What other games do you want to see crowdfunded? There's only so many high-profile IP revivals that can take place, because there are only so many high profile IPs that need to be revived..
This. Also, while your post feels disingenuous...I'll play your game OP:
A new Castlevania-like from the Castlevania man!
Not out yet. I'm probably going to love it personally, but I see a ton of people complaining about it so I'm gonna guess it does decently but only scores about a 75.
A new Mega Man-like from the Mega Man man!
An admitted failure. No argument here. But then I never cared about Mega Man outside of RPGs. Let me know how Red Ash does if it ever happens.
A new 3D platformer from ex Rare men!
One of those games that people who love it
really love it, and arguably the success of the Kickstarter is what led to the return of Crash and now Spyro. From that perspective, they successfully revived 3D Platformers that aren't named Mario.
A new RPG from some known RPG men!
This is vague, but the reality is anyone that's a cRPG has no reason to complain. Wasteland, Pillars, Tides, Divinity...
you won, man. Those games all reviewed fairly well and are generally quality experiences. Arguably cRPGs as a genre don't really exist without KS.
A new Shenmue from the Shenmue man!
We didn't really get that game yet, but the hype is still there as strong as ever.
You barely hear about "big" announcements on Kickstarter anymore. And I wonder why that is. Is it really just that some of the big projects didn't deliver, is it really that simple? The reality is obviously that a large majority of the big kickstarters (I'm arbitrarily defining "big" as ~1 million or more raised) turned out to be amazing or at least good games but does that matter when enough of them fail?
Or is it maybe that people discovered the limitations of Kickstarter: that a kickstarted game, no matter how successful, cannot recapture the nostalgic feelings you had for those games when they were made with a much higher budget years ago?
What do you think?
You don't hear about big Kickstarters anymore because there aren't that many projects that
can be revived left. Japanese developers never really cottoned on to it like Western ones did outside of a handful of people: Inafune, Igarashi, Suzuki. Kojima could've gone with Kickstarter but instead got snapped up by Sony. Sakaguchi had a Kickstarter like program attached to Terra Battle where additional downloads would result in new content, but he never resorted to it either. And Western developers have managed to achieve quite a bit with it--Obsidian kept themselves going until they got Take 2 to fund a bigger project, for instance.
Honestly what really happened is that AAA gaming collapsed--or more accurately, it contracted. Such that only a handful of developers are truly making AAA games anymore, while everyone else has resigned to creating AA titles or indie games and trying to get in where they fit in. As such, they don't need large budgets--they make their dream project and place it on Steam as Early Access or hit up all the major indie gaming shows promoting their titles the old fashioned way.
The thing everyone in this thread seems to be missing is that, as far as I know, there aren't any major Kickstarters from oldheads being pitched anymore. This OP suggests that they are and that they've failed, but that's not it. Like someone else said, if Sakaguchi got on Kickstarter and was like "I wanna make a game reminscent of Final Fantasy" and the concept art looked like Bravely Default and Octopath Traveler, wallets would freaking fly open.