Source:
I used PSNProfiles.com to look at the trophy % for every Call of Duty game since Call of Duty: World at War (the first PlayStation CoD with trophies)
Single-Player trophies:
For every game except Black Ops 3, there was a trophy for completing the first story mission and the last story mission on any difficulty. These are the percentages used in the data. In the case of Black Ops 3, there was no trophy on Regular difficulty for beating the first story mission, so I used the most common story-related trophy (getting a single kill through a wall or obstruction, which was 51.3%).
Multiplayer trophies:
Unfortunately there's only multiplayer trophies for 4 of the games, but they all follow a similar trend. I looked at the most common multiplayer trophy which was "easier" and requires a shorter amount of time to obtain (such as reaching rank 10, winning 5 games, or accruing 10 total lifetime kills) and ones that take a bit longer (reaching max rank of 55 or prestiging once).
It can be pointed out though that some players opt to never prestige when reaching rank 55.
Results:
Interesting things of note:
I used PSNProfiles.com to look at the trophy % for every Call of Duty game since Call of Duty: World at War (the first PlayStation CoD with trophies)
Single-Player trophies:
For every game except Black Ops 3, there was a trophy for completing the first story mission and the last story mission on any difficulty. These are the percentages used in the data. In the case of Black Ops 3, there was no trophy on Regular difficulty for beating the first story mission, so I used the most common story-related trophy (getting a single kill through a wall or obstruction, which was 51.3%).
Multiplayer trophies:
Unfortunately there's only multiplayer trophies for 4 of the games, but they all follow a similar trend. I looked at the most common multiplayer trophy which was "easier" and requires a shorter amount of time to obtain (such as reaching rank 10, winning 5 games, or accruing 10 total lifetime kills) and ones that take a bit longer (reaching max rank of 55 or prestiging once).
It can be pointed out though that some players opt to never prestige when reaching rank 55.
Results:
- 51.4% of players completed the first mission in the campaign.
- 23.9% of players completed the campaign on any difficulty.
- 46.5% of players who began the campaign actually finished it
- 49.1% of players earned the easiest multiplayer trophy.
- 23.3% of players earned the harder, more time consuming multiplayer trophy.
- 47.4% of players who earned the easy multiplayer trophy earned the harder one
Interesting things of note:
- Black Ops 3 and Infinite Warfare had a significantly smaller percent of players finish the campaign. While most of the games hovered in the mid-20% range, Black Ops 3 had 10.1% finish the campaign and Infinite Warfare had 16% finish. I believe this could be due to both games being a bit more non-traditional. Black Ops 3 featured a safe house where you could upgrade and progress your character (not to mention a confusing as hell hidden explanation for the whole story) while Infinite Warfare featured non-linear side missions.
- Black Ops 2 had the lowest % of players complete the first mission, yet 50.7% of those who did completed the campaign, which is higher than the average of 46.5%.
- Over 35% of players who played WWII didn't even get 10 total kills in multiplayer.