The piece exists because the alternative she's looking for doesn't really exist, so the comparisons thrown around in this paragraph don't make much sense.
And yet you still decided to use it as a comparison regardless. Nice rhetoric.
That aside, RE2 is not an "example", it's why the piece exists in the first place. If she was writing about a different game, her thoughts would be different. These two elements are intrinsically linked, you can't separate one from the other. If she hadn't played RE2, these thought wouldn't have materialized in the form they have. Cause-effect, get it?
They aren't wild or controversial, you just keep going on irrelevant tangents about the function the piece serves of its framing instead of engaging with what's being said in it.
What is your opinion from the piece that was written is exactly the style of game she is looking for? Because even that to me is jumbled up. It almost implies Life is Strange, but then discusses a zombie game where you can heal people?
To me one minute it sounds like oh well, maybe TWD series by Telltale is the style of game then next I am thinking is it just Resident Evil 2, without a police station and the ability to heal NPCs with herbs?
I know that sounds a little flippant, while the TWD suggestion is more grounded, but that's the problem with the piece. It goes from one angle to another and then finishes on an anecdote about healing real people with a medkit. It's really unfocused and I can't quite draw it together in my head how all of that truly related to RE2 or even the specific game the author apparently wants to be playing?
But as someone called me dense above, maybe I'm just dense and I don't "get it".