Its this + frame pacingGood motion blur
No frame skips
No ghosting
Good timing of all frames
No screen tears.
The Witcher 3 is not really a locked 30 fps game on PS4, it may and does go into 20s quite often.When I booted up Witcher 3 the other day I was like.... wow, this really feels like a 30 fps game.
Can someone explain to me what the reason is for this?
Menus that are tied to 30 fps (or lower) kills me. This is clearly how the menus in Gravity Rush 2 are made and navigating them feels extremely sluggish.As others have said, frame pacing is one of the big ones. 30 FPS is going to feel smoother if every frame ALWAYS persists onscreen for exactly 1/30th of a second.
Another big one is controls. You can poll inputs way faster than you're sending stuff to the screen, but not all games do. On the flip side, various problems can also introduce extra input lag regardless of your target framerate.
ThisGood motion blur
No frame skips
No ghosting
Good timing of all frames
No screen tears.
I mean, there's some added input lag between 30 and 60 but on PC when I play W3 it's really noticeable not like in any other game, feels really sluggish to move almost like it's not working properly to be honest, that's why I opt for 1440p/60FPS on W3 too.Yeah 60 vs 30 is pretty apparent on W3, when I tried playing on my old 980ti on 1440p vs 4k I quickly settled down to higher frames on 1440p
Actually the frame pacing of The Witcher 3 on Pro is mostly great (except in the swamp obviously). IMO the main problem of The Witcher 3 (in your case) is the lack of motion blur and the laggy controls.Thanks for the replies guys. So it's frame pacing. Wish all games could do it like in Horizon und Uncharted. Wouldn't even shed a tear at the loss of 60 fps.
But as it is I now have to choose between PC (smoothness) and PS4pro (image quality thanks to OLED) for Witcher 3. Would be a no brainer for PS4pro if it had better frame pacing. :(
Only if you're using a fixed refresh-rate display.Because a high framerate is not nearly as important as gamers think it is.
A steady frame-rate is much more important to the game's "smoothness".
It's difficult to imagine a game that feels worse to play than Breath of the Wild. The performance of that is so bad, whether you're playing it on Wii U or Switch.Its this + frame pacing
Its why stuff like BotW or FH3 feels better than bloodborne
Make sure that you have enabled half-refresh V-Sync in the NVIDIA Control Panel or Profile Inspector and disabled the in-game framerate limiter.Yeah 60 vs 30 is pretty apparent on W3, when I tried playing on my old 980ti on 1440p vs 4k I quickly settled down to higher frames on 1440p
I couldn't agree more. Everything feels better at higher framerates, even 2D menus.Menus that are tied to 30 fps (or lower) kills me. This is clearly how the menus in Gravity Rush 2 are made and navigating them feels extremely sluggish.
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This is why I'm always screaming on the inside when I see people say that higher framerates doesn't matter in genres like turn based RPGs or strategy games.
It's more to do with the rate at which the GPU outputs the frame. For example, a game could keep a constant 30 or 60 or whatever fps but it will feel off when each frame is output at a inconsistent rate. If the game is outputting 30 fps with each frame at the same rate, it will feel smoother even though we're talking milliseconds here. It's more noticeable on lower frame rates like 30 as the time in between each frame is larger and so more noticeable if inconsistent.Sorry if this is kind of an old hat but when people say "frame pacing", do they mean essentially a consistent frame rate? Like when you have a game target 30 fps, that it always maintains these 30 fps (if it has "good" frame pacing)? When I watched that youtube video comparison someone linked earlier, I got that impression at least.
Sorry if this is kind of an old hat but when people say "frame pacing", do they mean essentially a consistent frame rate? Like when you have a game target 30 fps, that it always maintains these 30 fps (if it has "good" frame pacing)? When I watched that youtube video comparison someone linked earlier, I got that impression at least.
Joke post? lmao.Good motion blur mixed with really tight controls.
Why I loved Dark Souls on PS3, felt really responsive.
It's more to do with the rate at which the GPU outputs the frame. For example, a game could keep a constant 30 or 60 or whatever fps but it will feel off when each frame is output at a inconsistent rate. If the game is outputting 30 fps with each frame at the same rate, it will feel smoother even though we're talking milliseconds here. It's more noticeable on lower frame rates like 30 as the time in between each frame is larger and so more noticeable if inconsistent.
Yeah I guess higher framerates are more responsive to input and so you'd notice the bad framepacing more.I actually find bad framepacing at higher framerates (60fps) quite irritating as well if not more.
That's usually when I turn motion blur off because you don't need it anymore to cover up 30fps shittyness so it's kinda jarring to then have that smoothness messed up by microstutters.
Use half-refresh v-sync if you want a properly frame-paced 30 FPS on PC with an NVIDIA GPU.Motion blur and 60fps seems ideal to me but games like Uncharted 4 are also a great experience... on consoles. But this issue on the other hand seems much less consistent on PC where 30fps often feels tougher than the well paced frames of a 30fps console game.