How does 13 sentinels compare to the cream of the crop today in terms of production values like say TLOU 2? There is a huge difference.
Now how does a game like Silent Hill 2 or Shadow of the Colossus compare to any AAA game with huge production values from that era? Compared very favorably. Not only did these games take insane risks from a game design perspective, they were also the cream of the crop in terms of graphics, music, environment detail etc.
None of those games you mentioned today are even remotely close to a RDR2 or a TLOU2. Which is why I said, these games today have the ideas but don't have the budgets and production values to back up those ideas. That is the difference.
You might say why should Hades have a bigger budget. My question would then be what if it did? What if it looked as good as RDR and still retained everything in terms of game design.. We will never know.
In the ps2 gen this was not the case
that's more because of hardware limitation than anything, ps2 games on a 480i tv can only look what they look like