Just finished The Outer Worlds.
I feel like that game has a lot of issues sadly. The biggest one is probably despite how things initially appear, the game doesn't really offer that much in terms of interesting character builds. Part of this is due to the boring perk system that doesn't really alter the way you play much, and the other part is due to most of the quests in the game being pretty narrow in terms of decision making. (I will say the main story, and faction quests are decent, but I don't think there's a single WOW quest in the game. There's no Beyond the Beef, or anything close to it.)
This is less of an issue, but I feel the game could be a bit more generous in terms of turning in quests/alternating your party members. Say a mission makes you travel to multiple worlds? This usually means getting on your ship, flying to the other planet, doing the mission there, and flying back to turn it in. (Can I not call people? People call me all the time. I get I'm an outlaw, but still.) Say you want to change up your party out in the field? You can't just tell one party member to go back to the ship and tell someone else to join you. (This admittedly might shake up the game in some big ways.) You gotta go back to your ship, switch your party, and then leave the ship. The amount of game to waiting for game starts to grind after awhile.
Random thoughts
-Parvati and Felix are the best members of the crew, and Ellie is easily the worst. Ellie feels just short of being a parody at times.
-I think it's kinda funny that multiple quests build up Mantiqueens to be this Deathclaw level threat, but chances are by the time you've gotten to those quests, you've killed Mantiqueens by the dozen.
-More games should have a "Dropkick that fucker" button.