TF's final boss was a slog because of thisAdditional hot take but I didn't think Tropical Freeze had good boss fights either. "Dodge constant, basic patterns to hit a weak point that shows up in an extremely small window of opportunity three times" is just insanely tedious and it is like the standard Retro boss design, ugh.
For folks who feel both series have bad bosses, what 2D platformers do you think have good bosses? These should be comparable to Mario & Sonic in being stage-based and more about platforming challenges than action (e.g. no Metroidvanias). I saw Yoshi's Island mentioned which I'd agree with but feel like my standard for 2D platformer bosses is generally lower than other genres.
Rayman OriginsFor folks who feel both series have bad bosses, what 2D platformers do you think have good bosses? These should be comparable to Mario & Sonic in being stage-based and more about platforming challenges than action (e.g. no Metroidvanias). I saw Yoshi's Island mentioned which I'd agree with but feel like my standard for 2D platformer bosses is generally lower than other genres.
Tropical Freeze imo. Fun, challenging bosses.
Though I wouldn't say Sonic and Mario have bad bosses, just mostly unremarkable ones. I like Yoshi's Island's bosses quite a bit though.
Just remembered how the first boss of sonic 2 game gear gatekeeps you from the entire game with screen crunching one hit kills
Granted that might be a mercy
Only one has you go fucking super saiyan chasing your mech-equipped mortal foe through space throwing his own missile bombardments back at him with a hard af background track blaring thru it all
I still can't believe how focused Wonder was on reinventing and modernizing 2D Mario and the bosses ended up worse and more underwhelming than NSMBU. And those were already underwhelming as fuck.
The 3D Mario team nailing it (with Galaxy especially) makes 2D Mario's bosses so much worse.
Each has one good entry (YI and Mania respectively) and the rest ranges from mediocrity to filth so I put that they are even. To be honest I'd prefer if both dispense with boss fights altogether from now on.
Additional hot take but I didn't think Tropical Freeze had good boss fights either. "Dodge constant, basic patterns to hit a weak point that shows up in an extremely small window of opportunity three times" is just insanely tedious and it is like the standard Retro boss design, ugh.
I don't think that's particularly controversial, I feel like most people would say it has overall the best boss lineup in the 2D Sonic games even if some of them are duds....Of all Sonic games, you'd say MANIA has good bosses? Come on
I don't think that's particularly controversial, I feel like most people would say it has overall the best boss lineup in the 2D Sonic games even if some of them are duds.
Not as good as YI though so I probably shouldn't have lumped them together.