I really like the DualSense controller - feels nice, handles well, good weight. Easily my favorite PS controller to hold.
But if the default mode is going to be SO heavy on the haptics and triggers, I'll be way less likely, not more likely, to ever pick up current gen games for PS vs X or Switch. I can not be the only one.
For the excellent Ratchet, the rumbling starts on the "save select" screen, and it vibrates with EVERY footstep the entire game? I really struggled to get into the game for several hours before I stumbled on the lesser "only when practical" (I forget the actual term they used) mode for haptics and triggers, and I turned off the speaker. Then I loved every minute all the way to the platinum and beyond.
I launched Returnal for the first time just now and shut it off before taking 10 steps, as I was so irritated by the severity of the haptics in the opening cutscene. It didn't feel immersive. It felt distracting. The point is to emphasize KEY actions, not EVERY action. Like that sentence. IF I CAPITALIZE EVERY WORD FOR EMPHASIS, I EMPHASIZE NOTHING. It's just screaming. When rumbling through an opening cutscene, I'm not engaged yet, so emphasizing every bump and raindrop just pulls my focus instead of me taking in what's happening.
Found Astro exhausting too, but I forgave that as it was trying to show possibilities. But if every game is just running at 100….
I don't want to have to turn everything off, because that sucks too. Insomniac, like in so many areas, nailed it, by giving a perfect (much better!) alternate setting. So where is the line? Or is it just me?
But if the default mode is going to be SO heavy on the haptics and triggers, I'll be way less likely, not more likely, to ever pick up current gen games for PS vs X or Switch. I can not be the only one.
For the excellent Ratchet, the rumbling starts on the "save select" screen, and it vibrates with EVERY footstep the entire game? I really struggled to get into the game for several hours before I stumbled on the lesser "only when practical" (I forget the actual term they used) mode for haptics and triggers, and I turned off the speaker. Then I loved every minute all the way to the platinum and beyond.
I launched Returnal for the first time just now and shut it off before taking 10 steps, as I was so irritated by the severity of the haptics in the opening cutscene. It didn't feel immersive. It felt distracting. The point is to emphasize KEY actions, not EVERY action. Like that sentence. IF I CAPITALIZE EVERY WORD FOR EMPHASIS, I EMPHASIZE NOTHING. It's just screaming. When rumbling through an opening cutscene, I'm not engaged yet, so emphasizing every bump and raindrop just pulls my focus instead of me taking in what's happening.
Found Astro exhausting too, but I forgave that as it was trying to show possibilities. But if every game is just running at 100….
I don't want to have to turn everything off, because that sucks too. Insomniac, like in so many areas, nailed it, by giving a perfect (much better!) alternate setting. So where is the line? Or is it just me?