Oct 27, 2017
3,395
Trying out Karl Franz again and I'm definitely having more fun. The imperial authority thing doesn't feel as punishing and it's great; Vlad's taken over half the empire and I still feel like I'm still in the fight. Usually I'd be quitting by now.
 

Anoregon

Member
Oct 25, 2017
14,202
Is there not a new main menu screen? I'm still seeing the SoC lords
edit: reddit to the rescue, just saw the arrow to change it
 

Olorin

Member
Oct 27, 2017
1,097
nothing quite like getting "A Grudge Too Far" for the endgame scenario on an empire playthrough where you've made strong relations with the dwarfs and are literally surrounded clockwise by Malakai, Ungrim, Thorgrim and Belegar

always turn that one, Wood Elfs, and Black Pyramid off.
Dwarf scenario: super dumb and oppressive and doesnt make sense while playing Order.
Wood Elf: doesnt make sense at all
Black Pyramid: nobody likes playing in the snoozelands
 
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karnage10

karnage10

Member
Oct 27, 2017
5,562
Portugal
Haven't played it yet but will tomorrow so I'm excited
Apparently ToD has more players than Chaos Dwarves and is only 10k off peak dlc with Warden and the Paunch.

Glad to see it's doing well I hope CA learns the right lessons
Good to know this DLC is Ace

Ended up grabbing it tonight but haven't tried anything yet. Will probably go with maggot boy first but i am actually kind of excited to give dwarves a shot for the first time. That zeppelin looks too fuckin cool.
The grudge mechanic is badly balanced. I'd recomend trying the other LL at this moment unless you are like me and don't care about Grudges. I just enjoy seeing dwarves blast the shit out of chaos. Quite literally at times.



nothing quite like getting "A Grudge Too Far" for the endgame scenario on an empire playthrough where you've made strong relations with the dwarfs and are literally surrounded clockwise by Malakai, Ungrim, Thorgrim and Belegar
I always personalize the endame scenarios tow aht makeses sense. The dwarf one i always deactivate for order factions.
 

Elfgore

Member
Mar 2, 2020
4,629
That's why I turn off all end game scenarios. The mechanic has potential but need needs more tuning.
I've been watching a guy play on legendary and seeing 10-15 full doom stacks just show up is absurd. It's one of the things that makes me genuinely struggle to understand the appeal as lord sniping on the campaign map is uh.... awful.
 

oddjobs

Member
Oct 27, 2017
9,039
CA already working on fixing the Age of Reckoning system

Thanks for all of your feedback surrounding the Age of Reckoning system since Update 5.0 and the launch of Thrones of Decay. This has been really helpful to all of us across the teams this week as we've looked at some possible adjustments that we'd like to bring into the game as soon as we're able.

Some of these fixes have already been lined up for a future update, and whilst we're working away on them, here's a sneak peek at what we have in mind:


What issues are we looking to address in later updates?
  • Grudge Targets scaling out of control as the player meets new factions (specifically as the player meets new factions across the world via things like quest battles and alliances.)
  • Players feeling too rushed by the 10 turn cycle
  • Players struggling to get out of the lower tier brackets where they would receive debuffs rather than bonuses.
  • Some Dwarf factions have easier starts than others when it comes to hitting Grudge Targets.
  • The influx of free units and the summoned grudge settler army has a disproportionately massive effect on the early game.
  • In the late game, massive stockpiles of grudge settler units build up in the pools of participating factions, causing constant instant and free replenishment for losses.

What are we looking to do to address these issues?
  • We are looking to change how we calculate your met factions when determining Grudge Targets to instead look at factions you share a land border with rather than just any met faction.
    • This change will still allow Grudge Targets to scale up/down depending on your local situation, but it won't get out of control after simply meeting new factions across the map.
  • We will be removing the control/growth penalties from the 2nd Age of Reckoning bracket (Skruff) and slightly lowering the debuffs from the 1st (Elgi).
    • While we don't want players to always hit the higher rewards each cycle, we also don't want them to struggle to get out of the negative brackets. By making the 2nd stage (Skruff) act more like a neutral stage rather than a second negative one, it will hopefully alleviate the pressure of needing to clear at least 50% each cycle to simply get out of the red.
  • We are looking to increase the Age of Reckoning durations to 15 turns from 10
    • By giving players a longer duration we hope it gives them a bit more freedom to take that 2-3 turn movement to a new target that might have more grudges rather than feeling like you always need to rush to the next closest enemy because you don't have enough time.
  • We will be adding a few more starting grudges to the world where appropriate
  • We will be reducing the size of the spawned grudge settler army, but allowing you to increase it more via techs.
  • Grudge settler units will no longer be free to recruit, but adding some recruitment cost reduction in midgame techs.
  • We're reducing the maximum grudge settlers reserved in the pool, and reducing the cap of grudge settler units that can be in each army at the start of the game, but adding more capacity to the tech tree.
The overall goal is that players shouldn't hit the maximum reward every time, but we don't want that to become a stressful experience for players who just don't want to receive debuffs, so we'll continue to test and monitor the changes over the following patches to ensure we hit that sweet spot.


When do we expect these changes to arrive?

Our top priority has and always will be to resolve any instability issues that we're made aware, like those mentioned at the top of this post. Once fixes for these have been rolled out, our next goal will be focused around bringing further updates and improvements, including the Age of Reckoning tweaks detailed above out to you in a future update as soon as we're able.

We won't rush this out as we want to make sure we get them right and everything is working as it should, so we can't give a specific timeframe on this, but we'll likely return to you next week with more information on upcoming updates.

Thanks for checking in with us otherwise, enjoy the weekend! It's a public holiday here in the UK on Monday, so we'll look to check in with any new information on Tuesday.
 

Zoidn

Member
Dec 23, 2018
1,724
Looking like good changes and I haven't even gotten around to playing the new Dwarfs yet. Might just go through all of the other factions I want to play and then play even better Dwarfs when this drops.
 

Anoregon

Member
Oct 25, 2017
14,202
Yeah that definitely seems like the move, especially since the update/fix probably won't take more than a week or two to hit.
 

Night

Late to the party
Member
Nov 1, 2017
5,239
Clearwater, FL
I played all three of the new DLC to short victory on normal (I'm terrible) and I thought they were pretty overtuned especially since I did well with them. I loved Malakai the most.
 

Anoregon

Member
Oct 25, 2017
14,202
Tamurkhan is a beast, but an early fight against Grimgor can get hairy. I won the battle but Tamurkhan actually got taken out. Luckily he comes back a turn later lol.
 

Mathi

Member
Oct 25, 2017
313
I've only played Malakai so far. His campaign is pretty fun, Malakai himself is a bit underwhelming in combat, but I guess he has Gotrek to make up for that.

The Thunderbarge is awesome, it racks up insane amount of kills. Just send it flying over the enemy formations and watch it start blasting!
 

Zoidn

Member
Dec 23, 2018
1,724
I've been playing a Morghur campaign and he is really fun when you can have three Damage Aura effects, including the Nemesis Crown, plus his damage-over-time Contact effect. He is not that strong fighting Lords and Heroes, but he shreds units by just existing near them. Had a bunch of 100k+ damage battles against the Skaven.

Beastmen still just such a fun faction.
 

PeskyToaster

Member
Oct 27, 2017
15,322
Got back into this game again playing as Empire. Having a lot of fun and it seems like a lot of people had the same idea lol. Nice to come back to so many improvements with the old factions.
 

Kaffeemann

Member
Oct 26, 2017
1,347
Germany
So far I like Elsbeth's campaign more than Thamurkhan's. The chieftains lack a bit of identity and managing all of them is quite a lot of micro management.
Elsbeth's mechanics are more straight forward and the Land Ship, and rockets that spawn magical vortexes are just silly fun.
 

Anoregon

Member
Oct 25, 2017
14,202
So far I like Elsbeth's campaign more than Thamurkhan's. The chieftains lack a bit of identity and managing all of them is quite a lot of micro management.
Elsbeth's mechanics are more straight forward and the Land Ship, and rockets that spawn magical vortexes are just silly fun.

Yeah I kinda feel you on that. I am enjoying my Tamurkhan campaign but kind of want to just start an Epidimius one instead for a simpler, plague the world experience.

Also might try the mod that moves him to Lustria. Probably a bit tougher but it will be nice to start so far away from the chaos wastes
 
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Doukou

Member
Oct 25, 2017
4,539
I've been enjoying Tamurkhan a lot more than Elspeth, I like the unique heroes and the victory condition a lot more

One thing and I don't blame them too much given how much was added but so far the LHs have felt very lackluster. Kazyn and Bruckner really feel like they're missing spice, haven't played with Garagrim. They definetly feel less fun than SoC LHs even the Golden Knight

But overall enjoying the games a lot and looking forward to another Empire/Nurgle campaign, hoping Dwarves get their hot fix soon so I can try them out
 

Olorin

Member
Oct 27, 2017
1,097
Big fan of Theo Bruckner. His abilities and his unique items make him a fantastic lord killer. Big Henry for the North.

Been playing mainly Dwarfs. Ungrim, Thorgrim, and now Thorek. All super easy. Can auto-resolve most everything with ease. Unsure if they are overtuned but your Dwarfen allies really pull a lot of weight now.
 

Hella

Member
Oct 27, 2017
23,443
They did a great job with the Nurgle rework--I completed a campaign as Ku'gath and had a blast. Marched over to the Empire and put out the most nightmarish endgame crisis I've faced yet--the Wood Elves. Only thing that still feels really lacklustre are the Nurgle rites which, honestly, I struggled to find a use for beyond the +growth and +replenishment rites. But plagues are your bread and butter and the game now utilises them brilliantly. Highly recommended campaign now.
Then I couldn't resist and played an Azhag campaign for the obvious reason DOUBLE EVIL CROWNS!!!!!!!!!!!! Not only can Azhag get the Nemesis Crown but he, too, can wield its power until he's crippled by its effects. Not really much to report there but not even the Chaos Dwarf crisis can defeat the WAAAGH.

And now I'm playing a Morathi campaign for some reason. Been mostly uneventful--it is much more sedate than my Malekith campaigns (multiple because they usually went down in flames) in part because Morathi feels an order of magnitude stronger, between her ironclad hold on her territory and her panoply of heroes, never lacking an option to outpace an opponent. Oh, and once again I have forgotten how much Dark Elves rely on Black Arks to recruit units, fielding one way too late then forgetting to have it near my second army....

Sure, I bought the DLC and could play new lords, but there's so many others I want to play first. Next up will either be Karl or Morghur. or maybe a skaven
 

Tmespe

Member
Oct 27, 2017
2,502
They did a great job with the Nurgle rework--I completed a campaign as Ku'gath and had a blast. Marched over to the Empire and put out the most nightmarish endgame crisis I've faced yet--the Wood Elves. Only thing that still feels really lacklustre are the Nurgle rites which, honestly, I struggled to find a use for beyond the +growth and +replenishment rites. But plagues are your bread and butter and the game now utilises them brilliantly. Highly recommended campaign now.
Then I couldn't resist and played an Azhag campaign for the obvious reason DOUBLE EVIL CROWNS!!!!!!!!!!!! Not only can Azhag get the Nemesis Crown but he, too, can wield its power until he's crippled by its effects. Not really much to report there but not even the Chaos Dwarf crisis can defeat the WAAAGH.

And now I'm playing a Morathi campaign for some reason. Been mostly uneventful--it is much more sedate than my Malekith campaigns (multiple because they usually went down in flames) in part because Morathi feels an order of magnitude stronger, between her ironclad hold on her territory and her panoply of heroes, never lacking an option to outpace an opponent. Oh, and once again I have forgotten how much Dark Elves rely on Black Arks to recruit units, fielding one way too late then forgetting to have it near my second army....

Sure, I bought the DLC and could play new lords, but there's so many others I want to play first. Next up will either be Karl or Morghur. or maybe a skaven
I like the new campaign mechanics, but I just can't get into their units. I feel it's just spamming similar feeling infantry with a couple of cav units, and battles feel very grindy. Am I missing something?
 

Odinsmana

Member
Mar 13, 2019
2,386
I like the new campaign mechanics, but I just can't get into their units. I feel it's just spamming similar feeling infantry with a couple of cav units, and battles feel very grindy. Am I missing something?
Nurgles "trademark" is units that are slow and tanky. With the DLC you do get some units with more mobility and offense focus, but at their core they are a grind faction. That is the reason they are one of the few (2 - 3) factions I don`t enjoy playing that much, but my co op partner enjoys them for that reason. As with a lot of things it is just a matter of taste.
 
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karnage10

karnage10

Member
Oct 27, 2017
5,562
Portugal
I've been enjoying Tamurkhan a lot more than Elspeth, I like the unique heroes and the victory condition a lot more

One thing and I don't blame them too much given how much was added but so far the LHs have felt very lackluster. Kazyn and Bruckner really feel like they're missing spice, haven't played with Garagrim. They definetly feel less fun than SoC LHs even the Golden Knight

But overall enjoying the games a lot and looking forward to another Empire/Nurgle campaign, hoping Dwarves get their hot fix soon so I can try them out
I liked buckner he has some sick on foot lor animations. He also blows when he dies.

Kazyn just feels like a LL in a hero form. He just doesn't change the army much.

I like the new campaign mechanics, but I just can't get into their units. I feel it's just spamming similar feeling infantry with a couple of cav units, and battles feel very grindy. Am I missing something?
Nurgle is all a out outlasting the enemy through cheer tankiness.
The key us push forward towards unfavorable e garments and use plagues to even the battlefield. With tamurkhan I was usually fight 2 armies all the time and winning relatively easily because my big HP pool and the debufss/buff from my plagues make the enemy armies toothless.
 

Anoregon

Member
Oct 25, 2017
14,202
I'm also realizing that I never really played Chaos Dwarves much. I oughtta fix that assuming I can get make good use of guns and not be a dumb idiot.
 

Hella

Member
Oct 27, 2017
23,443
I like the new campaign mechanics, but I just can't get into their units. I feel it's just spamming similar feeling infantry with a couple of cav units, and battles feel very grindy. Am I missing something?
Once you get Great Unclean Ones and Toad Dragons it gets a lot more fun IMO, but the general grindiness is very much a defining feature of Nurgle, as others have covered. You can mix things up a little but it does ultimately boil down to swarming the enemy with infantry while your more specialised units and monsters do the rest of the work. Strategic use of plagues will make things go faster, but it doesn't change your tactics in battle all that much.

I will say, Nurgle's probably the most fun I've had with siege assaults. Your forces feel apocalypic and inevitable even when the odds are against you--it's a really unique vibe.
 

Tmespe

Member
Oct 27, 2017
2,502
I take back my complaints about Nurgle armies. After I leveled up Thamurkhan a bit and got his Toad Dragon and cleaver he's a rotten beast. Got a chaos giant as well and watching it smash and vomit all over the enemies is fun. And being able to actually zoom and watch the action without too much microing is nice as well. Chaos Warriors of Nurgle and Rot Knights seem super strong. I had one unit of Chaos Warrios keeping Archaon in Place and taking him down to 40% health by themselves on Hard.
 

oddjobs

Member
Oct 27, 2017
9,039
Nurgle Chosen /w Great Weapons are one of the absolute best units in the game, even before you factor in all the lord skills & such
 

Anoregon

Member
Oct 25, 2017
14,202
Question for Tamurkhan Enjoyers: Are you spreading your chieftans around to other armies, or having all the boys stacked up with Big T?
 
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karnage10

karnage10

Member
Oct 27, 2017
5,562
Portugal
Question for Tamurkhan Enjoyers: Are you spreading your chieftans around to other armies, or having all the boys stacked up with Big T?
I spread them around for 2 reasons:
- Tamurkhan and Kazyk together can take an army or 2 when high leveled
- Having chieftains and their special units gives variety to my armies

This way isntead of just having 3 types of armies (mortal only, demon only and combined army) I get that is the army with norsca units, etc,
 

oracledragon

Member
Oct 27, 2017
1,290
Apparently I'm just awful with Dwarfs, last time I did a stuntie campaign was Warhammer II, where I won with Thorgrim so it was pretty easy. This time around I wanted to try Belegar, and it's rough going! Surrounded by enemies, not enough money for multiple armies, and expansion is quite challenging. Between Aranessa, Ikit Claw, and Skrag, when I push back against one of them in one direction, one of the others comes in from the other side and starts taking over my settlements. I've had a cycle of the same 3 settlements never getting above Tier 2 for 40 turns, I can't even manage to get gunpowder units yet. You can't even really go into the red long enough to make 2 armies viable, since the cost is so high.

Any good tips for avoiding Ikit's nukes? It doesn't seem to matter how spread out I am, or even if I pause the game to try and dodge the moment I see the outline of the nuke drop... he always hits and 1-3 units are borderline wiped out. I've had to resort to auto-resolving against him to keep casualties down which is not really what I want to be doing.

I can't really use the grudgebearers yet either, the upkeep is so high on them I feel like its better to take 2 units of Dwarf warriors instead.

Anyway, Aranessa is dead, and I'm at the gates of Ikit Claws last settlement, after having pushed him out of Skavenblight. After that I'll have to go and deal with Skrag as he just took over Karak Izor. Of course, while I go to deal with him, Morghur will probably try and move in on Skavenblight :D. Karak Eight Peaks feels very far away!

Initial advice seemed to be not to confederate Karak Hirn, because it makes the confederation cost of the other LL's via grudge double. But, now I'm not so sure, it's really the only other habitable zones for quite a large area. My plan was just to make them happy and confederate them the "normal" way, but they are just not going for it. Not sure why I bothered doing it this way, my particular style is to not really confederate other LL's anyway, I prefer to really just have the flavour of the LL I'm playing; if I want to try Ungrim or others, I'll play their faction (one day).

If I was to restart this campaign (again, for like the third time...) I think I'd confederate Karak Hirn and prioritize Ikit Claw and git him real early when he only has 1-2 settlements. But, lets see if I can claw my way back from this scenario first :D
 

Odinsmana

Member
Mar 13, 2019
2,386
Apparently I'm just awful with Dwarfs, last time I did a stuntie campaign was Warhammer II, where I won with Thorgrim so it was pretty easy. This time around I wanted to try Belegar, and it's rough going! Surrounded by enemies, not enough money for multiple armies, and expansion is quite challenging. Between Aranessa, Ikit Claw, and Skrag, when I push back against one of them in one direction, one of the others comes in from the other side and starts taking over my settlements. I've had a cycle of the same 3 settlements never getting above Tier 2 for 40 turns, I can't even manage to get gunpowder units yet. You can't even really go into the red long enough to make 2 armies viable, since the cost is so high.

Any good tips for avoiding Ikit's nukes? It doesn't seem to matter how spread out I am, or even if I pause the game to try and dodge the moment I see the outline of the nuke drop... he always hits and 1-3 units are borderline wiped out. I've had to resort to auto-resolving against him to keep casualties down which is not really what I want to be doing.

I can't really use the grudgebearers yet either, the upkeep is so high on them I feel like its better to take 2 units of Dwarf warriors instead.

Anyway, Aranessa is dead, and I'm at the gates of Ikit Claws last settlement, after having pushed him out of Skavenblight. After that I'll have to go and deal with Skrag as he just took over Karak Izor. Of course, while I go to deal with him, Morghur will probably try and move in on Skavenblight :D. Karak Eight Peaks feels very far away!

Initial advice seemed to be not to confederate Karak Hirn, because it makes the confederation cost of the other LL's via grudge double. But, now I'm not so sure, it's really the only other habitable zones for quite a large area. My plan was just to make them happy and confederate them the "normal" way, but they are just not going for it. Not sure why I bothered doing it this way, my particular style is to not really confederate other LL's anyway, I prefer to really just have the flavour of the LL I'm playing; if I want to try Ungrim or others, I'll play their faction (one day).

If I was to restart this campaign (again, for like the third time...) I think I'd confederate Karak Hirn and prioritize Ikit Claw and git him real early when he only has 1-2 settlements. But, lets see if I can claw my way back from this scenario first :D
Compeltely avoiding Ikit`s nukes as the dwars is pretty much impossible. You ahve to either just eat the losses or auto resolve the fights. Belegar is the hardest dwarf campaign with his upkeep penalty and one of the harder dwarf start positions.
 

Burt

Fight Sephiroth or end video games
Member
Oct 28, 2017
8,217
Apparently I'm just awful with Dwarfs, last time I did a stuntie campaign was Warhammer II, where I won with Thorgrim so it was pretty easy. This time around I wanted to try Belegar, and it's rough going! Surrounded by enemies, not enough money for multiple armies, and expansion is quite challenging. Between Aranessa, Ikit Claw, and Skrag, when I push back against one of them in one direction, one of the others comes in from the other side and starts taking over my settlements. I've had a cycle of the same 3 settlements never getting above Tier 2 for 40 turns, I can't even manage to get gunpowder units yet. You can't even really go into the red long enough to make 2 armies viable, since the cost is so high.

Any good tips for avoiding Ikit's nukes? It doesn't seem to matter how spread out I am, or even if I pause the game to try and dodge the moment I see the outline of the nuke drop... he always hits and 1-3 units are borderline wiped out. I've had to resort to auto-resolving against him to keep casualties down which is not really what I want to be doing.

I can't really use the grudgebearers yet either, the upkeep is so high on them I feel like its better to take 2 units of Dwarf warriors instead.

Anyway, Aranessa is dead, and I'm at the gates of Ikit Claws last settlement, after having pushed him out of Skavenblight. After that I'll have to go and deal with Skrag as he just took over Karak Izor. Of course, while I go to deal with him, Morghur will probably try and move in on Skavenblight :D. Karak Eight Peaks feels very far away!

Initial advice seemed to be not to confederate Karak Hirn, because it makes the confederation cost of the other LL's via grudge double. But, now I'm not so sure, it's really the only other habitable zones for quite a large area. My plan was just to make them happy and confederate them the "normal" way, but they are just not going for it. Not sure why I bothered doing it this way, my particular style is to not really confederate other LL's anyway, I prefer to really just have the flavour of the LL I'm playing; if I want to try Ungrim or others, I'll play their faction (one day).

If I was to restart this campaign (again, for like the third time...) I think I'd confederate Karak Hirn and prioritize Ikit Claw and git him real early when he only has 1-2 settlements. But, lets see if I can claw my way back from this scenario first :D
You need to hop the mountains and kill Ikit Claw ASAP. After that, your goal is 2 stacks with a crap ton of artillery, and keep your economy up by fighting and sacking your way to 8 Peaks. Let all your bases fall as you migrate, they don't really matter and you can't keep them defended with the upkeep cost. Nab a place near 8 Peaks, and when you siege it, send in Belegar and your ghost heros and have the artillery drop their stuff on top of them to thin out the hordes, and... that should be that.

Basically, the trap with Belegar is sticking around his start and caring about the settlements there.
 

Olorin

Member
Oct 27, 2017
1,097
A good Belegar start for me:
Turn 1: Build artillery building in Zarakzil and upgrade the barracks
Turn 2: disband the Hammerer
Turn 3: take the 2k gold
Turn 4: Start recruiting Quarellers and Grudge Throwers
Turn 5: still sitting pretty in Zufbar, continue recruiting until you have 4 Quarellers and 4 Grudgethrowers
Turn 6: demolish the artillery building and actually start the campaign

with 4 grudgethrowers you can attack any major city and win by attacking, stacking a corner and destroying the towers. Retreat and attack again next turn. With no towers, you can place your artillery close and it will hit almost everything. Army losses trigger and you win with minimal casualties.
 

Doukou

Member
Oct 25, 2017
4,539
Age of reckoning changes just dropped
store.steampowered.com

Total War: WARHAMMER III - Hotfix 5.0.3 - Steam News

We've just rolled out Hotfix 5.0.3, bringing with it the changes to Age of Reckoning which we mentioned in our past updates, alongside a plethora of tweaks and fixes!
Thinking im going to try out dwarves

glad to see Kislev get some frozen wrym changes even if its making it smaller and tbf they already have 2 big monsters so they don't need a third
 

Tmespe

Member
Oct 27, 2017
2,502
Age of reckoning changes just dropped
store.steampowered.com

Total War: WARHAMMER III - Hotfix 5.0.3 - Steam News

We've just rolled out Hotfix 5.0.3, bringing with it the changes to Age of Reckoning which we mentioned in our past updates, alongside a plethora of tweaks and fixes!
Thinking im going to try out dwarves

glad to see Kislev get some frozen wrym changes even if its making it smaller and tbf they already have 2 big monsters so they don't need a third
That's a pretty substantial patch! I can finally start my dwarf campaign.
 

Curt Baboon

Avenger
Mar 13, 2018
3,610
As a freak who only plays this on Steam Deck, is there any way to see what version the Linux port of the game is on? Every patch and update usually arrives months after the Windows version so I would like a way to check on it without having to reinstall the game.
 
Oct 27, 2017
3,395
Time to start up a dwarf campaign, I guess. Will try Malakai but I also wanna take another crack at Belegar.

Wonder if they'll discount stuff for Warhammer Skulls. If Shadows of Change gets one I might get it then.
 
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karnage10

karnage10

Member
Oct 27, 2017
5,562
Portugal
For skull throne i think we are getting Bugman. The thunderbarge doesn't seem to have the blue dwarf that was on the trailer.

Time to start up a dwarf campaign, I guess. Will try Malakai but I also wanna take another crack at Belegar.

Wonder if they'll discount stuff for Warhammer Skulls. If Shadows of Change gets one I might get it then.
I think SoC will probably get a sale. ToD will probably have the same price.
 

Kaffeemann

Member
Oct 26, 2017
1,347
Germany
As a freak who only plays this on Steam Deck, is there any way to see what version the Linux port of the game is on? Every patch and update usually arrives months after the Windows version so I would like a way to check on it without having to reinstall the game.
The game version is in the bottom left of the launcher and top right of the main menu. At least for Windows PC.
 

Anoregon

Member
Oct 25, 2017
14,202
I know Kayzk is a specific part of Tamurkhan's campaign, but isn't he also an overall Nurgle LH? I'm well into an Epidimius campaign and haven't had any quests pop up to get him.
 

oddjobs

Member
Oct 27, 2017
9,039
oof

just hit 1000 hours in WH3
combined with WH1 & WH2 I have now wasted 2600+ hours, or more than 108 days with this nonsense
 
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karnage10

karnage10

Member
Oct 27, 2017
5,562
Portugal

oracledragon

Member
Oct 27, 2017
1,290
Got excited for a moment, though Skulls was today for some reason :D

However, I did finally finish my Belegar VH campaign! I had a few false starts, but on the third try I decided to fight my way through them. Forget abandoning my starting province; those are Dwarfholds in The Vaults ya Wazzok's! I also chose to confederate with Karak Hirn to bolster my own forces (not to mention, my income!). There was advice online (ex: Mercy the Mad) who said "don't do this, it makes it harder to confederate the other LL's". Honestly now having done it, you settle so many grudges later that the extra 15K is nothing. Maybe other Dwarfs with easier starts may reconsider, but IMO Belegar needs the help.

There was a lot of bloody back and forth with Ikit, Aranessa, Skrag, Vlad, and event da Great Green Prophet crossed the water a few times to get in on the action. It probably took 50 turns to finally get out of there, almost all of it spent running with a weakened army, an empty treasury, and a lot of manual battles to try and keep things under control. That 50% upkeep penalty is a killer! Finally I was able to begin working my way towards Karak Eight Peaks.

I had expected to find a bit of an easier time after crossing the Black Mountains, but instead I emerged into the Borderlands to find that Skarsnik and the Crooked Moon completely dominated the area, and had reduced The High King down to a single settlement... Karak Eight Peaks! He wasn't going to last long though, Thorgrim was currently under siege by no less than 3 Greenskin armies. I didn't have nearly enough grudges to confederate him via the book, but he was so desperate he was willing to bend the knee just with old fashioned diplomacy. Finally on turn 68, Belgar was able to arrive just in time to join forces to fight off the goblin hordes in an epic siege battle, emerging victorious, and finally returned to his ancestral home! What a relief to have that upkeep penalty removed!

From there our two armies combined began reclaiming all of the fallen Karaks, and pushing the Greenskins back into the Darklands. This allowed for some rapid expansion and, more importantly, mines! Iron, Gold, Gems, money started flowing in. Finally time to tech up and start getting to the real power of the Dwarf arsenal.

The new Grudge-rakers just shoot virtually any enemies to pieces. The updated Gyrocopters are just fantastic, and especially good at eliminating large targets like Trolls or artillery. I never did find much of a use for any of the new Slayer variants to be honest: I did ok with the Slayer Pirates, and they saved my bacon in quite a few earlier game battles when I couldn't even afford to tech up to get Thunderers. But other than that, I just find Slayers too squishy. The new Shield Wall stance was really good, especially in Belegar's army: with his Lord trait and the Shield Wall stance, a force of Warriors or Longbeards could march on enemy gates or formations with almost no care at all for missile fire.

But let's talk about the real centerpiece for the Dwarfs, the Thunderbarge. This thing is a beast. And it's even been nerfed by the time I got around to it. I won some epic battles with these things: two in an army is truly a force. In one battle I was vastly outnumbered, almost 5 to 1, by a couple of Greenskin stacks in the midst of a Waaagh. With over 4700 enemies, the pair of Thunderbarges alone accounted for just over 1400 kills, almost half of the bodycount that was needed to route the Greenskins. They became indispensable in Sieges as well: simple Grudge Throwers (sometimes powered up with Oathgold forged runes) would crush the enemy towers, and then a wing of Brimstone Gyrocopters could swoop in from over the walls to roast any over-eager archers. From there, the Thunderbarges could come in and blast the occupying force to smithereens.

All good things must come to an end though, and after 136 turns, 4 settles grudges, and the restoration of Karak Eight Peaks, Belgar was victorious.

I thought this was a fun campaign, although I do wish that recapturing Karak Eight Peaks provided a stronger buff to Belegar's forces: preferably via a unique building chain. Removal of the 50% upkeep penalty was an absolute requirement for the campaign but I wouldn't say it felt like it was a "reward" for such a big objective. I'm not sure what Skarsnik or Queek get for winning the race, but Belegar could use a bit of an uplift here. And the ability to restore the Underway is super cool, but in the end wasn't that useful because I found that by the time I had restored it, I had already conquered and made safe all of the lands covered by the Underway. There simply wasn't really a reason to use it to go to those other places.

After all of this effort to win, the first thing on my mind is to start a new campaign, I must be crazy ... maybe Greenskins this time :D The war will go ever on!


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oddjobs

Member
Oct 27, 2017
9,039
I love it when a game comes together organically in a way that you get some logical "goal" irrespective of the victory conditions.
It seems to play out very rarely nowadays, but taking back Ulthuan from the Dark Elves used to be a very fun one, if you were playing with Teclis/Eltharion/Imrik