With Nintendo Switch, Nintendo has once again, eschewed cutting edge tech and high-end graphics, for a unique hardware interface. In this case, a dock-able tablet-like console with detachable motion controllers, that can be played at home and on the go, and shared with friends for multiplayer. While many fans admire Nintendo's outside the box thinking with its hardware and software, there are still those who are disappointed that Nintendo has, for the third home console in a row, decided not to peruse competitive hardware, meaning that many AAA third party titles will likely end up skipping the console.
But what I want to know is, why are there still those who want Nintendo to be the place to play all the latest and greatest third party blockbusters? The thinking goes that, if Nintendo makes a traditional, no-nonsense, no-gimmick, serious console. They will automatically get all the third party support needed, that combined with Nintendo's first party games will make them be the #1 place to play them on because everyone wants Nintendo's games. While Nintendo is certainly capable of putting out a PS4, even PS4-Pro like console if they wanted to. That's not really something that plays to their strengths. With the Switch, Nintendo is providing more of an alternative rather than one of the big boys. Everything about the Switch is designed to embrace audiences and game types that the other two don't focus on nearly as much. It was designed to be a console where ideas, not budgets can take the center stage. What do I mean? All throughout last year, countless indie, and middle-tier titles have found a lot of success on the Switch, many of them outperforming their PS4 and Xbox One counterparts. The Flame in the Flood, Puyo Puyo Tetris, recently Celeste, even blatant cash-grabs like Ultra Street Fighter II: The Final Challengers have surpassed expectations. It's a combination of two things. First, because the Switch doesn't have as many AAA blockbusters, there's more room for these games to breathe, and become noteworthy titles. Second, the core target audiences of the Switch, and the mobile nature of the platform are far more conducive to these types of games than PS4 or Xbox One.
That's the Switch's secret weapon. Not trying to chase all the latest AAA console games, but provide an outlet where alternative games and developers can truly shine. It's a unique, happy medium between the simplicity and accessibility of mobile gaming, and the versatility and gameplay of a home console. So in that context, I don't feel Nintendo needs to be the premiere platform for AAA titles, so long as they're the premiere platform for alternative styles.
EDIT: For the record, I'm not saying ports of AAA titles (especially older ones) don't have a home on the Switch, they certainly do if possible. I'm just saying that's not really the main focus of the Switch from a third party stand point.
But what I want to know is, why are there still those who want Nintendo to be the place to play all the latest and greatest third party blockbusters? The thinking goes that, if Nintendo makes a traditional, no-nonsense, no-gimmick, serious console. They will automatically get all the third party support needed, that combined with Nintendo's first party games will make them be the #1 place to play them on because everyone wants Nintendo's games. While Nintendo is certainly capable of putting out a PS4, even PS4-Pro like console if they wanted to. That's not really something that plays to their strengths. With the Switch, Nintendo is providing more of an alternative rather than one of the big boys. Everything about the Switch is designed to embrace audiences and game types that the other two don't focus on nearly as much. It was designed to be a console where ideas, not budgets can take the center stage. What do I mean? All throughout last year, countless indie, and middle-tier titles have found a lot of success on the Switch, many of them outperforming their PS4 and Xbox One counterparts. The Flame in the Flood, Puyo Puyo Tetris, recently Celeste, even blatant cash-grabs like Ultra Street Fighter II: The Final Challengers have surpassed expectations. It's a combination of two things. First, because the Switch doesn't have as many AAA blockbusters, there's more room for these games to breathe, and become noteworthy titles. Second, the core target audiences of the Switch, and the mobile nature of the platform are far more conducive to these types of games than PS4 or Xbox One.
That's the Switch's secret weapon. Not trying to chase all the latest AAA console games, but provide an outlet where alternative games and developers can truly shine. It's a unique, happy medium between the simplicity and accessibility of mobile gaming, and the versatility and gameplay of a home console. So in that context, I don't feel Nintendo needs to be the premiere platform for AAA titles, so long as they're the premiere platform for alternative styles.
EDIT: For the record, I'm not saying ports of AAA titles (especially older ones) don't have a home on the Switch, they certainly do if possible. I'm just saying that's not really the main focus of the Switch from a third party stand point.
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