Wait until you get into the meta skills that affect skill slots and costs. Build variety really feels endless.
Does this mean there's time traveling children? The time traveling children of Awakening were the worst part of that game IMO.
Since it's out of early access I'll give this a shot when my budget let's me get a game but I just have one question:
Does this mean there's time traveling children? The time traveling children of Awakening were the worst part of that game IMO.
Wait, there are Mastery sets?! Holy cow this changes EVERYTHING.
Damn op, next time I get some extra disposable income I guess I have to get a PC.
It had a shockingly competent English localization for a small-time game from 1991.Yo, I played this as a kid.
Never remembered its name though so couldn't find it again.
I know that's why I said it as realistic, a couple times a year I pick up a favor for a friend odd job or two that I can handle that doesn't screw with my disability so next time I do I will probably pick up a refurbished tower I can plug into my gaming setup. It's worth it to me since your one of the 2 or 3 game people who's opinions and taste usually work for me, and you have a nose for picking up the stuff that slips through the cracks.LOL, WTF?!
Fist-bumb.
Well the good news is 99% of my recommendations can run on a potato PC as I'm primarily into indies.
Some may trickle down but most can run on your grandma's Dell. :p
Is it fucking brutal, though?
Does all the building and using stuff MATTER, or i'm just gonna rotflstomp things anyway?
I know that's why I said it as realistic, a couple times a year I pick up a favor for a friend odd job or two that I can handle that doesn't screw with my disability so next time I do I will probably pick up a refurbished tower I can plug into my gaming setup. It's worth it to me since your one of the 2 or 3 game people who's opinions and taste usually work for me, and you have a nose for picking up the stuff that slips through the cracks.
Done derailing the thread now.
I'll keep an eye out for any recs from them too then.I hear you.
Most everything I 'discover' is thanks to someone else that has already done the footwork and risen the gems to the surface.
It certainly ain't me, but rather those I follow online that bring these unearthed treasures forward. SplatterCat, Nookrium, and Tomato and many more as I noted in another thread.
NP.
Games that no one talks about thrill me more than anything.
It had a shockingly competent English localization for a small-time game from 1991.
Yeah, i'm in.The difficulty is very modular, but overall if you play on high difficulty yes it does. The story missions are mostly hard in a spikey sort of way; enemies will actually have their own builds and at certain points when the enemy builds upgrade the difficulty spikes significantly. Also there's optional missions that you can play in "Challenge Mode" which basically ups the rewards but level ups all the enemies and gives them a bunch of new abilities, and even super-hard optional maps that really require build optimization.
This closer to Chimera, or Xcom2/wotc? Because honestly, I actually hate how much of a slog Xcom2 is after playing CS. Running around big maps trying to find the very last group of spawns, etc etc
lol christ, thanks.To be absolutely fair it's worse than Xcom 2 in this regard. Maps aren't much bigger but they are much more populated, and you have alot more units that you can control and give commands to, and hell there's often more to do per individual turn. It's mitigated with options that let you play out animations ludicrously fast but there comes a point later in the game where you've clearly won and there's like 20-30 minutes of mop up work and hunting for the last pod.
It has dynamic battle music that changes depending on the intensity of the fight, like XCOM.Does the game use that jazz ost during the entire game? Its not really my jam, but i can dig the rest.
The devs have a "translation" section of the Steam forums where they ask questions about how to fix things up and accept feedback on the translation so I think we'll probably see it continually cleaned up. It may take a while though, because there's A LOT of text in the game.I was just wondering if they're even planning on re-translating it later on myself. Downloaded the game yesterday and while it was pretty intriguing indeed, I have to say the current translation did end up bothering me a bit too much, especially since the game seems extremely complicated when it comes to the variety of systems in play, and it was all the non-narrative stuff that was particularly wonky.
I'm playing on hard and felt the same early on; it starts pretty easy--I think partly to get you used to how to play--and partly because enemies also have very basic masteries and abilities. The biggest challenge early on is just positioning, and not getting overwhelmed. As you fight new enemies it will get a lot harder and you'll need to really specialise your crew to succeed.I'm about 4 or 5 missions in (I have 2 characters in my company), and this seems pretty good so far. Early missions do give you a pretty good chance to check out characters from outside your company, so I can sort of project what later missions might be like. So far (playing on normal), it isn't challenging enough to force me to dig into the complex masteries and what not, but I also feel like I'm kind of still in tutorial mode a little?
Yeah, that's what it says. They reduced their stats slightly and gave them mastery sets, from the sounds of it. I'm not sure if it was all human enemies, or just the ones listed farther down.Am I parsing these patch notes right in that they're saying human bosses now have more unique mastery builds? That's pretty cool, if so.