It holds up way better than a lot of games of its time. The enemies are really simple in comparison to everything that's not DMC2 in the franchise, and it's a bit hard to go back to not-style-switching constantly when you're on Dante to the point of being annoying. Seriously, the normal versions of DMC3 have the D-Pad going to menu shortcuts and it's a pain to keep going into the map screen because you want to Rain Storm.Ok DMC fans....just got into DMC this year. By that I mean I started with DmC, bought DMC5 and played just a little of DMC4 before it left Game Pass. DMC5 is a top 10 game of the gen for me and I'm on the last boss of my 3rd playthrough (Dante Must Die). Does DMC3 hold up after 5? I hear a lot of you putting it in the same class as NGB. Holds up or we only talking great for it's time?
Terrible combat flow with button mashy characters like V and no evolution of the core systems...
DMC 3 was such a bliss to play with over the top cutscens that oozed ridiculous style. DMC 5 somehow tries to take itself a lot more serious and it's for the worse.
Lady and Trish are forced into the story, add nothing and play no role whatsoever. Why bother including them to begin with?
And what happened with the character models. Vergile looks super off as does Nero. Hell all of them look kinda awful. Almost as they tried to match the style of V, since he would stand out compared to the anime style of previous entries.
Such a bummer all around... this kinda feels like a budget title.
Your must live a miserable existence if this is your true opinion and not just you trying to one-up Shadow the Hedgehog at being an edgelord.It's been a slow year. 2019 was garbage and dmc5 was just one in a long line of disappointments
DMC3 is better in some areas I think. RG feels more immediate to me, as well as cancelling. Vergil is more aggressive, there's good reasons to prefer it to 5 I think.Returning to the topic at hand, I can't help but wonder if all the folks here who are praising DMC3 as the second coming of Christ have actually played the game after V... Make no mistake, DMC3 is still amazing and it was a masterpiece at the time of release, but to say that it beats V when it comes to combat seems a bit of a hyporbole mixed in with some very rose-tinted glasses.
The thing with V is you completely lose things like basic attack cancelling and any real sense of control over your familiars. So linking up even the most basic combos is a lot of work and relies on the familiars behaving a certain way.I can't quite describe what I found wrong with V but it kinda just feels 'disconnected' as it's not the main character attacking. I just felt like it removed me from the equation.
The thing with V is you completely lose things like basic attack cancelling and any real sense of control over your familiars. So linking up even the most basic combos is a lot of work and relies on the familiars behaving a certain way.
I think you could build a really excellent fighting system out of V, but DMC5 doesn't have it unfortunately. It's a mildly interesting diversion for one or two playthroughs and works in certain limited situations. But trying to be anyway creative with him is a pain. Anything cool that happens can almost feel like an accident.
I'd like to see a mod which maps something to the dpad to control familiars better. Teleporting to Nightmare can be an excellent way to dodge, if you could depend on Nightmare being at a certain position at a certain time.
It lacks iconic interactions with bosses. You don't have outstanding charactes like Agni & Rudra anymore, or that giant frog-thingy from DMC4 for example.
Personally, I just think DMC3's combat feels better. The arenas aren't unnecessarily big like in 5 and the encounters are more engaging, so to say. DmC had some bigger arenas, but at least you could propel yourself towards enemies and vice-versa with ease, whereas in 5 it just feels like a chore to go after every enemy.I don't really see how someone could play DMC3 and go to DMCV and say the combat is worse.
Not everything's for everyone I guess. I firmly believe DMCV has the best combat of any Character Action game ever.
I'll give you the environments though, they were relatively bland.
Amen to that. Poorly optimised in this regard.The biggest flaw with DMCV wasn't the environments, and it wasn't even V (and I do hate V).
No, the biggest flaw with DMCV was the five. bloody. loading screens. before every single mission. Loading screen for the mission select screen. Loading screen for cutscenes. Loading screen for the bloody menu. Then another loading screen for the post-menu pre-level cutscene. Then another loading screen for the level itself.
Streamline that garbage, Capcom. It makes replaying levels - the ENTIRE BLOODY POINT OF DEVIL MAY CRY - an absolute chore.
Tbh this is just about getting better at the game.whereas in 5 it just feels like a chore to go after every enemy.
It came out, it's the best action game of all time only rivaled by DMC3 and NGB.
It's pretty okay.
Not even close lol. DMC5 is good, but not DMC3 good.
To me, DMC5 is an industry leading combat mechanic sandbox inside one of the dullest single player campaigns I've played in over a decade.
Personally, I just think DMC3's combat feels better. The arenas aren't unnecessarily big like in 5 and the encounters are more engaging, so to say. DmC had some bigger arenas, but at least you could propel yourself towards enemies and vice-versa with ease, whereas in 5 it just feels like a chore to go after every enemy.
This is literally like the sixth or seventh thread where you've said 2019 sucked for games. We get it. Chill.It's been a slow year. 2019 was garbage and dmc5 was just one in a long line of disappointments
What they need to look at is Chaos Legion. Chaos Legion had the minion system where you either have them out, or pull them in to buff your player character. That way you could take on mobs of enemies at a time but also have cool combos and skills, as well as ultimate moves for them like watching Thanatos clear a room.The thing with V is you completely lose things like basic attack cancelling and any real sense of control over your familiars. So linking up even the most basic combos is a lot of work and relies on the familiars behaving a certain way.
I think you could build a really excellent fighting system out of V, but DMC5 doesn't have it unfortunately. It's a mildly interesting diversion for one or two playthroughs and works in certain limited situations. But trying to be anyway creative with him is a pain. Anything cool that happens can almost feel like an accident.
I'd like to see a mod which maps something to the dpad to control familiars better. Teleporting to Nightmare can be an excellent way to dodge, if you could depend on Nightmare being at a certain position at a certain time.
The fuck? LmaoTerrible combat flow with button mashy characters like V and no evolution of the core systems.
the bland environments can be blamed on itsuno wanting this to be DmC2.Bland environments repeated ad nauseam. Terrible combat flow with button mashy characters like V and no evolution of the core systems... DMC 3 was such a bliss to play with over the top cutscens that oozed ridiculous style. DMC 5 somehow tries to take itself a lot more serious and it's for the worse. Lady and Trish are forced into the story, add nothing and play no role whatsoever. Why bother including them to begin with? And boy is the character switching annoying... just merge Dante's styles into his core gameplay, and it would make for a much more interesting gameplay.
And what happened with the character models. Vergile looks super off as does Nero. Hell all of them look kinda awful. Almost as they tried to match the style of V, since he would stand out compared to the anime style of previous entries.
Apart from Devil Trigger, the music feels worse too.
Such a bummer all around... this kinda feels like a budget title.
edit: Budget compared to the other entries. Enviroments + repeated bosses back to back.
Y'all remember the crazy time when crew cut was said to have a bigger role (ie be part of the team) and meant to be an easter egg?
I don't get this. They are his revenge for not being able to make a DmC2 instead?the bland environments can be blamed on itsuno wanting this to be DmC2.