Me too, I thought it was a fun way to have to try out all the characters.
I do agree that it was too long, though.
Me too, I thought it was a fun way to have to try out all the characters.
To everyone posting "because it sucked": shut the fuck up unless you have a decent articulation as to what about it wasn't good. "It sucked" isn't a fucking answer.
It was the worst Kirby game I've played. And I've played Crystal Shards.
my man
Subspace was so bad that people are pretending Kirby 64 was above mediocre.
God damn.
whoops, meant to type unfun
This.I'm feeling weird enough to say this, but Melee's adventure mode was perfect. It featured stages from many franchises in different situations and the experience overall was great. I would like to see something like that in Ultimate. Sakurai already has most of the enemy models from smash tour.
... you mean the music that was a ton of awesome tracks from iconic franchises?it was ho-hum as hell. It was trite and boring. The music was ass, and the transitions were lackluster.
it fucking sucked,
It's not that easy though. Melee's adventure mode is just a bunch of stages that a single character plays through. It's a beefed up classic mode. You won't get SSE-style crossover cutscenes with that. They need a single story mode featuring every character to get those, or at least something different from Melee'sLike, I have a serious question for people who say this is their favorite mode.
Did you like the mode a lot because of the cutscenes or because of the levels?
Because I just seriously struggle to think how you can like SSE a lot for the levels. If you liked it because of the cutscenes then... is that really liking the mode? I would argue no because the mode is the actual game you're playing, not the cutscenes you're watching.
If you liked all of it, have you ever tried to replay it since? To maybe see why people don't like it? Heck, you really don't need to even replay all of it to see what's wrong with it.
I just want to know. Honestly.
At the end of the day, everyone wants some kind of adventure mode back but what people don't want back is the very poor level design and gameplay SSE offers; not the idea of cutscenes. Cutscenes are something everyone would want too but paired with actual good level design AND Nintendo themed levels in a much shorter mode than SSE.
Just think Melee Adventure Mode with cutscenes. Bam. Everyone's happy. The end.
It was an expansion on Melee Adventure mode. Last level was tedious, but most people had fun the first time through it for the crossover cinematics.
If you like smash bros cutscenes so much just watch smash 4 trailers. They're better than the cutscenes in SSE anyway, and you don't have to play SSE to enjoy them.
This is what annoyed me the most. In the lead up to release I was convinced they were saving the franchise-themed levels as a surprise or something because why wouldn't they add any? Boy, was I in for a disappointment, what a strange decision.Thats exactly it, though. In a game that thrives on being a crossover, the only crossover appeal was in occasional pre-rendered cutscenes.
No thematic stages or enemies, no interesting modes in between, mostly just beat generic enemies on pieced together nondescript stages.