That's also the thing, when you get wanted, basically the only option is to run because if you stay and fight you're bounty will increase no matter what. Even when you kill all of the witnesses, it's stupid and a HUGE oversight.
I'd say readi g about it both are good.
No opinion on Odyssey as I haven't played it yet.
On RDR2 it ia good. You get a bounty for screwing up and I am not sure about the mask stuff as it has never glitched for me. If you do a crime with the mask on you are not single out if you cane scape the area. I like it.
It sucks that normal actions may trigger civilians or the law but usually I have always been to blame for those.
You realise that to get away with a crime as well as wearing the mask you have to ride a horse that area doesn't associate with you, and dress in an outfit the town hasn't seen you in before? Changing facial hair also helps.
I think the RDR2 system is great. It stops the videogamey "cover you mouth and do what you like" syndrome creeping in, whilst actually making you think about how to approach it.
The accidental stuff can be an annoyance. I was wanted for literally brushing a civilian with my horse....
That's the other odd thing. The bounty system doesnt feel all that tethered to the atmosphere of the world itself. It just adds bounty hunters who bother you when you're doing other stuff.There was a bounty of 150$ on my head. I walked right into the Sheriff's office to get bounty hunt for myself. I greeted him nicely, he greeted back; didn't bat an eye. I took of, got that crazy woman, claimed the bounty. Still no attempts to arrest me. What a great time it must have been to live in!
Either there was an NPC looking at you or the game glitched out, because stealing has been super consistent for me. And them appearing during missions I think is fun. Had a fight against a boss where a bounty hunter appeared and attacked the boss first before coming after me. You also don't get bounties unless you actually kill people or invade a fort and are seen doing so.In Odyssey: You can steal something with nobody in sight and increase your bounty. Usual jank of NPCs doing dumb stuff and you paying for it. The leveling system makes it where you probably should run away from most fights instead of killing them. And sometimes they will appear during missions where you really, really dont want to run away and waste your time.
I am going to start the game tonight, how well does that go trying to explain your way out of it whether it be: a fight, you murder someone but you plead you didnt do it etc?But RDR2 has a system where you can wait for the law and explain yourself?
LolI have no idea how the RDR2 is supposed to work, I robbed a train with a new outfit, with a full mask, killed everyone on board stealthy, and i got a $300 bounty. The train was still moving.
The bounty system is really unstable in RDR2, getting shot at and getting a huge bounty when you accidently bump into someone (I blame the wonky controls for that) is not fun and not how it should work.
Also this, so annoying. In the middle of the forest, no one around and still wanted and getting an increased bounty. It has to be a bug, I can't believe they missed this during testing.
I keep running into civilians who dont believe in getting out of the way of a horse running right at them, and get charged with murder. what a bunch of snowflakes.
was this kind of stuff not mentioned in reviews? my copy's in the mail right now, but this sounds pretty awful...
You realise that to get away with a crime as well as wearing the mask you have to ride a horse that area doesn't associate with you, and dress in an outfit the town hasn't seen you in before? Changing facial hair also helps.
I think the RDR2 system is great. It stops the videogamey "cover you mouth and do what you like" syndrome creeping in, whilst actually making you think about how to approach it.
The accidental stuff can be an annoyance. I was wanted for literally brushing a civilian with my horse....
I actually killed the guy in charge and couldn't find a way to get down there. Somehow there was no bounty even though I blew the guy away in the middle of a town.It's a game about crime where I never commit crimes unless I'm absolutely forced to, because you can't get away with anything. Stealing from random shacks in the middle of nowhere, defending yourself from an aggressor, even killing other outlaws can net you a bounty if it's done outside of missions.
It's extremely frustrating given how "logical" the game is supposed to be. Prime example: There's a certain NPC that is holding someone captive in their cellar. I know this person is there (they've asked for my help), but it looks like the only way to free them is to rob their captor, which guarantees a bounty. What's worse, there happens to be a narrative reason that would allow my character to confront this person in a legal manner, but the game refuses to acknowledge it.
There is a prompt when the lawmen show up. I got mine after a story missionWhen do they explain those mechanics? I also never learned you could upgrade your camp via the ledger until I accidentally opened it, also saving the outfits in the horse, I knew about that when I was looking for Flaco Hernandez and was freezing my ass off and was looking through the item wheel for something to warm up.
There's a lot that was glossed over in reviews...was this kind of stuff not mentioned in reviews? my copy's in the mail right now, but this sounds pretty awful...
was this kind of stuff not mentioned in reviews? my copy's in the mail right now, but this sounds pretty awful...
Isn't this topic/poll a bit early? Most people are still in early parts of RDR2 story where as most people who wanted to play Odyssey have probably finished it by now.
So obviously this poll will be heavily skewed against RDR2 as most people are still learning mechanics of this very complex game.
If you did this poll in a couple of month results might look very different!
Odyssey. The god damn game literally spawns mercs in your face. Several of them. During story mode assasinations.
How exactly do you do that? I thought you had to go to a post office.OP should probably mention you can pay your bounty at any time (literally, you do it in the map menu) and can also kill the person who posted it to erase your bounty. It's much more manageable than RDR2.
In Odyssey, not RDR2.How exactly do you do that? I thought you had to go to a post office.
Why. Just why. The one in Odyssey is quite literally the 'No Fun Allowed' system. Clearing out a huge enemy fort all stealthy? Cool. You better hope nobody spots you and draws you into a loud fight, because if they do then you can very quickly find yourself surrounded by mercenaries that have magically teleported to your position and will respawn forever and totally overwhelm you. How do these mercenaries instantly know that someone is killing soldiers in a random fort somewhere? Fuck you, that's how..
Doesn't matter if you set a trap on the Fort's alarm so they can't call for help. As soon as you are detected, 3+ Mercs magically spawn on you.
When do they explain those mechanics? I also never learned you could upgrade your camp via the ledger until I accidentally opened it, also saving the outfits in the horse, I knew about that when I was looking for Flaco Hernandez and was freezing my ass off and was looking through the item wheel for something to warm up.
Also this, so annoying. In the middle of the forest, no one around and still wanted and getting an increased bounty. It has to be a bug, I can't believe they missed this during testing.
There's a lot that was glossed over in reviews...
It's another GTA IV situation imo.
Really? I'm early in the game so I'd like to know more. Are you saying that if the law is searching for me I can just approach the sheriff and he won't draw a gun at me?Haven't played Odyssey but most of the minor stuff can be defused in RDRII by just talking to the sheriff.
I mean do they need to? In real life would you consider that a bandana that covers your mouth would allow you to be "unidentifiable?"
There is a certain logic to it. It does fall down at parts. Like where a random witness can identify you, yet would walk past you and say "howdeee mister" or something. I think the system could be better in that it could not always identify you specifically but bring the "law" out looking for suspects. It is designed the way it is IMO to avoid the game being people simply going round and murdering everyone and everything in sight without a passing glance.
you learn how to do this in an early story mission...When do they explain those mechanics? I also never learned you could upgrade your camp via the ledger until I accidentally opened it, also saving the outfits in the horse, I knew about that when I was looking for Flaco Hernandez and was freezing my ass off and was looking through the item wheel for something to warm up.
You only get mercs when you suck at the game. Maybe the fault isnt the game, but you.
If you people want to complain about something, at least make sense
How do they know people are attacking a fort? Because they lit a bloody fucking fire to call the mercenaries which is also the reason why they don't attack them. The AI is already dumb enough but you're complaining about the only thing that makes sense
Which also answer this post. Yes it does matter if you set a trap on a fort - your bounty will still increase for killing soldier and a leader and nearby mercenaries might come after you, but the spawning mechanic most hate only happen when the enemy succesfully light the fire. Do it stealthly (which is pretty easy)? No reinforcements, no mercs. Enemy found you but you killed him before he could alarm someone else? No mercs. Enemy found you, alarmed someone else but you killed him before he succesfully lit the signal fire? No mercs. You only get mercs when you suck at the game. Maybe the fault isnt the game, but you.