I'm being hostile? Not at all, I'm just explaining to you that they were going to give you options that are still not available today for digital owners and you just want to ignore that and say it's moot.
This is what I dug up and as you can see anything is still better than what's being served to us now once you buy a digital copy. These ideas below had a lot more benefits attached to them than a few Play Anywhere titles we see now.
https://www.theguardian.com/technology/2013/jul/17/xbox-one-family-sharing-microsoft
https://www.theguardian.com/technology/2013/jun/19/xbox-one-drm-second-hand-restrictions-abandoned
And I'm trying to tell you that they never said anything about reselling
digital games. I understand that, technically under the original plan, physical games were the same as digital games. But if you bought a game from the Xbox store, you still wouldn't be able to resell or trade it in.
Actually, I think I see where the miscommunication is coming from; you're saying there would be value added to digital games because of family sharing. If that's what you mean, then there's no argument here. If that's what you've been meaning this whole time, then we were talking about two separate things. You we never talking about reselling/trading specifically(?) and I guess I misinterpreted your initial post.
Yeah, family sharing would have been one of the benefits; however, I still think this specific feature was never contingent on the original DRM plan, especially since Steam did it literally a year later with none of the baggage.
Regardless, you can't just instantly turn something on its head and not expect resistance. The shift to digital music, movies, books, and streaming services didn't happen over night, it took years. Same with PC gaming. The industry on the console side wasn't ready and Microsoft's approach was less than ideal.
We're way off topic at this point, so we should probably leave it at that. There were benefits, there were drawbacks. What's done is done.