Not trying to be snarky but how are Loot boxes different from buying a pack of Magic tG cards?
Guys, loot boxes aren't going to disappear. Instead, you'll be able to buy currency to buy those boxes in-game instead of directly buying the boxes.
Ironically, it was the whole Horse Armour fiasco that arguably popularised microtransactions and such.
No...because you are literally guaranteed to get an item.?
You're putting money on a chance to get an item. That's literally gambling. And it's addiction based, just like gambling.
Again, free to play should be fine. Plus, valve offers transferable ownership I believe- that should also let them off the hook somewhat.
If they get traction to ban these types of things you'll see a full collapse of the free to play market and both higher prices and lower output from all paid software studios going forward as well.Say goodbye to Hearthstone and Magic Online too, I guess. Belgium was never competitive in either anyway.
Geens, according to the report, wants to ban in-game purchases outright, and not just in Belgium: He said the process will take time, "because we have to go to Europe. We will certainly try to ban it."
realistically all that will happen is that loot boxes will now have the odds available before purchase.
So what you're saying is if casinos give free trinkets to people that lose then it's no longer gambling. Ain't that convenient?Gambling implies you put up money or something of value for a chance to win something with no actual guarantee that you get a reward back.
The way loot boxes work you get an item guaranteed. If you get what item you want is irrelevant. You paid for a product and got something in return.
Gambling implies you put up money or something of value for a chance to win something with no actual guarantee that you get a reward back.
The way loot boxes work you get an item guaranteed. If you get what item you want is irrelevant. You paid for a product and got something in return.
I'd say this is bad.. sorry... Say goodbye to free updates to maps, characters, skins ect. Say hello to split communities from expansions and map packs instead.
Trading card industry has been "regulated" for a long time
The gaming industry has brought this upon itself. Blizzard being known as the dev who reworked their game to avoid Chinese drop rate regulations as well http://www.gamesindustry.biz/articl...nas-loot-box-laws-by-selling-in-game-currency
Play with fire and sometimes you get hit harder than might even be required.
what is the point you're trying to raise here?Do you play games with loot boxes? Do you enjoy importing games? Otherwise probably not a win for you.
Gambling implies you put up money or something of value for a chance to win something with no actual guarantee that you get a reward back.
The way loot boxes work you get an item guaranteed. If you get what item you want is irrelevant. You paid for a product and got something in return.
If the industry won't regulate itself, someone will.
And even if it were scaled back to that, that would be a good thing, especially to tell Blizzard to get to fuck http://www.gamesindustry.biz/articl...nas-loot-box-laws-by-selling-in-game-currency
Trading card industry has been "regulated" for a long time
The gaming industry has brought this upon itself. Blizzard being known as the dev who reworked their game to avoid Chinese drop rate regulations as well http://www.gamesindustry.biz/articl...nas-loot-box-laws-by-selling-in-game-currency
Play with fire and sometimes you get hit harder than might even be required.
Regulation =/= outright ban.More need to see this post, and for some reason it just is not sinking in. Gamers fighting against their better interests as customers, are things that make you go hmmm, beyond your common pragmatism or contrarianism me thinks.
I don't think it's that big. Many roadstops ahead of a process like this, if it could ever come to pass.
Easy, don't hide skins behind boxes, just give them to the players instead of the boxes and let them sell/buy/interchange them.
€80 games incoming
If they give bigger free trinkets instead of cash to people that "win", yes.So what you're saying is if casinos give free trinkets to people that lose then it's no longer gambling. Ain't that convenient?
Any publisher that tries to make a game literally pay to win will see their community wither and die.I'm not sure you're going to like the alternatives.
In China for example, a lot of games just sell VIP subscriptions where you gain an explicit advantage over all players who don't.
Similarly, you can slow progression down to a crawl and sell experience rate boosters.
Or you can just make paid-only weapons that are better.
I'd say this is bad.. sorry... Say goodbye to free updates to maps, characters, skins ect. Say hello to split communities from expansions and map packs instead.
Not trying to be snarky but how are Loot boxes different from buying a pack of Magic tG cards?