I think there is more to it than though, EA's development costs reducing doesn't mean that it costs less to make a game, it just means the types of games EA are making are cheaper to make than those they were making in 2009.That part when he outright debunks the myth of "Games are getting more expensive to make hence lootboxes", it turned out it was all about greed and revenue.
That has to be intentional lol.
Also the video was very good, I was confused why he kept trying to set the record straight about Overwatch. Are people online squabbling about why these things became popular, or was he directly trying to address Jim Sterling's video where he said that?
That has to be intentional lol.
Also the video was very good, I was confused why he kept trying to set the record straight about Overwatch. Are people online squabbling about why these things became popular, or was he directly trying to address Jim Sterling's video where he said that?
That has to be intentional lol.
Also the video was very good, I was confused why he kept trying to set the record straight about Overwatch. Are people online squabbling about why these things became popular, or was he directly trying to address Jim Sterling's video where he said that?
But they are making the same games, shooters, FIFA, action adventure, etc, and with better graphics and technology to boot to.I think there is more to it than though, EA's development costs reducing doesn't mean that it costs less to make a game, it just means the types of games EA are making are cheaper to make than those they were making in 2009.
So yeah, greed and revenue by being very selective about what they are actually developing.
That has to be intentional lol.
Also the video was very good, I was confused why he kept trying to set the record straight about Overwatch. Are people online squabbling about why these things became popular, or was he directly trying to address Jim Sterling's video where he said that?
Yeah well look at the games they are making hardly innovative. So when EA themselves say its to offset dev costs thats probably not the whole truth. Now Im not defending them but lets not forget marketing is a massive chunk that wasnt evaluated here.I think there is more to it than though, EA's development costs reducing doesn't mean that it costs less to make a game, it just means the types of games EA are making are cheaper to make than those they were making in 2009.
So yeah, greed and revenue by being very selective about what they are actually developing.
Really great video! But who the fuck buys these cards and mta . .I mean their earnings . . it's crazy you would think with this much income they would make some awesomes games with soul (yeah I know good joke)
But seriously the money just shows that people don't care
Yeah well look at the games they are making hardly innovative. So when EA themselves say its to offset dev costs thats probably not the whole truth. Now Im not defending them but lets not forget marketing is a massive chunk that wasnt evaluated here.
https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152At EA, however, things were different. "She was giving these massive presentations on the story, themes," said one person who worked on Ragtag. "EA executives are like, 'FIFA Ultimate Team makes a billion dollars a year.' Where's your version of that?"
But they are making the same games, shooters, FIFA, action adventure, etc, and with better graphics and technology to boot to.
Yeah well look at the games they are making hardly innovative. So when EA themselves say its to offset dev costs thats probably not the whole truth. Now Im not defending them but lets not forget marketing is a massive chunk that wasnt evaluated here.
Yes, even people on this forum were squabbling about Overwatch making it 'popular' or 'mainstream' (or defending the IP), hell, even people claiming Valve was first to deflect from the Overwatch criticisms. Video debunks all those notions, and people just do not realize how big FIFA actually is... $800 million a year big. Almost a billion.
A billion, goodness.
That's not counting the actual profit on game sales. Fifa is 25% of EA's total revenue.
"The Wilson Lootbox"
Pay-to-Win
Progression based
Gambling based"
I don't know man, those games from before still look the same to me and one could also argue they had recycled gameplay from the generation before, in any case weather if they are "recycling gameplay" whatever that means, or they are budgeting better, the point still stands, EA games cost less on average to make than before and Lootboxes are there for greed and not to compensate/offset high elevated developing costs.They are making safe, money making games that could be argued have a lower level of innovation than other big budget games, you only have to look at games like MEA, DAI, and NFS to see just how much recycled gameplay is in their games.
I think it could also mean they've already gotten a lot of people addicted to these things. Its not that some people don't care, but when FUT becomes your digital crack addiction....these things will happen to a company's bottom line.
I wonder if anyone has ever done any serious research into what percentage of people who would identify as gamers suffer from various addictions and have addictive personalities.
I know that I do. In years past I became addicted to various MMOs. It started with Everquest and then jumped to World of Warcraft. It helped to destroy my first marriage. Wasn't the only factor but it was a big contributor. I learned about myself that I cannot play games that have no definitive ending. I can't do the never ending carrot on a stick because I become addicted to it.
I think he try's to point out that the Overwatch LBs are not so relevant in earnings, so that the industry thinks "hey they made so much money with this we need to do this too". It's more like EAs UT is like the Master Code for everyone
That part when he outright debunks the myth of "Games are getting more expensive to make hence lootboxes", it turned out it was all about greed and revenue.
Overall development costs
Cost per title = ------------------------------------
Number of titles released