That's two low effort posts now where you couldn't be bothered to clarify your point and were instead snarky, whereas I have twice now taken the time to articulate why I disagree with something you said. If I've misunderstood what you meant, please feel free to support this contetion. Otherwise, you just come across as trying to get some last word in without actually doing the work of defending the statement I took issue with.
I'm going to do one last reply. You can have the last word after that, I don't care about that. It just bothers me when people paraphrase rather than quote me and distort the message but let's not linger on that any further.
Let's imagine Elden Ring is a sports car designed for enthusiasts. Weeks before the car's release they discover the computer on the car has a problem that could lead to the destruction of the car if people attempted to ride on 4th gear or higher.
You can still drive the car perfectly safely up to third gear and I'm sure someone who only wants the car because of the way it looks or because of its build-quality can still get an enjoyable experience out of it, but the enthusiasts who most wanted the car can't use the car for the purpose the car was designed for.
Dark Souls and consequently Elden Ring are designed with multiplayer in mind. They are more often balanced around PVP issues than they are around PVE ones. Most of the covenants in the game are linked to the multiplayer aspect.
You also argued that I said:
it's "selfish" to want to be able to play the game in its perfectly ready offline mode just because something about the magic experience of the online community, as if being able to enjoy the game offline on 2/25 precludes the online community from experiencing that magic whenever the exploit is fixed.
That's not what I said exactly, but that's besides the point. But yes, yes it does make a difference, because if the game is released in offline mode and the online service is only enabled days or weeks after release, most players will either be halfway or at the end of the game and would have missed out on a great chunk of the multiplayer experience while leveling up and exploring the world.
Going back to my sports car analogy, if you bought that hypothetical sports car because you wanted to ride it fast, would you be content knowing that the car could only be driven up to third gear but at some point in the future, maybe a few weeks or a month or two from when you bought it, you'd be able to shift to the higher gears?
Even if you argue that you don't care about driving the car at high speed and it's perfectly enjoyable at lower speeds, you're dismissing how integral and how much people appreciate the multiplayer component because you just want to play it sooner.
And I'm not arguing that it's more selfish to want the game released in offline mode than it is to wait until the online mode is patched. I think both are selfish perspectives, like I said before. My disagreement with you stems from the fact that you think the multiplayer component is needless, because you can play the game offline, and delaying the online mode's release wouldn't affect anyone's enjoyment.
I completely disagree with that and I suspect most fans of the Souls series would agree because most people don't buy sports cars to drive them at cruising speeds.
There's a reason Souls fans do yearly "Return to <X>" events where they all replay specific Souls games at specific dates. It's to try to rekindle the experience of playing their favorite games with an active online community. It greatly enhances the experience. The first few days of a new Souls game are as fun and active as the online service ever gets, so it is, in fact, immensely impactful to launch the game without an online mode enabled.
I don't want the game to be delayed, I want to play it as soon as I can, but between a delay to have the game launched with its online service or only having offline mode at launch, I'd much prefer to have the delay.
Yes, I know I suck at metaphors.
Now you can have the last word. I'm out.