when natalie blurted out "okay um sO SOLAS CAN TRAVEL THROUGH TIME" in the middle of something unrelated i had to pause the podcast i was laughing so hard. i had coincidentally just reread a wiki to remind me of everything that went down before listening to that episode so the discussion was extra hilarious for meThat Dragon Age discussion (as well as the whole Friday pod itself) was amaaaazing. I dunno how anyone could dislike a classic moment like that. Like, for as much as I hate Dragon Age: Inquisition, that bit sold me on the idea of replaying it.
And DA2 was "Don't be racist against magic users, they won't all become demo -- oh, they all became demons."i still have this weird torch where i want to play through dragon age games for the lore despite not really remembering anything about dragon age 1 other than your best buddy being Xander with a knight, some sexy lady, and everybody racist against elves
like, literally every mage you encounter (and even potentially yourself) uses blood magic, consorts with and/or is possessed by demons, or commits literal acts of terrorismAnd DA2 was "Don't be racist against magic users, they won't all become demo -- oh, they all became demons."
Huh, I vaguely remember that. I guess if that's supposed to be some greater intrigue in the background that would kinda be interesting if they went for it, but that's beyond what that game was capable of, having to reuse all their dungeons and all that.like, literally every mage you encounter (and even potentially yourself) uses blood magic, consorts with and/or is possessed by demons, or commits literal acts of terrorism
only your sister (if she's alive) and one other guy don't
it's kind of amazing
there is some hinted "kirkwall's streets were designed in the shape of magic runes and that's led to magical instability" stuff but they don't go into it at all
I only remember it being referenced in the codex entry. They should have made a bigger deal about it to explain all the mages, especially Orsino, being dumbasses.like, literally every mage you encounter (and even potentially yourself) uses blood magic, consorts with and/or is possessed by demons, or commits literal acts of terrorism
only your sister (if she's alive) and one other guy don't
it's kind of amazing
there is some hinted "kirkwall's streets were designed in the shape of magic runes and that's led to magical instability" stuff but they don't go into it at all
i still have this weird torch where i want to play through dragon age games for the lore despite not really remembering anything about dragon age 1 other than your best buddy being Xander with a knight, some sexy lady, and everybody racist against elves
I'm a huge fantasy fan and I find Dragon Age lore unbearably boring so
this thread seems a likely location
i'm trying to find an image of a cross stitch which is a reference to an adventure game puzzle about cat hair. It says something like "Honey on the ? makes a moustache". I remembered it was mentioned on Idle Thumbs once.
Anyone know what the fuck I'm talking about? I'm fairly certain i didn't lucid dream this.
Love Kotor, but DA: Origins edges out Kotor for not having such binary roleplaying options.
this thread seems a likely location
i'm trying to find an image of a cross stitch which is a reference to an adventure game puzzle about cat hair. It says something like "Honey on the ? makes a moustache". I remembered it was mentioned on Idle Thumbs once.
Anyone know what the fuck I'm talking about? I'm fairly certain i didn't lucid dream this.
I found the image of what could be the cross stitch here.
It's probably a reference to an infamous adventure game puzzle in Gabriel Knight 3.
Can't find any cross-stitch thing related to it in my limited googling, though.
I dunno, I feel like KotOR1 is probably Bioware's tightest story, second only to Baldur's Gate 1/2. KotOR2 (with the fan patch) is a lot better, but DAO and ME just feel like hollow attempts to recapture that same feeling. Star Wars and D&D are the two settings where binary morality systems work; and for as much as DAO tried to put players in no-win scenarios, it still had a lot of binary morality at play.
Though real talk, the Witcher 1 has the best story of any of the Bioware-like games. In spite of its faults, it still manages to paint an ambiguous morality with no right answers, and a story matching that ambition. Obsidian's takes are all way more interesting, but I feel like CD Projekt are the ones to really hit the biggest home run (and I'm talking strictly about the first Witcher game here) with the Bioware formula.
Still blows my mind that Witcher 1 is based on Bioware's Neverwinwter Nights 1 engine--the Aurora engine. It's amazing how pivotal that forgotten Bioware game really is to the genre.
Oh yeah, I don't disagree with that. I think I got caught up in my own tangent there; I have a bad habit of editing and then losing what I was trying to say initially.Storywise the Witcher 1 is the best of the bunch, i agree. Especially the main conflict is something you rarely see exectued that well. Even CDPR haven't really replicated it again.
With mechanics i mostly meant everything aside from that though. The combat, the way choices work, the companion interactions etc. I don't feel that Kotor is a super strong game mechanically.
These Waypoints episodes have really taken a left turn (pun intended) into drive-bys of other podcasts lately. It's a little too meta for my taste but I would love if they had the perspective and humour to review an episode of Waypoint in the same manner sometime..
As someone who used to very much love football, I don't get it either. I was able to let it go. Too much shit on many, many levels. Even casual levels.I agree that notably the latest waypoints podcast was very meta with topics I don't really care about, but they still managed to make it an enjoyable listening experience for me. Though American Football sounds like a horrible sport. I don't get why they still follow it, to me that sport seems antithetical to what Waypoint stands for.
There's a point where I felt like I was contributing too much, so I just dropped it. I also love boxing. But yeah. Everyone has a different threshold. Ain't no thing.I lurv college football but I'm not blind to the problems there that are if anything even greater than at the pro level. I also love boxing. I think it's possible to appreciate a sport without agreeing with it economically or politically. It's an escape.
There's a point where I felt like I was contributing too much, so I just dropped it. I also love boxing. But yeah. Everyone has a different threshold. Ain't no thing.
I'm kind of grateful that they can at least acknowledge their issues with football and take time to do so where a lot of others don't. I'm kind of in the same boat, though, it's exhausting the amount of shit that surrounds football and I've really lost much of my interest in it over the past maybe three years. There are a lot of good people in the game, though, and it's good that they get supported, and I come from Kansas City, a place which really lacks any sort of identity unless the Chiefs/Royals are good, so I suppose that's valuable for something.I agree that notably the latest waypoints podcast was very meta with topics I don't really care about, but they still managed to make it an enjoyable listening experience for me. Though American Football sounds like a horrible sport. I don't get why they still follow it, to me that sport seems antithetical to what Waypoint stands for.
I agree with folks above that I just get a little uncomfortable with the amount of time they have spent talking about football and the nfl. There are so many topics they avoid because they are problematic that the amount of time they have spent on it is kind of baffling.
On top of that, I do not know what waypoints audience breakdown is, but I assume a large number of listeners probabaly don't care to listen to long conversations about the nfl.
That last part is generally what I go to Waypoint for, I prefer them actually complicating and critically examining media rather than the kinda shallow inverse you get out of a lot of other gaming/media outlets. At this point WPR is one of maybe three gaming podcasts I still listen to because they have a tendency to problematize instead of shying away from doing soIn fact if Waypoint have a problem it's that they tackle too many topics, or that they're too ready to find a 'problematic' angle with everything.
That last part is generally what I go to Waypoint for, I prefer them actually complicating and critically examining media rather than the kinda shallow inverse you get out of a lot of other gaming/media outlets. At this point WPR is one of maybe three gaming podcasts I still listen to because they have a tendency to problematize instead of shying away from doing so