Similarly if you say FFXIII is bad but FFX is a masterpiece, I will ignore everything else you have to say.
I stopped just as I got to the second castle, I'll get back to it at some point.
...what game are you talking about? Lol.
I highly doubt you revere 4 and are disappointed in 5. No fucking way, lol. P5 does everything that 3&4 does but better.. but, whatever you say, man.
Absolutely agree. I myself never quite connected with the entire cast.My biggest problem with p5 is more of a personal issue. I feel that compared to p4 there weren't enough scenes/events of the friends hanging out. A strength of games like these with a cast of friends as party members is that it's cool for development to have scenes of these characters hanging together (for example trails of cold steel 1/2 and p4 do a great job at this). P5 it didn't feel like there were nearly as many of these scenes so I was left with a cast of characters I didn't really feel grew as friends nearly as much as p4. It was constant mission to mission for me alongside improving individual stats and relationships. The few occurrences of them hanging out together were largely at the base prior to a mission. And this affected my enjoyment
Amen. This might be my biggest problem with the game while not even being specific to P5 itself.I enjoyed 4, but I think sitting down in front of a dedicated console in my own bedroom, upright, in a chair, makes me realize how much my enjoyment of 4 stemmed from it being on Vita. As someone who is pretty busy lately, whenever I boot up Persona 5 I'm just so, so, so conscious of how much time everything is taking. Every conversation is three or four bubbles too long, every dungeon has one more layer than it should, every run you do sees you fighting the same enemies just a few too many times.
I definitely get that repetition has a place in the formula, as it's meant to capture what it's like to juggle trans-dimensional antics and the (sometimes boring) life of a high school student. But a lot of the time when I play through some moment of discovery or pathos between characters, it just feels clumsy and overly long. Whole game needs a little bit of clean up, honestly. I may or may not ever finish it.
"A god that is a cup" stopped reading right there. It's like you didn't even bother to think about anything. Which wouldn't surprise me tbh, gamers are used to and quite happy with basic ass stories and the moment philosophy or critical thinking enters the stage gamers get cranky and stupid.
I think you're trolling because the alternative is that you are simply daft. What is the Holy Grail?
Do you have a hard time with other mythology and religious symbology? Are you offended by Final Fantasy's Crystal entities?
Are you somehow saying in a world where select few can manifest their inner fears/strengths as demon slaying entities known as "Persona," enter peoples hearts through an app, that the overwhelming dread and ill will of humanity coalescing into an entity itself is one step too far?
Get real. P5 has issues for sure, but personally I liked it better than 4 at least.
One of the problems with the pacing is that there never really seems to be an end goal. You have to get like 50-80 hours into the game to even have an end goal. Persona 4 as an example pretty early on you knew it was an investigation,and why people were disappearing in the fog.Yeah, pacing is one of the weirdest complains to hear about P5 IF (and a big if) they think any other Persona game hasn't suffered from the same. The pacing in P5 is definitely bad, but it's par for the course for the series, so making it like such is weird.
One of the problems with the pacing is that there never really seems to be an end goal. You have to get like 50-80 hours into the game to even have an end goal. Persona 4 as an example pretty early on you knew it was an investigation,and why people were disappearing in the fog.
I have over 400 hours combined for 3, 4 and Golden and I think 5 is garbage. Dont tell us we cant enjoy certain games in a series and not others, it's not for you to decide
One of the problems with the pacing is that there never really seems to be an end goal. You have to get like 50-80 hours into the game to even have an end goal. Persona 4 as an example pretty early on you knew it was an investigation,and why people were disappearing in the fog.
So i disagree with you that past entries was as bad. Granted I have not played Persona 1 and 2, so im only speaking about 3&4.
Damn Nippon owned 2017 lol
While you do have an end goal in Persona 4 the Investigation Team never makes any progress to it until Namatame decides to take Nanako which is about 8 months after the investigation starts. Seeing as P4's pacing is non-existent until Heaven since it's just Someone gets chucked into tv, Investigation Team rescues them, Investigation team asks if they know who tossed them in, Victim says they don't, Rinse and Repeat I'm not too sure why you are using it as an example.
Yea, this is a believable post. /s
I don't give a shit what you like, but you put 4 hunndos in the rest of the series but 5 is garbage? Ok.gif
Let me explain it in a different way.
Brandon Sanderson, a highly successful author if you know who he is says that in storytelling you should start a story off by making promises. These promises not only engage readers but lets them know what the story is about, and helps meet their expectations.
Persona 4 does this.
Persona 5, does not.
I agree. I give serious sideeye to anyone who claims the pacing, dungeons and characters in Persona 5 is bad while also talking about how Persona 3 is amazing.With all the bashing persona 5 receives in this forum, Persona 5 is definitely an underrated game. I felt like lots of people came into the game with a much different perspective and expectations from me. It has its flaws but most of the complaints I hear about the game are definitely not the flaws I am looking at.
Persona 4 starts with end goal that cast spends 8 months ignoring entirely while shitting on people who take the fact that there's an actual killer going around kidnapping people seriously. While the end goal exists, The investigation team does nothing to reach their end goal until Namatame kidnaps Nanako, to the point where their end goal tells them that what they did was pointless because he wanted the game of cat and mouse to go on forever. For a game that spends most of it's time going on about the truth the Investigation Teams spends a lot time not pursuing said truth. Compared to P3 where you actually make some progress towards the team's goal of getting rid of the 12 Shadows that are causing Apathy Syndrome.
Im not going to debate with you on P4 and how its story was told, other than the fact that it has an end goal from the very beginning, while P5 doesnt have one until around 50-80 hours in. You seem to agree with this. Do you not see how that could be an issue with people?
My point is that having an end goal doesn't matter in the grand scheme of things when the cast makes absolutely no progress towards the established goal right. Because once you have an end goal you have to establish some pacing towards it which P4 doesn't have so you spend the majority of the game seeing absolutely no progress towards the goal that gets established which is much worse than not having a end goal until to a certain period of time.
I also think Persona 5 is the most overrated game this gen, so OP isn't alone. I think Persona 4 Golden is superior. Better story, characters and pacing. The only thing i like more in Persona 5 is the graphics and level design.
The pacing in Persona 5 is so bad. The decision to reveal the targets before you get to them in the story made no sense. Knowing who the target is makes the dialogue such a slog to get through. They are wasting like two weeks or something to find out who the next target is and it would have been so much better if you didn't already know it. And why focus so much on it in the dialogue. They talk about it every.single.time they meet up.
They could have used all that time to actually making interesting characters. Persona 5 has by far the worst gallery of characters, so forgetable that i can barely remember their names. And the dialogue between the characters are so much worse.
What a letdown of a game.
No. I could use countless examples of this where a character knows from the opening chapter what they are searching for, while in the rest of the book, game, etc they build character. I will use Name of the Wind as my example though. Arguably the best fantasy book in the past two decades, and from the first couple of chapters you knew what he was searching for, yet there was times when he fell in love, played music, or simply took classes. These are parts of life, and it helps build character so you can connect with them more. P5 did the opposite. They tried to build character first, and didnt even do that well.
Can you seriously not understand that people can like some games and dislike other games in a franchise? That sounds kinda stupid to me, there are like tons of game franchises that have sequels that people don't like.
Persona 4 is one of my favorite games, i even bought the Vita just to play Persona 4 Golden. And i think Persona 5 is a bad game. You couldn't pay me to play through it again, a total waste of time to me.
Take Halo 5, i bet there is a huge amount of people who put in hundreds of hours in the earlier games and who disliked the new Halo. Uncharted 4 is another game i didn't like and i loved Uncharted 2. Loved the Tomb Raider revival, but was less fond of Rise. The new Wolfenstein and Shadow of Mordor was meh to me.
There are so many examples of sequels failing to live up to the earlier games.
Again you're still missing the point. There's nothing wrong with establishing an end goal and having things to lead up to it, The main problem with P4's pacing is that nothing the Investigation Team does leads up to their end goal, The midnight channel rescues don't lead to any thing because every time a victim is rescued, They don't remember who kidnapped them so the investigation team doesn't get any closer to stopping the killer, This happens for 8 months straight, It's only after Naoto joins and Namatame decides to kidnap Nanako that the Investigation Team actually progress towards finding the killer. They don't grow as a result of the whole experience, They almost repeat the same mistake that they made with Mitsuo which makes his entire arc pointless with Namatame which was falling for a false truth. The only three people in the game who actually take the murders seriously are Naoto, Dojima and Adachi (Seeing as he's the only person who figures out that someone was manipulating all three of them from the sidelines.)
By whose metric? 5 does a far better job of setting expectations and then actually following through on them than 4 ever did.Let me explain it in a different way.
Brandon Sanderson, a highly successful author if you know who he is says that in storytelling you should start a story off by making promises. These promises not only engage readers but lets them know what the story is about, and helps meet their expectations.
Persona 4 does this.
Persona 5, does not.
I have no clue what you are looking for, P5 is arguably way more dynamic than 4 in its story telling and sets up everything way betterLet me explain it in a different way.
Brandon Sanderson, a highly successful author if you know who he is says that in storytelling you should start a story off by making promises. These promises not only engage readers but lets them know what the story is about, and helps meet their expectations.
Persona 4 does this.
Persona 5, does not.
There is several reasons why i disagree with you though the point is, one had an end goal and the other didnt. One developed their characters and took the time creating a bond, while the other did the same thing poorly(though this can be debated). Its like saying Harry potter never got closer to his answers for 7 books, and nobody cared. The point is they are trying to solve the mystery, whether they are failing or not. They take time doing other things does not mean they do not care.
Considering that most people in this thread has pointed out pacing issues; A lot of people.By whose metric? 5 does a far better job of setting expectations and then actually following through on them than 4 ever did.
Sounds like confirmation bias to me...Considering that most people in this thread has pointed out pacing issues; A lot of people.
Ill reiterate. People dont seem to like the word over-rated, but people sure dont seem to be hesitant on the game being a disappointment. Whether the two words can be related is for another topic.
Pacing issues are not equivalent to failing to set up or follow through on expectations. You're confusing entirely different storytelling things here. Pacing is a consequence of structuring your story, setup of expectations and follow through is a technique. You're comparing pizzas to iPhone chargers.Considering that most people in this thread has pointed out pacing issues; A lot of people.
Ill reiterate. People dont seem to like the word over-rated, but people sure dont seem to be hesitant on the game being a disappointment. Whether the two words can be related is for another topic.
What's the point of establishing an end goal if the cast spends most of their time not working towards it.
So we are just going to ignore the countless criticisms towards it? Are we sure you arent bias with Persona 5? It goes both ways you know
Not when P5 was rated 5th best game of the year on this very forum. Thats as close to an objective view of if people like the game or not on here. People like the game, there is no both ways about this. You can search out for all the negative people, but some people who love it will still agree there are issues. That doesnt mean they hate the game. Are you looking for support from people?So we are just going to ignore the countless criticisms towards it? Are we sure you arent bias with Persona 5? It goes both ways you know
Character building, world building, plot, etc
Ive already shown you two examples in Harry Potter and Name of the Wind. Why on earth would Harry Potter focus large portions of the story on quittage? Why Would Name of the Wind focus so much time on Kvothe playing his loot? Should we go with more examples of stories focusing on things outside of just the end goal? The end goal is in mind of course, but to truly care about the end goal you also need to care for the charactrs and their life. You can not bring a character to life without building on them and the world around them.
Pacing? Really?Game of the generation for me. Excels in art, music, story, pacing, characters, plot, gameplay,...
You're ignoring my post. How does P5 do a bad job of setting up and following through on expectations, especially compared to P4?Nope. I can keep reiterating what i said above though. If anything this thread has echoed my thoughts towards P5.