Pillars of Eternity II: Deadfire is quite good. The game offers three modes total, fixed levels and two different scaling options, the first being to have everything scale to your level, or to only have those enemies below you to scale up to your level so anything that's above your level remains so.
What I really like about it is that it doesn't change up the equipment or skills of said enemies that are being scaled up or down, so you still get a decent feel for being stronger than them, or weaker depending. Helps to prevent just absolutely steamrolling over enemies, while not making it feel as though you're not making any progress.
The game's biggest issue is that it's pretty easy to reach max level a lot earlier than the end of the game, so you tend to outclass a lot of enemies you find. But on the whole I think it was a really good implementation for the most part.