Pretty much. Companies want to sell these new devices so every change is presented as revolutionary. I still remember PS4's "supercharged PC architecture".
No, it is true. Because the number of PC exclusive games is minimal compared to the number of multiplatform games, and multiplatform games obviously have to take into consideration the lowest common denominator when doing game design.
When the console baseline increases, so does the baseline for virtually every multi-platform game.
Sure was how it worked when HDD were introduced as baseline
this, pretty much. happens with every new gen, it's not anything new.
It does have an impact, though, especially on consoles where there is a real world threshold for data streaming. Something like Spider-Man then had to be designed around those read speeds including what kinds of assets they end up streaming, how fast Spider-Man can go at maximum speed, etc.
M.2 NVME's have been mainstream in PC's since 2016. It's hardly something devs haven't been familiar with.Because it's not just slapping an ssd in. Nvme is a game changer...also available in pc now but devs will be able to take advantage of it
"That marketing buzz" that's been shown to have a considerable difference in load times and development.
Pretty much. Companies want to sell these new devices so every change is presented as revolutionary. I still remember PS4's "supercharged PC architecture".
Not quite sure why some is calling this "That marketing buzz""That marketing buzz" that's been shown to have a considerable difference in load times and development.
Of the three things you said only one of them is true. And that one says a lot about your stance.
I'm not talking about load times, but the actual gameplay impacts. If assets and streaming are being desinged with a fast SSD as the baseline, then there's no way you can play the games on PC on a HDD. Something like GTA won't be playable from a HDD anymore, because the world just can't load fast enough as you're driving.Ehh more or less like today. People with faster load time always have to wait for people with slower load time. And that is assuming cross play.
this, pretty much. happens with every new gen, it's not anything new.
SSD means solid state drive. Flash memory is solid stateIt's not an "SSD" it's NVME Flash storage which while having no moving parts is slower than a fast mechanical drive.
You mean like every open world games on console this gen with all those assets pop in?I'm not talking about load times, but the actual gameplay impacts. If assets and streaming are being desinged with a fast SSD as the baseline, then there's no way you can play the games on PC on a HDD. Something like GTA won't be playable from a HDD anymore, because the world just can't load fast enough as you're driving.
No, that's not what the buzz is about.Shorter load times? With the amount of buzz this has been generating you'd expect it to be more dramatic than that. I've had a SSD in my PC since 2014, and a notable amount of games have load times in the seconds. If that's what this buzz is about it's pretty old news.
That remains to be seen. Also with PCIe 4.0 now available there are faster and faster SSDs releasing all the time. The rest is just the usual daydreaming of consoles defying everyone else because somethingsomethingoptimization. Folks gotta finally realize that everyone is only cooking with water, while trying to sell it as fairy dust.
A game being multiplatform don't change that a company can design around PC hardware .
The problem come backs to them not wanting to risk it because the user base it not there .
The lowest common denominator being not only consoles but also PC .
New consoles help get rid of that risk which is why the base line moves up .
Because consoles are the baseline for multiplatform titles therefore it's console limitations that dictate game design.
Yep 👍Because consoles are the baseline for multiplatform titles therefore it's console limitations that dictate game design.
They can. Won't stop people with lower hardware from playing though. It's not as if your spec doesn't met the recommended specs you won'tt be able to play the game.The real question is will some PC games make SSDs part of their requirement spec? If they truly optimize next gen like they say they are, factoring for not having an SSD would probably be a sizeable task with and might even require a separate executable.
It's kind of the way that most applications work. A lot of stuff is loaded into memory. Thankfully, SSDs are far more resilient and reliable than HDDs are, but enough read/writes will still cause issues for the drive later on down the line. Games aren't designed around being loaded off an SSD, otherwise PC ports would have at least tampered with the idea.
They can. Won't stop people with lower hardware from playing though. It's not as if your spec doesn't met the recommended specs you won'tt be able to play the game.
Go check OP's other threads. I still remember them making thread about game achivement is required by law.You need some very special posters to see the jump from HDD to SSD being downplayed like this.
Like, you can't be serious.
B/c consoles are a baseline. People love to always go on and on about how consoles bring down PC development. Now you're doing the opposite.
It sounds like it's not just a standard SSD shoved in there though. It might even be soldered onto the main board and their might be some special memory setup that could hugely increase the bandwidth over even the fastest SSD drives on PC.
Sure but when people are talking about SSD they aren't thinking about microSD cards or even eMMC storage.
You mean like every open world games on console this gen with all those assets pop in?