Ive avoided those games cause young cute anime girl really has me suspicious these days :/
Are they kinda somewhere along the lines of ghibli with whimsical fantasy with character growth focus and stuff? that's kinda what a brief view looks like
The trailers on two of the games I clicked on steam started with panning up the characters' bodies with some lingering on the bottom of the skirt and breast area and the character design seems to get in questionable territory :/ but yeah those are just the steam games so hopefully the rest would do better
I don't wanna give the impression that Atelier games are ever free of pandering in the modern era, because it's just not a reality of anime games. This stuff is a matter of degrees at this point, and everything is sliding closer to Peak Anime at its own pace as time passes. As far as how much pandering you're gonna get, it depends really heavily on the individual subseries you're playing.
The earlier localized games, Atelier Iris 1-3 and Mana Khemia 1 and 2, predate modern otaku pandering trends (though they're still very anime) and are in-line with anime from the era in which they released. That said, they all have male protagonists, are more in-line with standard RPGs rather than sim hybrids, and were a brief foray into attempting to draw a larger audience for the series before Otaku Hell started. The modern games get a bit more complex.
The Arland trilogy (Rorona, Totori, Meruru) get into iffy territory but, in my mind, manage to pull through with strong (but anime) character writing and some pretty strong design (The designs
MaskedNdi posted up the page are from this subseries, but so too are insane frilled monstrosities in leotards with transparent and very short skirts). All three are whimsical fantasy romps about girls running alchemy shops, though the second game which I discussed up a ways has a really solid and more serious plot running concurrently. The setting they share is light and fluffy and happy and conflict, in general, is low and extremely personal when it does show up.
The Dusk trilogy (Ayesha, Escha & Logy, Shallie) pulls back on the fanservice and otaku pandering to an insane degree, though not completely, and focuses on an absolutely fascinating apocalyptic world--one dying slowly and inevitably, long past the point of no return. The stories are still extremely personal and low-stakes compared to most RPGs, because even if the casts are sometimes tangentially involved in trying to figure out how to save the world, it's not a matter of heroic spirit. Entropy is eternal. It's my favorite setting in the series by far, but the games themselves are somewhat weaker than the previous three.
The Mysterious trilogy (Sophie, Firis, and the upcoming Lydie & Suelle) is by far the most egregious of the games when it comes to otaku pandering, likely because the Dusk games had a marked decrease in sales that I'm sure was assumed to be from lower otaku secondary demographic interest. They take place in a much less distinct setting and appear to be an attempt to catch the lightning in a bottle (relatively speaking) that was the sales of the Arland games again by trying to make something similar.
Provided you're familiar with anime, which has its own dramatic language and a lot of very heavily codified tropes that appear almost universally, each of the games in the series is still
written primarily for its more enduring fanbase--the people who made the "This is straight up a shoujo anime in game form" game that was Atelier Marie into a success twenty years ago. Most of their themes, story arcs, and character archetypes remain in-line with that. They tend to pursue very deeply personal story arcs with low global stakes. There's a series wide focus on family drama, pursuit of dreams and careers, light romance, and friendship over saving the world. The games absolutely do things to pander to otaku, though--many of them have at least one extremely uncomfortable scene here or there that was blatantly thrown in for the secondary demographic's benefit, lots of them have somewhat skeevy DLC costumes, and some of the character designs for female characters can get iffy even without those costumes.
I think the best thing you could probably do is skim through lets plays or something to determine how the otaku pandering hits you, or whether it's innocuous to mostly avoid, if you really want to get into the series. These are unfortunate realities of niche Japanese games at this point. Atelier's still backsliding, it's just got a somewhat better foothold than Xenoblade did.
Someone really does have to make that website, though...
(animebullshit.com is available. ;) )
...and this is good to know. Hah.
EDIT: In the interest of showcasing how extreme the difference in general atmosphere is in the Dusk games since you looked at the steam trailers for the Mysterious games, this is how Atelier Ayesha first presents itself: