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4Tran

Member
Nov 4, 2017
1,531
But their approaches are very different. Skyrim is more or less set in your standard high fantasy setting. It's fantasy so you can technically do whatever the hell you want and it'd be okay, but whenever devs go for high fantasy settings they typically just want to stick as close to Tolkien as possible. XB2 on the other hand has no rules. It's a game that takes place on the backs of titans. A game where you can swim in clouds. A game where humans and creatures live inside of crystals until they're awakened. Even excluding the characters, you can just compare the environments in XB2 to Skyrim and they couldn't be more different. Monolith Soft's world designs are pretty much in a league of their own at this point. As such they really get to establish what the rules are for what looks right in that world because they really aren't trying to copy existing settings and rules.
A couple of things here. Most fantasy designs are based on Dungeons and Dragons; not Tolkien. There isn't any overriding design aesthetic for these games to begin with so it's already easy to excuse over the top designs. The other thing is that having an in-world excuse for problematic design doesn't make these designs any less problematic. In some ways, it's even worse since it means that the creator knew that they came up with something stupid, so they're bending over backwards to try to justify it instead of fixing it.

It's the whole Quiet thing again. Even if Kojima managed to come out with a good reason for why she's always in a bikini, it doesn't do a damned thing to make her design any more palatable.
 

MattWilsonCSS

Banned
Oct 25, 2017
1,349
So what do you gals think of cosplayers and attractive women in general?
I mean.. they have the choice to look however they want. They're not made to do anything by a lead designer. Is that where you were going with that? They have agency, which video game characters don't.

A better question is, how do we feel about assholes going around cons with cameras taking stealth upskirt shots of said cosplayers, because the answer is IT SUCKS
 

psychowave

Member
Oct 25, 2017
1,655
I mean, the pointless sexualization of female characters still looks and feels entirely out of place to me. I don't see how it 'being a fantasy' or it containing a lot of fantastical elements in any way makes it 'less out of place'. I don't think this is a compelling argument at all, and I think the below video from Dan Olson / Folding Ideas is in some way relevant here (specifically about how 'they get to make the rules' doesn't protect those rules / decisions from criticism). It's under five minutes long so I'd encourage you to watch it.



Great video.

And god, I hate the "historical accuracy!!!!!" argument when applied to fantasy. Ah yes, I remember studying medieval fantasy Europe in school, with its dragons and magic and anime characters...
 

SolidSnakex

Member
Oct 25, 2017
23,518
I mean, the pointless sexualization of female characters still looks and feels entirely out of place to me. I don't see how it 'being a fantasy' or it containing a lot of fantastical elements in any way makes it 'less out of place'. I don't think this is a compelling argument at all, and I think the below video from Dan Olson / Folding Ideas is in some way relevant here (specifically about how 'they get to make the rules' doesn't protect those rules / decisions from criticism). It's under five minutes long so I'd encourage you to watch it.



My reply was in response to this

Consider, if you would, that if the worst mods from Skyrim were actually the default aesthetic for that game. That's kind of the case for Xenoblade Chronicles 2. That doesn't make it a bad game (to the contrary, I really would like to play it), but that does mean that it has distasteful porn present within a place where it shouldn't be.

Because that isn't the case with XB2. Those mods go against Skyrim's aesthetics which is why they look odd, the blades don't go against XB2's. Now that doesn't mean that you have to like those designs nor that you can't criticize them simply because the world they designed attempts to justify them.
 

Deleted member 18021

User requested account closure
Banned
Oct 27, 2017
4,000
So what do you gals think of cosplayers and attractive women in general?

There are many other ways to frame this question that don't immediately make you look ridiculously disingenuous.

But yes, there is a difference between a fictional character and a real life person. If someone wants to cosplay as Quiet, then all power to them.
 

esserius

Member
Oct 26, 2017
7,314
Because that isn't the case with XB2. Those mods go against Skyrim's aesthetics which is why they look odd, the blades don't go against XB2's. Now that doesn't mean that you have to like those designs nor that you can't criticize them simply because the world they designed attempts to justify them.
I'd say it's pretty much exactly the case. The character designs, especially for the blades, are all over the place. Many of them do not fit into the world at all. Now, it may have been the creators' intent that they would stick out like a sore thumb, but that's somewhat difficult to argue when there are also blades that do seem to fit into the worldspace. Sexism and objectification almost always go against the grain of the worldspace, it's just another reason why they're typically so problematic. They actively damage the diegetic of most games because they don't fit - they're weird, or odd, or stand out in some way (typically in a manner that kills willing suspension of disbelief).

 

Xaszatm

Banned
Oct 25, 2017
10,903
I'd say it's pretty much exactly the case. The character designs, especially for the blades, are all over the place. Many of them do not fit into the world at all. Now, it may have been the creators' intent that they would stick out like a sore thumb, but that's somewhat difficult to argue when there are also blades that do seem to fit into the worldspace. Sexism and objectification almost always go against the grain of the worldspace, it's just another reason why they're typically so problematic. They actively damage the diegetic of most games because they don't fit - they're weird, or odd, or stand out in some way (typically in a manner that kills willing suspension of disbelief).



I'm going to end up watching the entirety of Folding Ideas videos again, aren't I?

But yeah, the biggest problem with XB2's designs is the sheer disconnect between the Blades and the world and message of the game. When the message is "Do not treat your partner as an object and treat them with the respect they deserve" then turn around and design all your Blades as sexual objects...you're kind of going against your own central theme.
 

SolidSnakex

Member
Oct 25, 2017
23,518
I'd say it's pretty much exactly the case. The character designs, especially for the blades, are all over the place. Many of them do not fit into the world at all. Now, it may have been the creators' intent that they would stick out like a sore thumb, but that's somewhat difficult to argue when there are also blades that do seem to fit into the worldspace. Sexism and objectification almost always go against the grain of the worldspace, it's just another reason why they're typically so problematic. They actively damage the diegetic of most games because they don't fit - they're weird, or odd, or stand out in some way (typically in a manner that kills willing suspension of disbelief).



I've got over 120hours into the game right now and they really seem fine to me. I mean, my main blade is a girl in a floating bathtub. But the entire world is so strange that it just...works. I'd actually say that if any characters stuck out it would be
Patroka and Mikhail
as their faces seem to be significantly more detailed than any other characters in the game.
 

esserius

Member
Oct 26, 2017
7,314
I've got over 120hours into the game right now and they really seem fine to me. I mean, my main blade is a girl in a floating bathtub. But the entire world is so strange that it just...works. I'd actually say that if any characters stuck out it would be
Patroka and Mikhail
as their faces seem to be significantly more detailed than any other characters in the game.
I mean, I guess it's great that you're that disconnected, but many other people, like, most people in this thread, do not see it that way. Your own argument is stating that the game's internal logic isn't consistent but in the opposite direction, which still means the game's own internal logic is fundamentally flawed as a result of so many extremely different design philosophies all smashed into the "blade" system in the first place (and, as has been mentioned, it doesn't matter whether or not the internal logic is flawed to begin with because the entire world is based on what the creator's vision is, which can be anything - what matters is the message being received).
 

Garf02

Banned
Oct 31, 2017
1,420
it doesn't matter whether or not the internal logic is flawed to begin with because the entire world is based on what the creator's vision is, which can be anything - what matters is the message being received)
wut.. how come individual perception weights in more than the intended objective of the creator??
 

weemadarthur

Community Resettler
Member
Oct 25, 2017
10,622
wut.. how come individual perception weights in more than the intended objective of the creator??
Because that is how art works, and how it has always worked.

One of the terms for it is "death of the author", which basically means, what people take from a work might not be what the author intended, but too bad.
 

Garf02

Banned
Oct 31, 2017
1,420
It's not even about that. It's the fact that a real life person has the ability to choose, and a fictional character is not sentient.
the fictional Character is an extension of the creator. isnt it? so whatever freedom the creator has translate to the character


Because that is how art works, and how it has always worked.

One of the terms for it is "death of the author", which basically means, what people take from a work might not be what the author intended, but too bad.
I understand that about personal views, but if the author is alive and express his intention of the work, it can not be just brushed off aside cause each individual saw something different
 

esserius

Member
Oct 26, 2017
7,314
wut.. how come individual perception weights in more than the intended objective of the creator??
CnuljGl.jpg
 
Oct 25, 2017
9,009
Canada
the fictional Character is an extension of the creator. isnt it? so whatever freedom the creator has translate to the character



I understand that about personal views, but if the author is alive and express his intention of the work, it can not be just brushed off aside cause each individual saw something different

Yea, it can be.

Say you make a game that's filled with racist content, but it's intended as a criticism or statement on this behaviour.
The product comes out, but the critique and statement behind the work were poorly illustrated, and everyone misses it and just sees it as racism.
That's not the audiences fault. The creator has to take their audience into account when they are encoding their message.

The Dove commercial that came out recently is a decent example of this I guess. It was intended to be an inclusive ad that featured multiple ethnicities. But they used imagery that many saw as incredibly similar to vintage racist soap ads.
It didn't matter that the creator was trying to be inclusive, they screwed up and didn't take into account how their message would be perceived.
 
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SieteBlanco

Banned
Oct 27, 2017
4,878
The thing is that they clearly approached the Blade designs like they would a gacha smartphone game; I actually don't think that they gave the illustrators any specific instructions, they clearly were allowed to do whatever they wanted. I doubt that there was much supervision from the staff. This sort of kinda dumb sex appeal is what Japanese illustrators are currently into. It's been a thing for a while, really; just look a Black Rock Shooter.
 

Garf02

Banned
Oct 31, 2017
1,420
Yea, it can be.

Say you make a game that's filled with racist content, but it's intended as a criticism or statement on this behaviour.
The product comes out, but the critique and statement behind the work were poorly illustrated, and everyone misses it and just sees it as racism.
That's not the audiences fault. The creator has to take their audience into account when they are encoding their message.

The Dove commercial that came out recently is a decent example of this I guess. It was intended to be an inclusive ad that featured multiple ethnicities. But they used imagery that many saw as incredibly similar to vintage racist soap ads.
It didn't matter that the creator was trying to be inclusive, they screwed up and didn't take into account how their message would be perceived.
thats ok when there are clear screw up and the majority opinion shift one side, that becomes the weight of public opinion, but when it comes on a divisive opinion then individual opinion becomes thinner than that of the author. IMO.
 

esserius

Member
Oct 26, 2017
7,314
Art is not an extension of our world, but merely representation. Thus, how people interpret that representation is what's important. As CannonFodder demonstrates, what people take away, regardless of intent, is actually the subject at hand. As an additional example, regardless of Nier Automata's intent behind an achievement for looking up 2B's skirt, people collectively decided that even if the intent was to show how blatantly sexist the behavior is, it still reinforces sexism by asking players to perform sexist behavior with little or no context.
 

Twig

Member
Oct 25, 2017
7,486
No. I'm saying that those that follow a more Tolkien-inspired high fantasy don't tend to go in that direction. They can but obviously Skyrim isn't one of them.



Nowhere did I say you have to applaud or like them. I'm say that what may look strange in Skyrim doesn't look strange in XB2. Whether you like those designs or not is a completely different issue.
But they do look strange in Xenoblade.
 

esserius

Member
Oct 26, 2017
7,314
thats ok when there are clear screw up and the majority opinion shift one side, that becomes the weight of public opinion, but when it comes on a divisive opinion then individual opinion becomes thinner than that of the author. IMO.
What we're saying is that the author does not get to choose how their message is interpreted. Other people, who partake in the message, do. If you want to side with the author, that's fine, but it doesn't discount or invalidate any criticism laid by those who do not.

The author does not get to tell people how the work should be interpreted.
 

Twig

Member
Oct 25, 2017
7,486
I mean, the pointless sexualization of female characters still looks and feels entirely out of place to me. I don't see how it 'being a fantasy' or it containing a lot of fantastical elements in any way makes it 'less out of place'. I don't think this is a compelling argument at all, and I think the below video from Dan Olson / Folding Ideas is in some way relevant here (specifically about how 'they get to make the rules' doesn't protect those rules / decisions from criticism). It's under five minutes long so I'd encourage you to watch it.


Another community I'm in snidely refers to in-world explanation/justification for sexy girls as "baby got backstory".

This video's probably better, though!
 

4Tran

Member
Nov 4, 2017
1,531
I understand that about personal views, but if the author is alive and express his intention of the work, it can not be just brushed off aside cause each individual saw something different
What "death of the author" means is that as soon as a creator releases their work, they no longer have sole ownership over how that work is interpreted. So an author can have had one meaning in mind, but the message that someone else receives can be just as legitimate.

One of the things about sexist messages is that they weren't meant as sexist messages. However, they can still end up being such because of the visual design language used. It's also why the most common examples nowadays come from Japan: there is little understanding there of how their design language is being interpreted, and so Japanese artists aren't doing much to do much to make less problematic works.
 

psychowave

Member
Oct 25, 2017
1,655
I wish I never had to see that fucking "LOL KIMISHIMA IS AN ASS MAN" picture ever again in my whole fucking life. Goddamn why is video game fandom so embarrassing.
 

Xaszatm

Banned
Oct 25, 2017
10,903
I wish I never had to see that fucking "LOL KIMISHIMA IS AN ASS MAN" picture ever again in my whole fucking life. Goddamn why is video game fandom so embarrassing.

It also annoys me because it signifies that for all the people saying they want deep stories and characters, they constantly resuce characters to T&A immediately. Like, it's so stupid.
 

Ferrs

Avenger
Oct 26, 2017
18,829
Yoko Taro is a weird dude, he's being upfront on defending Emil homosexuality in older interviews of Nier 1, even when the interviewer tried to spin shit to get an excuse of him being atracted by Nier other than him being gay (with a straight "he's gay" answer). Also he has talked positively about LGTBI rights an gay marriage in Japanese ask.fm (especially considering we are talking about Japan, where IIRC it's not legal).

And then there's all the shit about Nier Automata with the zip and such and "I just like hot girls" that seems to come from a different guy.

As much as I laugh at the crazy persona Taro is using nowadays, I wish we could get a full 100% serious interview with him that tackles all of this stuff he has been pulling during Automata promotion.
 

StonedCrows

Member
Nov 30, 2017
43
I actually have a thing to say about discordant aspects and so on! I'm excited! I'm sorry if I ramble and it's difficult to follow. It's just that a few things fell into place for me. Things clicked.

Okay, no one ever notices.

It's like the Dreamfall Chapters thing, yeah? I don't know how many of you have read the diversity thread, so I'll just cover it again quickly here. In Dreamfall Chapters, one character decided it'd be a lark to fling a bundle of hate-loaded slurs at a character who, in Universe, is acknowledged to be autistic. Lovely.

There was an uproar about this, but the uproar wasn't about what you might think! The attitudes of autistic people can be a little odd, and it's why the strawman lead writer bloke Ragnar lavished the mainstream press with was all the more galling for all of us.

Ragnar's argument: People are horrible in the real world, so for a work of fiction to be authentic to that and mature, people must therefore be horrible in the work of fiction.

The argument we made before he said that: We understand that people are horrible in the real world and he's trying to capture the essence of that for his game. However, our world isn't staffed entirely by terrible people, it'd be quite a dreary, depressing place if it were. No, there are good people who would react to that and have something to say about it in defence of the autistic person. That that didn't happen (at all) in Dreamfall Chapters is the problem. No one busted the bigot's chops for being hateful. It was just water under the bridge and not a soul cared. What this kind of disconnect with reality does is normalise toxic behaviours, encouraging further prejudice. That's the problem we have with it.

Of course, the mainstream news outlets ran with Ragnar's version and ignored our own because autistic people are best not seen and not heard. Frankly, hate crimes against autistic people in my home country are at a point where they're outnumbering those against gay people and persons of colour. It's getting that bad.

We're just sort of used to it, now. We're kind of humanity's punching bag.

Not the point, though!

Here's the point: This is what the problem is with Xenoblade Chronicles 2 that leads to this notable disconnect.

You see, you have these sexualised characters that stand out like a sore thumb. Okay. How do people react to this? Nobody notices. And that, right there, is the problem! That's the disconnect. No one notices.

If someone dressed like Pyra were to walk through a town you'd have no end of awfully lewd comments, wolf whistles, people making passes, and so on. You'd even have some people try to hit on her, and be very pushy about it.

Pyra and Rex would then have to deal with that. As would Dahlia. I think the realisation came to me reading what people have recently said, plus a recollection of another disappointing little snippet of XBC2 revolving around Pyra's time as a maid. When Pyra is a maid, you are given reactions to use.

Not one of them is: "Oh, shove off! You despicably pervy little rodent! I mean, really, what the hell even is all this? How about you take this tea and stick it where the sun doesn't shine?"

Ahem.

No, you can only be affirmative or confused, as I recall. That's the thing. No one realises that there might be any problem with this in Universe, and that compounds the actual issue at hand. Pyra has no agency, Pyra is never exposed to how people really are. Nor is Rex. Nor is anyone. Nor can Pyra really react to the few, few moments of mild perversion offered by Tora.

So they stand out like a sore thumb compared to the normal NPCs but no one really notices. It's like everyone has blinkers on. It's the strangest thing and it causes such a bizarre disconnect in the viewer.

Except in some individuals, obviously. But why not? I guess it's because of an innate expectation to see women in sexy outfits that it's been normalised for them and it's actually less normal for them if a woman isn't in a horribly objectifying outfit. And there we have the normalisation of problematic thinking which is hurtful to actual people.

I don't know what else to add really to wrap this up. But how uncomfortable would Xenoblade Chronicles 2 had felt if people actually behaved like people? What if Pyra was being leered at, drooled over, wolf whistled at, and what if she had to deal with very forceful passes at her by drunken men?

How would that feel?

And more importantly why doesn't this happen? If you're just going to objectify women but never show the end result of obectifying women, then how can we teach empathy to those who only have cognitive empathy? They don't learn empathy for this because nothing is teaching it to them.

Which is, really, why my favourite empathy is effective. It's intuitive. It's not hard to figure out how anyone is feeling with it. That's why empaths exist. But not everyone has effective empathy, not everyone is an empath. For some people, all empathy is learned empathy.

So if you have this kind of situation, you're teaching them specifically to be unempathetic as you're saying that this is how the world behaves with objectified women, and this is how women behave in this world.

Does that make any sense?

Edit: You're not showing why women want to be fully armoured, because you're not showing what happens if they're not. With someone who looks like Pyra, you're not showing what happens with an incredibly young-looking, scantily clad girl. What would happen with someone like that in reality?

That's the disconnect, and there's the problem with it! I feel like I've been on the tip of figuring this out for ages and all the pieces finally fell into place.

Edit 2: And that's why I parse it as porn! You have incredibly sexualised and objectified people in situations where you might not, where no one is reacting at all to that. That's a very porn thing to happen.

Oh, this is such a relief. It feels good to finally have all this make sense. I feel like all the different thought agents of my brain (which is a thing, science says so, look it up) have been working unconsciously to try and piece this together. And then... a realisation.

I get it, now. Maybe you do, too.

Edit 3: Sorry! Sorry!

There's even a fetish for this, you know? It's 'sexually-charged world' or something to that effect. I'm rusty in regards to the exact terminologies of fetishes, but that's a thing. And it's a sexual fetish because... that's what it is. Most worlds aren't so sexually charged.

And that's what we're seeing in media. XBC2 is a mainstream media representation of the sexually-charged world! Why is there a sexual fetish so proudly put front and centre in an RPG?

Because, like I said, without the reactions to what's going on? You basically have a sexual fetish world.

Edit 4: Last one, honest!

Okay, so about the toxic behaviours and normalisation thing, yeah? If someone is only capable of learned empathy and they're being exposed to these sexy designs for women that they like (which are hurtful for women who have to live in the real world)?

And if they're never being shown how this actually hurts women? If the reactions are never present? What happens then when you want to take those sexy designs away because it hurts women?

With only learned empathy... You have a situation where they feel something is being taken from them for what they feel is a spiteful reason they don't understand. So they lash out, they get demanding of things being more sexualised. That's how you have instances of groups like the Alt-Right forming, a lack of effective empathy and no avenues to learn empathy being presented to those who operate on cognitive empathy.

So they demand more sexualised designs and they act like women/feminists are out to get them, there's all this stuff thrown around about 'cucked men' because they haven't learned empathy and suddenly so many things make so much more sense.

That's why I think it's the responsibility of game designers to either not have sexualised women or to show the full impact whenever they do. You want your lady character to be sexy? Okay, fine. Now experience all of the horrible things real world women do.

I hope you enjoy people randomly groping your butt.
 
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weemadarthur

Community Resettler
Member
Oct 25, 2017
10,622
thats ok when there are clear screw up and the majority opinion shift one side, that becomes the weight of public opinion, but when it comes on a divisive opinion then individual opinion becomes thinner than that of the author. IMO.
Tell me more about divisive opinions.

How are they distinguishable? Where does the opinion of the viewer cross the line into weight of public opinion? Why does your attitude lead to accepting authors sucking at what they are trying to communicate? How on earth would bad work benefit the field? Criticism improves art.
 

Deleted member 11413

User requested account closure
Banned
Oct 27, 2017
22,961
Yoko Taro is a weird dude, he's being upfront on defending Emil homosexuality in older interviews of Nier 1, even when the interviewer tried to spin shit to get an excuse of him being atracted by Nier other than him being gay (with a straight "he's gay" answer). Also he has talked positively about LGTBI rights an gay marriage in Japanese ask.fm (especially considering we are talking about Japan, where IIRC it's not legal).

And then there's all the shit about Nier Automata with the zip and such and "I just like hot girls" that seems to come from a different guy.

As much as I laugh at the crazy persona Taro is using nowadays, I wish we could get a full 100% serious interview with him that tackles all of this stuff he has been pulling during Automata promotion.
Being accepting of gay rights does not preclude you from having harmful views or enjoying the sexual objectification of female characters. Looking at Taro's work, he clearly has no problem sexually objectifying characters of either gender or characters of any sexuality. Just because he's equal opportunity with it doesn't make it any less harmful.
 

Ferrs

Avenger
Oct 26, 2017
18,829
Being accepting of gay rights does not preclude you from having harmful views or enjoying the sexual objectification of female characters. Looking at Taro's work, he clearly has no problem sexually objectifying characters of either gender or characters of any sexuality. Just because he's equal opportunity with it doesn't make it any less harmful.

Yeah you're right, I guess I just want/lie myself to think differently because I love Nier 1 and had some faith to have any other explanation about the zip stuff other than "I wanted to troll", but even still... using that as a promotion... yeah I dunno.
 

Deleted member 11413

User requested account closure
Banned
Oct 27, 2017
22,961
Yeah you're right, I guess I just want/lie myself to think differently because I love Nier 1 and had some faith to have any other explanation about the zip stuff other than "I wanted to troll", but even still... using that as a promotion... yeah I dunno.
You can like Nier and Yoko Taro's work and still be critical of it, or of his behavior as a person.
 

Ferrs

Avenger
Oct 26, 2017
18,829
I just had this conversation with a friend who played and loved MGSV, and although he would almost rank it as his current favorite game of the generation he is still critical of Quiet and Kojima's statements surrounding her.

Yeah I understand, I myself criticized 2B and Kaine designs a lot here. I was kinda bummed with the sequel character designs (even if I ended enjoying the game a lot too).
 

esserius

Member
Oct 26, 2017
7,314
Yeah I understand, I myself criticized 2B and Kaine designs a lot here. I was kinda bummed with the sequel character designs (even if I ended enjoying the game a lot too).
I think that just recognizing and owning those contradictions, good and bad, is extremely important in order to really have a conversation about the problem.

It's really the most difficult part. Separating that just because you like something or someone, doesn't make you a bad person if there are problems with the work or the individual.

I think games are idols for many of the posters here, and it's difficult for everyone to see those idols as having flaws, and dealing with them as being less than... well, idyllic.

Episode 46 (Open Book) of Steven Universe talks a lot about this.
 
Dec 18, 2017
1,374
I too am annoyed by all of the gender double standards in video games an other entertainment, not just sexualization.

I especially sympathize with the parts about practicality. Video games don't always have to be practical, I think it is often okay to be a bit silly like Bayonetta is. Games don't have to be realistic. But I think it is, for instance, much more enjoyable in terms of immersion for most games to be wearing what seems like to be is appropriate attire for the situation or occupation.

The stuff in things like Dead or Alive Xtreme Beach Volleyball doesn't really bother me since it is a fitting setting and they're not wearing bikinis when doing construction work or something. I've never played it, so there might be things I am missing about the game series. But the biggest problem of it for me is the fact that such games about men or male characters tend not to exist. I don't know of a male equivalent of that game. Also the very limited number of body types represented in these games that do sexualize female characters, Xtreme Beach Volleyball included(almost everyone has a tiny waist and huge breasts).

Even with the excuse of "this is what men want to see and this is a game designed to appeal to the sexual tastes of men" that isn't so true. Gerontophilia is a thing, just because a character is designed to look older doesn't mean they're not sexy. Plenty of people find plus size women and even obese women extremely attractive. Even if you are placing importance on "what men find attractive" in game development, which in many cases I do not think should be the focus and men's or anyone's sexual tastes should be the priority. It's far from true that all men like the same things and body diversity is good whether or not it appeals to men. The character designs of women don't need to appeal to men, and even if game developers do, men like a variety of different things.

Not that game designs need to cater to me. But I like a bit of androgyny. Female body builders with huge muscles. Women with body hair. Women with a flat, masculine chest size. And a masculine waist to hip ratio. I can't say that I've ever seen a female character with huge pecs, biceps, and leg hair.

I feel like this is a complicated subject. This isn't an either or thing. I think that there is plenty of time and place for games and any media to get a bit "sexy". But games, and media and entertainment in general, are pretty limited in terms of what considered and portrayed as "sexy". I certainly don't want sexualized female characters to go away, and I enjoy quite a few of them. I think for me it is rather situational. And I don't think that this should be treated as a black and white matter.

I also think that people shouldn't be judged for liking sex appeal in games or that sex appeal or the ability to oogle the human body is a bad thing. Or an unhealthy thing.
 
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StonedCrows

Member
Nov 30, 2017
43
I also think that people shouldn't be judged for liking sex appeal in games or that sex appeal or the ability to oogle the human body is a bad thing. Or an unhealthy thing.
Heh, thanks for providing me with a case.

See, this is the thing with learned empathy. If you haven't learned how women feel to be in that situation, you think this is "healthy." Then the question must be asked: What else is "healthy?"

Is slavering over women healthy? Is giving them lustful looks healthy? Is making really sexist remarks at them healthy? Are wolf whistles healthy? Are drunken, forceful passes at women healthy? Is it healthy when a guy gropes or slaps a woman's butt and thinks that that's okay?

This is the point I'm making. I think video games developers have a responsibility to actually teach some empathy, here. If you haven't had a chance to learn what it's like to be on the other side of that ogling, you don't realise how unhealthy it can be.

Edit; And it would be nice to see developers take responsibility instead of just taking advantage of a lack of empathy for profit.
 
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