spread, despite either penello or Larry specifically saying that's wrong.Game reselling was not well detailed, along with the completely fabricated game sharing plan. They started promising the world when the backlash got too heated, and then took their ball and went home when they had to walk back their plans. What's stopping MS from allowing all of that game share and reselling, as long as you opt into daily checkins?
Oh. Yeah. The simple fact that they never actually worked any of this out and were just hoping people would buy their product anyway. It was arrogance every bit as strong as Sony's "two jobs" PS3 reveal.
Not really, at least not that any publications have tested. No doubt some people will point to games like battlefront 2 where the X had a single frame drop once in a 20 minute video despite running at almost twice the resolution, but in every case it's been just fanboys trying to talk down on the X.
Absolutely accurate except for the Ledbetter part. Don't recall anything with him.Yup I was thinking about this earlier. We had a lot of "disgust" threads back on Gaf due to so many outlets eating all of this up and clearly favoring MS. Pretty sure arthur gies still owes a member money after losing the secret sauce bet. He was so adamant that MS was going to have the best console no matter what. I also remember a video with Sessler and Stephen Totillo (before he ran kotaku), I think it was during E3, where they were making every excuse possible in defense of MS. If I have my timelines right this was the same E3 where Sony and Tretton did the big used games/no online drm thing but since they didn't start until later at night it hadn't happened yet. This show was like a reaction vid to MS' conference.
Even Digital Foundry took some heat mostly because of Leadbetter. He really had a rough ~6 month stretch before the specs of the consoles were known.
They might have had a web page (don't recall that) but they were still very vague and offered few details.This is revisionist history. They absolutely detailed family sharing. There was an official page on the Xbox website about it. People just didn't want to believe it because they were already outraged. We then had "insiders" on NeoGAF spreading FUD about it only being 1 hour demos, which of course everyone then believed and spread, despite either penello or Larry specifically saying that's wrong.
Just read up this page a bit at all the responses - I am not saying gamers were stupid, I am saying MS presented their ideas poorly
(like if I talk to you about network routing and you dont know anything about it - you arent necessarily stupid, you just dont have enough information.)
Presented poorly and half thought-out as soul creator 's post explains. It was an awkward half-step that benefited nobody. The "authorized retailers" bit was just ripe for abuse (especially with the likes of Gamestop being at the helm of the used game market), and would destroy library preservation in the future. Not to mention that we would have been at the mercy of Microsoft keeping up XBL to have access to our games, and remember this was before we knew about their BC initiative, with MS shutting down the original Xbox Live a few years prior.
The family sharing thing was vague at best. Again, they wouldn't give us any details on how it worked. And, to be fair, maybe they didn't know yet either, but if you're going to push for such a radical change, you better at least be ready explain to consumers why this will be better for them, so that's no excuse. And there was, and is, nothing stopping them from doing this with digital games. Don't they actually have family sharing now?
Given the circumstances at the time, people had every right to be skeptical, if not worried.
well I better know something about it, lest these last few years of school were all for naught!
well I better know something about it, lest these last few years of school were all for naught!
I don't think so.