I've been playing this game for seemingly 20 hours and I feel like 95% of the time has been spent "climbing" rocks, swinging on bars that almost break, doing annoying puzzles, or enduring the forced slow walk sections while listening to movie style banter. Just this level I'm in right now has dragged on way too long. It's the snowy forest level next to the ocean you play with Drake's brother. It's just scaling cliffs nonstop, or boosting Sam up to a ledge that is apparently too high to jump to (even though Drake was scaling a cliff like a monkey man a moment ago and making much more difficult jumps). Now I'm deeper into a cave and looks like I'm going to be doing the same stuff. There is no end in sight. The very few and brief shootouts weren't fun either. Drake seems to control like shit in this game and feels like he weighs 300 pounds. He can't turn on a dime and there has to be an animation for every little thing. It's like ND focused on realism at the expense of playability.
I don't remember UC2 or UC3 being like this. I remember enjoying their campaigns and the shooting sections and overall movement felt more precise. The platforming and puzzles were also more interspersed and didn't feel overbearing like in UC4. Either this game is bad or the Soulsborne games have really spoiled me.
I don't remember UC2 or UC3 being like this. I remember enjoying their campaigns and the shooting sections and overall movement felt more precise. The platforming and puzzles were also more interspersed and didn't feel overbearing like in UC4. Either this game is bad or the Soulsborne games have really spoiled me.