FSR Ultra Quality seems pretty comparable to Native and to DLSS Quality to me, both in Necromunda and Avengers (both in IQ and performance).First game I have which got FSR. Tried it briefly, nowhere close to "native" even at UQ and pure trash below Q but miles better than the game's own render scaler.
I'm talking about REV specifically but it's not in either of these two as well. DLSS Quality is a lot closer to native that FSR UQ.FSR Ultra Quality seems pretty comparable to Native and to DLSS Quality to me, both in Necromunda and Avengers (both in IQ and performance).
It has enough of "an edge" to be better than UQ at UP sometimes and that's huge.DLSS Quality has still a bit of an edge, but not that abyss people thing it has.
DLSS 1.0 is dead and buried. FSR can't look better than regular TAA because TAA is running alongside FSR. You're confusing FSR with sharpening which is a part of FSR and does often improve TAA output.For sure FSR Ultra Quality is miles better than DLSS 1.0 and to me it also looks and performs better than regular TAA.
The following is a good in-depth analysis from both a performance and IQ point of view which also mirrors my final thoughts about it:I'm talking about REV specifically but it's not in either of these two as well. DLSS Quality is a lot closer to native that FSR UQ.
It has enough of "an edge" to be better than UQ at UP sometimes and that's huge.
DLSS 1.0 is dead and buried. FSR can't look better than regular TAA because TAA is running alongside FSR. You're confusing FSR with sharpening which is a part of FSR and does often improve TAA output.
Nope, it's off the mark at several points: DLSS does fine in low resolutions (hence why it's better in lower quality presets which they state), particles is a bug of TAA and not DLSS (can be checked by turning TAA off in native), DLSS is considerably better than FSR in motion due to having much more temporal stability in reconstruction.
All console games with RT are using some form of reconstruction already. FSR won't bring anything of value to them.and I really can't wait it to land on consoles where it's currently desperately needed for RT games.
The following is a good in-depth analysis from both a performance and IQ point of view which also mirrors my final thoughts about it:
FSR Ultra Quality @ 4K is a valid alternative to DLSS Quality, and I really can't wait it to land on consoles where it's currently desperately needed for RT games.
At such low resolution it's better to render natively. I've tried some weeks ago FSR on lower resolutions(On a 768p panel) and results weren't good. SteamDeck 7-inch screen might hide some of its flaws though.Anyone have thoughts on how this could help Steam Deck? Rendering a game at 600p and then FSRing it to 800p but keeping High Settings and 60fps?
The following is a good in-depth analysis from both a performance and IQ point of view which also mirrors my final thoughts about it:
FSR Ultra Quality @ 4K is a valid alternative to DLSS Quality, and I really can't wait it to land on consoles where it's currently desperately needed for RT games.
Don't bother engaging that guy about Hardware Unboxed. He's got something against them or someting, so your discussions with him aren't going to be in good faith.
FSR still has a ways to go and improve, especially compared to DLSS 2.0. I'd love to see AMD blend this technique with a temporal solution for FSR 2.0 or something. But it's a good first step and the video's look pretty good to me. I'm curious to try some more stuff out.
Yeah I have something against people who constantly spread blatant FUD about h/w things.Don't bother engaging that guy about Hardware Unboxed. He's got something against them or someting, so your discussions with him aren't going to be in good faith.
They will most certainly do so making themselves 1.0 obsolete in the process.FSR still has a ways to go and improve, especially compared to DLSS 2.0. I'd love to see AMD blend this technique with a temporal solution for FSR 2.0 or something.
I used Necromunda Hired Gun to create a comparison of DLSS, FSR, and TAAU + CAS (didn't seem fair to me to not sharpen when DLSS and FSR do their own sharpening). As far as I know, this is the only title where we can compare all 3 (and it requires digging in the config files, for the record).
The below 4k shots are normalized around framerate (within a couple fps of each other, ballpark 90 fps on my machine).
DLSS Performance
FSR Balanced
TAAU 56% res scale + CAS 30% intensity (reshade)
I was stupid and forgot to take a native screenshot of this scene, so apologies for that.
Honestly, the only plus I can give FSR is that the artifacts when an object is temporarily occluded aren't as noticeable as TAAU (though the ghosting of the TAA is still very noticeable in those situations, so either way it'll draw the eye). DLSS does a pretty good job of minimizing those artifacts, though they do of course still exist. I hands down prefer the TAAU result compared to FSR, and am very much in camp "why bother" when it comes to FSR getting adoption.
Which one is which? There's more detail in the image on the right and fewer jaggies.DLSS easily wins for me here, it doesn't look oversharpened and manages to reconstruct some lines that are missing with FSR and TAAU.
Yeah I thought so. You can also see detail on that grid thing next to the cables which is missing on the left image.The left one is FSR, you see some vertical lines missing, more aliasing on the grid, and halo/sharpening artifacts around the beam on the center/right.
DLSS easily wins for me here, it doesn't look oversharpened or aliased and manages to reconstruct some lines that are missing with FSR and TAAU.
To be fair, this is not much of a deal at 4K. I'd prefer DLSS over the others any day, but for people without RTX cards the alternatives aren't bad either, unless the target is 1440p or below.
Yeah, does make like for like comparison shots tricky though if I have to reboot to fix it. Also, the problem exists for TAAU as well. I honestly assumed UE4 would handle it correctly.Fortunately, LOD bias oversights are easily fixed via Nvidia Profile Inspector, so you don't have to wait around hoping for a patch or driver profile update.
The fact it's still happening makes me wonder how stressed the issue is in the DLSS documentation and whether Nvidia shouldn't update it to really bop devs over the head with the fact that enabling DLSS ought to trigger a corresponding change in the LOD bias value so that it lines up with the reconstructed resolution.
Texture LOD yes, engine's geometry LODs no, these have to be patched by the developer.Fortunately, LOD bias oversights are easily fixed via Nvidia Profile Inspector
Texture LOD yes, engine's geometry LODs no, these have to be patched by the developer.
Myst for Xbox to feature AMD FidelityFX Super Resolution at launch - VideoCardz.com
Xbox Myst with AMD FSR support A month and a half after confirming AMD FidelityFX Super Resolution support for XBOX Game Development Kit, we finally have the first game supporting this technology on this generation of consoles. AMD FSR is a single-frame spatial image-enhancing technology that...videocardz.com
Myst for Xbox to feature AMD FidelityFX Super Resolution at launch - VideoCardz.com
Xbox Myst with AMD FSR support A month and a half after confirming AMD FidelityFX Super Resolution support for XBOX Game Development Kit, we finally have the first game supporting this technology on this generation of consoles. AMD FSR is a single-frame spatial image-enhancing technology that...videocardz.com
Thanks to FSR, Myst can run in 4K at a smooth 60fps on Xbox Series X with the highest graphics setting across the board, and at 1440p at 60fps on Xbox Series S
Do these titles have amd sponsorships?Call of Duty Vanguard to support AMD FidelityFX Super Resolution (FSR) - VideoCardz.com
AMD FidelityFX Super Resolution in COD: Vanguard? The Beta of Call of Duty Vanguard, the latest installment in the series, is now available to people who preordered the game. This weekend COD: V will have an open beta for every person willing to test the new game. Currently, it is only now...videocardz.com
Sigh.
Between this and Deathloop FSR is doing exactly what I was afraid of - pushing DLSS out of PC games in favor of a much worse upscaling technique.
Not that I'm aware of.
Call of Duty Vanguard to support AMD FidelityFX Super Resolution (FSR) - VideoCardz.com
AMD FidelityFX Super Resolution in COD: Vanguard? The Beta of Call of Duty Vanguard, the latest installment in the series, is now available to people who preordered the game. This weekend COD: V will have an open beta for every person willing to test the new game. Currently, it is only now...videocardz.com
Sigh.
Between this and Deathloop FSR is doing exactly what I was afraid of - pushing DLSS out of PC games in favor of a much worse upscaling technique.
Maybe if nvidia made the whole thing open source we'd see more implementations of it, but they gotta be dicks about it. XeSS is the only other viable solution because of this.Am I right in thinking FSR is worse than simply dropping the resolution slider down? Slightly blurrier but without artifacts and noise seems like the better deal to me?
This is entirely nvidia's fault though, they could have opened sourced it and fucking bungled it.Not that I'm aware of.
And this is the main concern here - developers themselves will opt for a worse but wider supported tech, especially if it's easier to implement.
As a result FSR just makes upscaling landscape on PC worse in general.
I sure hope that FSR 2.0 is coming soon and it will be on par with DLSS.
XeSS also can't come soon enough.
Because they don't have unlimited budgets and will have to choose one option.
All cards which can run modern games (DX11) are compatible with FSR 1.0.Anyone know if Kepler-based Quadro cards are compatible with FSR?
And what would that accomplish if the only h/w capable of taking advantage of DLSS would still be Nvidia's GPUs?This is entirely nvidia's fault though, they could have opened sourced it and fucking bungled it.
Oh dear god, i hope they don't remove DLSS out of Vanguard because of FSR, DLSS in COD is a great help to hit 144fps.Call of Duty Vanguard to support AMD FidelityFX Super Resolution (FSR) - VideoCardz.com
AMD FidelityFX Super Resolution in COD: Vanguard? The Beta of Call of Duty Vanguard, the latest installment in the series, is now available to people who preordered the game. This weekend COD: V will have an open beta for every person willing to test the new game. Currently, it is only now...videocardz.com
Sigh.
Between this and Deathloop FSR is doing exactly what I was afraid of - pushing DLSS out of PC games in favor of a much worse upscaling technique.
They can.
It's a business decision whether they want to or not.
FSR takes worst-case a few hours to integrate and works on all GPUs, both PCs and consoles.
DLSS requires a lot more work and maintenance throughout development, is a lot more invasive in the game render pipeline and only works on probably ~20% the userbase on PC only (pre-Turing GPUs are still very common).
All cards which can run modern games (DX11) are compatible with FSR 1.0.