Left off at the last level in story mode, I'm enjoying it so far. It's a fun twist on the classic Wario Ware formula. Looking forward to the post game content and the high score chases.
No, it shouldnt be 25 euros at most. Every wario ware, most of them portable, have been 40 euros. This costs 45 euros at mediamarkt.I would like to play this but I am not willing to pay 50€ for it. Should be 25€ at most. Game pricing has gone crazy recently :/
Yeah I'm kinda shocked how little attention this game is getting. I'm having an absolute blast playing and trying to top my scores.
I can only speak for myself but I'm spending a lot of time just playing the game. Also I would expect other genres such as JRPGs or blockbuster titles to garner more discussion on forums rather than games like this which are great for bite size bursts of gameplay.
Regardless I'm sure the game is selling quite well and in line with series standards. This is my first game in the series aside from Game & Wario which is more of a spin-off, and I'm having a great time unlocking costumes/concept art and trying to get a passing score on all the mini games!
True, I guess there's not much to discuss besides it's a rad game!
Hot take: I know some of the characters are pretty much objectively worse than others (9-Volt...), but I think that's the point for the all-crew mode. You're supposed to be able to roll with the punches of getting a character that's harder to use on a game. When you play with a squad you pick, you're obviously going to pick your best characters, not 9-Volt probably.
I'm wondering if turning off ranking and putting it back force the game to re-check the online.It's weird that there's no way to refresh your friend leaderboard other than submitting a new score.
Yeah, it's a great game.Yeah I'm kinda shocked how little attention this game is getting. I'm having an absolute blast playing and trying to top my scores.
Is there a way to disable bosses or have ALL mini games qued at once?
Yeah, the big problem with 9-Volt is how little control of him you have compared to everyone else. There are a lot of microgames in which if don't you hit with the yo-yo at the EXACT time, then you have no choice but to wait until the game ends because you have zero chance of beating it. With every other character you have at least a shot in most microgames of beating it until the last second, but with 9-Volt most of the time is miss and you're out.I get this and can emphasize, (game is perfect for light gambling btw, more so than any other WW due to the luck of the all characters aspect), but 9-Volt in particular is just miserable.
The problem isn't that he isn't as good as other characters, it's that he's just not fun and almost purely frustrating. His design kinda flies in the face of the game itself. Whenever he comes up in a run a let out a UGGGGH. It feels almost like he halts the awesome game I'm playing and I have to attempt to play his shitty game for a few seconds.
I'm fine with pretty much every other character and how they're implemented, even with some of them being redundant or worse due to the reasons you mentioned. But 9-Volt just sucks. He needs to be adjusted.
Yeah, it's gotten stuck in my head every now and again. I don't even love it, it just does.Just finished the story mode, that was fun. Now to see what else this game has to offer.
Edit: I fucking love the main menu music and its variations.
I always seem to have Cricket in my crew.There are likely better characters, but I really like the simplicity of Cricket and Mantis
They feel comfortable to use for most microgames
damn that's great we can go back to them. Hyped about this new challenge too.So the new Wario Cup is live. Called Survival Training, you pick a team of 5, and if anyone dies they are out until all 5 are dead. This is where character difficulty multipliers come into effect, so picking harder characters can lead to higher scores assuming you can handle the games.
Also the new menu, Previous Challenges, is open.
There are 52 slots here, and you can replay old challenges just for fun, which is how you can always do any Missions related to them.
Oh cool, they took the Mario Maker 2 approach so you can always get the missionsSo the new Wario Cup is live. Called Survival Training, you pick a team of 5, and if anyone dies they are out until all 5 are dead. This is where character difficulty multipliers come into effect, so picking harder characters can lead to higher scores assuming you can handle the games.
Also the new menu, Previous Challenges, is open.
There are 52 slots here, and you can replay old challenges just for fun, which is how you can always do any Missions related to them.
It only happened to me when it was going at full speed at Nine volt's Wario cup. I think because there was too much stuff going on like the web physics and the fast speed loading it in.In the previous challenge, the "Free the butterfly" microgame was a bit jarring because it halved the framerate and it felt weird. Wonder why they felt the need to do that for that particular microgame.
Same with me, it starts to slow down before the microgame appears in that cup, so I guess that's when it loads in with all the physics.It only happened to me when it was going at full speed at Nine volt's Wario cup. I think because there was too much stuff going on like the web physics and the fast speed loading it in.
You really can't, luckily you can fail some of them like the metoirite boss ashly one to get to the 3rd stage faster.I take it there's no way to play just Level 3 of any particular microgame?
Because some of these missions are really annoying having to repeatedly go through Level 1 and 2 just so you can try 3 again
Bought this game based on how good the character sprites look. They look incredible.