Transcending history and the world, a tale of souls and swords, eternally retold!
But for real though, fighting games sadly don't rake in the money like they used to. Gamers expect extensive single player content on top of fleshed out story mode, where in the past fighting game devs got away with a single ending for each character and maybe some gimmick play mode where you would grind against the CPU. Then you have the competitive side that demand cutting edge net-code atop of excellent balance and post launch support. The sad truth is, Tekken is much bigger and has always been much bigger in sales than Souls.
I think the slow development is likely due to budget cuts, and franchise fatigue which was felt in SCV. Casual didn't like the lack of content, Series veterans were also somewhat divided by the newly added Meter.
It's a shame really, as SCIV kicked both T6 and SFIV ass in terms of visuals, and it still looks stunning a generation later.
Here's hoping that despite probable budget cuts we get a new Souls bigger and better than ever before. This will also be first Soul to come out in esport era, so lets see if it has longevity compared to its competition. Tekken and SFV are both quite big at this point, wonder if it could make both franchises shake their pants a little, all they really gotta do is to announce some cool guest characters along and refined fighting system(personally prefer if guard impact is meter less again) and we could have a recipe for success.
First memory of playing a PSone game, holds special place in my heart.