Aren't there system level controls for how much resistance and haptics there are?
I want the controller to be rumbling at all times and it it isn't vibrating it should be glowing and making noises.
Lol this is where I'm at too. I wanna feel and see everything. Something very subtle but very cool was hearing the souls being sucked into your body through the speakers or rubble you walk over. I fucked loved it. And that's just the sound.I'm in the minority here, I'm sure, but I want that damn thing going crazy. As long as it's not a competitive shooter or something, I want to be going ten rounds in the ring with those triggers and I want every damn sensation in the game world to have a unique vibration. This is some of the coolest controller tech in history and the games that have used it so far have blown my mind, I just want more.
Yeah.I'm in the minority here, I'm sure, but I want that damn thing going crazy. As long as it's not a competitive shooter or something, I want to be going ten rounds in the ring with those triggers and I want every damn sensation in the game world to have a unique vibration. This is some of the coolest controller tech in history and the games that have used it so far have blown my mind, I just want more.
This.This is where I'm at. I just started Scarlet Nexus and in the tutorial as soon as I felt the trigger fight my fingers, I got excited. 😅
I launched Returnal for the first time just now and shut it off before taking 10 steps, as I was so irritated by the severity of the haptics in the opening cutscene. It didn't feel immersive. It felt distracting. The point is to emphasize KEY actions, not EVERY action. Like that sentence. IF I CAPITALIZE EVERY WORD FOR EMPHASIS, I EMPHASIZE NOTHING.
Yes yes yes. It'a my argument too. If it's all haptic it just blues into noise.Less is more when it comes to haptics, if the controller is vibrating every footstep you take it's diminishing the impact of the other haptics in the game.
Having now played a dozen hours of Returnal, you're right about those couple examples. The problem is that those would pop more if every footstep weren't already giving feedback.I'm sure you are being hyperbolic here, but the opening scene is your ship blowing up and crashing onto a planet. It's going to be bumpy. The rumble in Returnal is amazing, the energy charges of your weapons and the pulsing of those quick travel pods are fantastic.