How? They are very strategic.
Yoy're not going to find anything at that level of quality, but something like The Alchemist's Code isn't too bad.Anyone got any recommendations for these on iOS? I enjoyed the hell out of FF tactics on it but don't feel like there's been a whole lot of other games out there
Super Robot Wars has a crazy amount of units to field at once, as do the SD Gundam games. Especially towards the end:What are some SRPGs beside Fire Emblem that let you use large (10+ units) groups on the battlefield? Most I've played outside of FE allow about six characters, and while I've enjoyed them, I really prefer bigger armies.
Langrisser is all about this. You control a number of commanders - the equivalent of normal units in most SRPGs - each of whom has their own battalion of generic units which can be controlled manually or automatically.What are some SRPGs beside Fire Emblem that let you use large (10+ units) groups on the battlefield? Most I've played outside of FE allow about six characters, and while I've enjoyed them, I really prefer bigger armies.
What are some SRPGs beside Fire Emblem that let you use large (10+ units) groups on the battlefield? Most I've played outside of FE allow about six characters, and while I've enjoyed them, I really prefer bigger armies.
Shining Force. While you start out with a small group in those games the max units you can have on the field on battle is 12. In most of the games you can recruit a total of 20-30 characters all of which are different in one way or another even those that share the same class.What are some SRPGs beside Fire Emblem that let you use large (10+ units) groups on the battlefield? Most I've played outside of FE allow about six characters, and while I've enjoyed them, I really prefer bigger armies.
Just a quick correction: Divinity: Original Sin has always been directly inspired by the Ultima games, though it also shares a lot in common with Baldur's Gate (and CRPGs). Its whole thing is about player freedom, which is from the Ultima side of the equation.Strategy rpgs focus much more on the strategy aspect than the rpg aspect. In some games, the rpg elements were barely there.
For most S.RPGS, the goal was to conquer the map (capture all strongholds, defeat all enemies/heroes, etc) which than the game will progress to the next map with the same objective (or a variant of it). The RPG part came from either with the hero units/faction able to level up and learn new skills or equip some artefacts, etc but those aspect were never the primary factor.
Divinity original sin is a C.RPG with bladur's gate as its template. So no, i dont really think it is a S.RPG.
Somebody please correct me if i am wrong.
1 to 7, pick your favorite
Is HoMM considered an SRPG? I've always considered it and AoW 4Xes.
And something like XCOM, it's own unique thing.
Ctrl+F Brigandine
You guys... T_T
It's really such a shame they didn't make a franchise out of this. It's all rather crude but I love the basics there, evolving monsters, the classes system. Probably my first kingdom building/territory management game +the srpg battles.
Elementary school me can't get enough of the battling cutscenes though they'd probably drive me crazy nowadays lol
Ogre Battle and Tactics Ogre are REALLY different. Ogre battle is more like an RTS, while Tactics Ogre is a traditional SRPG. There are other games in the series, but Tactics Ogre, afaik, is the last one Matsuno directed himself.man..i forgot about this too though i can never get really into it.
Only tried out the first one (Ogre Battle) and the battle system is very different from what i am used to.
I like the tone and atmosphere of the series though.
Was there ever a 3rd entry?
I've been waiting for a new Front Mission. Instead we got a shitshow aka Left Alive.
Yeah, it's absolutely nuts. There is just an absurd amount to explore on it.Front Mission 3 is probably my favourite game in this genre.
The in game 'internet' where you can browse web pages seemed quite a novel way, back then, to flesh out the story and build up the world of the game.
Anyone here play chroma squad and can give me some impressions of it? Seems like a lite enough game I could get into.
Civilization is a 4X game.
Anyone here play chroma squad and can give me some impressions of it? Seems like a lite enough game I could get into.
imo it does. It is definitely a role playing game. And it definitely is a 4x grand strategy game. I would argue it is more of a roleplaying game than most mentioned in this thread. I'm firm on this.Civilization is a 4X game.
We could have back and forth about some of the other franchises but this is the one that DEFINITELY does not belong to this thread.
If I cared enough I would argue this at length. Let's just say I completely disagree.imo it does. It is definitely a role playing game. And it definitely is a 4x grand strategy game. I would argue it is more of a roleplaying game than most mentioned in this thread. I'm firm on this.
HoMM 5 (which still didn't match HoMM toe-to-toe) was the last good entry in the franchise.I'll always have a place in my heart for HoMM 2&3. So many fond memories of playing hotseat with my friends and brother. It's sad to see how far the series has fallen since then, which is why I'm extremely looking forward to Songs of Conquest which was revealed at E3.
Thanks for reminding me of this game. I really want to like it; early on it teases some themes that could've been really neat to explore; is it worth "harvesting" nature spirits to ensure the livelihood of mankind, if it's the only way to save humanity? But then of course it dismisses the "only way to save humanity" part and goes full on "technology is bad" pretty quick if I recall. And the fact that some of your party members' magic is powered by spirits (not really a spoiler; IIRC you learn it within the first hour or two) is glossed over after a few angsty cutscenes (maybe it's readdressed later). I only got about 10 hours in before I had to call it quits as the difficulty ramps up really quick and (at that point) I had to spend ~1.5 hours on the generic maps for every story mission.
Should check out Front Mission 5. It's overall an improvement on 4 (and has a pretty good fan translation).Thanks for reminding me of this game. I really want to like it; early on it teases some themes that could've been really neat to explore; is it worth "harvesting" nature spirits to ensure the livelihood of mankind, if it's the only way to save humanity? But then of course it dismisses the "only way to save humanity" part and goes full on "technology is bad" pretty quick if I recall. And the fact that some of your party members' magic is powered by spirits (not really a spoiler; IIRC you learn it within the first hour or two) is glossed over after a few angsty cutscenes (maybe it's readdressed later). I only got about 10 hours in before I had to call it quits as the difficulty ramps up really quick and (at that point) I had to spend ~1.5 hours on the generic maps for every story mission.
Artstyle is great and probably the main reason I'd recommend it. Music isn't bad, but not amazing (although somehow the guild theme really gets me). If it had some kind of difficulty settings so you didn't have to grind between the story missions, it'd be really great. IIRC Hoshigami Ruining Blue Earth was somewhat similar, although I never got even an hour into that one (even the remake had a grindy reputation).
While I'm writing a post anyway... other interesting/lesser known games in the genre I like a lot
Langrisser (1/Der; the scale of these makes it more interesting)
Growlanser (4/HoW, latter mostly for the story)
Saiyuki: Journey West (how can a game be so relaxing AND so frustrating)
Vandal Hearts
Dragon Force (though IMO the repetition bogs it down somewhat)
Other interesting games I want to like but struggle to
Ring of Red (cool concept, runs too slow for me)
Front Mission (liked 3; but I couldn't get far in 4 before the missions got too long for me)
Vandal Hearts 2 (simultaneous turns are weird)
Kadokawa is kind of trying - their in-house development studio is entirely dedicated to SRPGs, and has so far resulted in the (terrible) Natural Doctrine, and the (pretty good) God Wars (which is getting a sequel after it managed to do some pretty decent sales (100k in the first month alone I think?)).I hope that Fire Emblem's Success leads to more Strategy RPGs. Like bigger budget ones with actual push and promotion. Besides XCOM, Mario & Rabbids, and Fire Emblem Three Houses; the genre really doesn't get a lot of titles in recent times.
its a really good game, was a precursor to the Disgaea series by NIS. One interesting thing is you can level your characters really easily by having them attack each other. Not that its really necessary, it was just a funny little thing I remember from when I played it when it originally came out.Funny thing is that I bought a rare PS2 game yesterday called La Pucelle: Tactics from the market store. I picked it up because nobody's else is buying it and it used to be a 90 bucks and I miraculously got it for free because of I purchased 3 games with it.
I haven't opened it yet and I have like several ps2 (physical) games in my backlog. (I still playing FeTH atm)