Just a word of warning: On the mobile version of the game, all of the outfits are paid DLC. In the 3DS version, only the cameo outfits are paid DLC
One reason mobile version is cheaper too, even with all the costumes
Just a word of warning: On the mobile version of the game, all of the outfits are paid DLC. In the 3DS version, only the cameo outfits are paid DLC
Good morning/afternoon/evening to everyone here. Y'all don't know me but I've been following this thread as a lurker since not too long after it was made.
I want to thank all of you for the frank and honest discussions you've been having here. I'm a woman who's played and adored video games my entire life, and like many of you I've been starved for positive representations of my gender- and what little existed became so very precious to me.
For many years now I've been a conscious feminist consumer of video games. I don't buy a lot of games I otherwise would because of this. I'm offput by games that have gratuitous objectification of women's bodies, because it makes me feel creeped out. I feel like I'm the presence of skeevy old men or teenage boys saying horrid things about my gender. I feel like I'm in a place that explicitly isn't for me. A place I don't feel comfortable.
When games don't feature playable female heroines and when women and girls are relegated to the sidelines, I feel left out. I feel that I'm being told that a particular thing I like isn't for me. This way of telling a story isn't for me, or that aesthetic isn't for me, or this gameplay mechanic isn't for me. It may sound silly but it honestly, deep down, hurts my feelings a bit. Sexism hurts.
And as that feminist consumer of video games I've felt very alone, but more importantly I've felt self-doubtful. "Am I overreacting? Am I just being too ideological or emotional? Why is it that I just can't play a game that everybody else does and have fun? Am I the one with something wrong with me?"
As an example, I like playing Street Fighter. I've liked it since I was a girl. And I know the series has always had some fanservice. But the objectification in Street Fighter V is so over the top, so impossible to just brush aside, that I can't bring myself to play it. A man can just enjoy the titties and enjoy an excellent game, but not me, because I'm a woman who's too sensitive. So I don't get to play Street Fighter. That hurts.
And it hurts even more to wonder if I'm just an over-emotional b**** inflicting this on myself.
But reading the discussions y'all women and men and neither alike have been having in this thread has lifted that weight from my heart. Especially the discussions between y'all about Xenoblade Chronicles 2. Like many of you, I wanted to enjoy that game. It looks like exactly the kind of game that would bring me great joy. But the "fanservice" in that game, which I'm sure I don't need to elaborate on for any of you, is too much for me. I want to play Xenoblade Chronicles 2, but I can't. That hurts too.
But seeing that other women will refuse to play certain games that cross a line, that I'm not alone in being bothered by these things, that I'm not alone in feeling creeped out or insulted to the point of having my feelings hurt and my heart enraged enough to outright reject a game- even an amazing game- seeing that discussion has healed me.
I no longer feel alone. So to all of you, thank you. I may not contribute to this thread very much but I'll certainly keep reading it as I have been. It's truly therapeutic to see my own feelings reflected by the women in this thread, and reading it makes me feel more at home- like I belong- on ResetERA. Not just ERA either; but in the gaming community as a whole. Thank you so much for that.
Have a nice day to all of you. :)
Only thing really hinted is that Nia is fonder of Rex than what she shows, that's about it
Like I've seen others use that argument and nah, I don't buy it unless you believe being fond of someone and them "listening" to you (that's being generous because the way those scenes work make it look like Rex is barely moved by her story and Nia is just super excited over the fact that she let it out more than anything else) is enough to fall for someone and that's a natural progression for a romance. It's extremely simplistic and feels like they cramped an entire arc that should have developed through the span of the whole game, into a single chapter, it doesn't come off as natural at all but instead shoehorned just so the guy can have his harem of voluptuous women. So so bad.
And this isn't even touching on how the chose the least believable candidate in the game to be the guy stealing everyone's hearts, which is another problem to me. I can't buy anybody in that game falling head over heels for Rex of all people, especially Pyra and Mythra. I don't even hate the guy, but he's a child.
I find it interesting that some recent responses to the thread that object to its concept, are, instead of the initial arguments now largely listed in the OP, are 'the thread is too long and I can't be expected to read it'. Which is a really convenient way of dismissing the sheer weight of critique of what must be a couple of hundred examples of shitty sexualised/objectified design by now that backs up the OP (and, to be fair, several dozen examples of designs that people like too). Probably my favourite thread on Era.I missed this since I don't frequent the thread so much lately, but this is so sweet and awesome to read. You feel validated because of the people posting here, but in turn it's posts like yours that validates the entire thread itself, and makes soldiering on though the shitty arguments and drive-bys feel truly worthwhile.
We should bookmark your post for the inevitable next time someone concern-trolls with "but what is talking about it going to accomplish?". Thanks for posting, and welcome!
And for the record, I'm an hetero cis guy but I'm also put off and skip games when I feel insulted by the fanservice. Recently that means SFV, modern Fire Emblem, and especially Xenoblade Chronicles 2. It's really depressing to see Nintendo jumping on the titty bandwagon. :/
I missed this since I don't frequent the thread so much lately, but this is so sweet and awesome to read. You feel validated because of the people posting here, but in turn it's posts like yours that validates the entire thread itself, and makes soldiering on though the shitty arguments and drive-bys feel truly worthwhile.
We should bookmark your post for the inevitable next time someone concern-trolls with "but what is talking about it going to accomplish?". Thanks for posting, and welcome!
And for the record, I'm an hetero cis guy but I'm also put off and skip games when I feel insulted by the fanservice. Recently that means SFV, modern Fire Emblem, and especially Xenoblade Chronicles 2. It's really depressing to see Nintendo jumping on the titty bandwagon. :/
This is why I'm crossing my fingers for Fire Emblem on Switch. Whenever people say 'don't play those games' it's not like there's a huge amount of choice for that style of SRPG, the only other one being Shining Force that has now become the horror show that is Refrain. My background in strategy games, and why I like FE, is that I started out playing tabletop wargames and RPGs, and so the turn-based nature attracted me. It also means that I, at least initially, saw character designs a bit like the miniatures I painted and used, in that I wouldn't use the designs I disliked any more than I'd field miniatures I didn't like either. Over time my general dislike of overly sexualised design gelled with understanding why other people don't like it for far more important and wider-reaching reasons (and having a young family myself), and so it's been strange seeing some of Nintendo's studios flirt with doubling down on sexualised design for otaku on one hand while others seemingly try to be more inclusive.Wow, thank you. That's so flattering. I don't know what to say!
And count me as also disappointed to see Nintendo go in the direction of pandering to horny otaku. Nintendo has always had it's sexist tropes- but I believe that their games have also always had a special appeal to girls by virtue of *not* being smothered in the toxic masculinity that so much of the industry revels in. Nintendo games appeal to "feminine" sensibilities in a way most developers don't. I believe these qualities resonate with those socialized as girls, cis and trans girls alike. It's why the The Legend of Zelda and Pokemon and Kirby and Animal Crossing have such notably big female fanbases. We're not the ones being trained from youth to deal with all our emotions by brutally killing everything.* I think Square-Enix is similarly appealing like Nintendo in this sense as well (which makes Final Fantasy XV all the more disappointing, ugh, there's a whole other can of worms.)
But aside from Intelligent Systems and Bayonetta, I have hope that Nintendo is improving on these issues. It was so heartwarming to me knowing that Animal Crossing: New Leaf had a predominantly female development team and director, and looking at that series plus Splatoon and Super Smash Bros. I think they really are trying. Bit by bit I think things are really getting better. We're getting louder and more and more people are listening. :) Maybe even Princess Peach can be playable in the next Mario platformer again! (Please.)
*Not that I'm passing any judgement if you do like games about brutally killing everything.
This is why I'm crossing my fingers for Fire Emblem on Switch. Whenever people say 'don't play those games' it's not like there's a huge amount of choice for that style of SRPG, the only other one being Shining Force that has now become the horror show that is Refrain.
You're far more on-point in this thread than I am, I was going 'Squee, look at those army formations!' :DLiterally my main focus watching that trailer was just checking the female character designs, and then getting excited when I realized none of them were objectifying.
Here's to hoping it's a sign of things to come!
You're far more on-point in this thread than I am, I was going 'Squee, look at those army formations!' :D
Yeah, definitely a step in the right direction. Titania is still my favourite female 'knight' design (although there's a few other good ones buried in this thread too).To be fair those were some pretty cool looking army formations. I'm also liking the new art style, it reminds me of the Radiant games.
I agree. I hope heroes becomes a dumping ground of fanservice if it would mean that the upcoming games in the series are free of it.When it comes to FE characters, I've always been a fan of Echidna, she's in the hero class and looks the part. Too bad FE6 was never localized so many don't know her.
https://serenesforest.net/wp-content/gallery/binding-blade/art-book/Ekhidna.jpg
I remember hearing that during Fates' development, there was a divide with where people wanted to take it, those that wanted it to be a solid strategy game and those that wanted it to be trashy...
I don't know for sure if it's true, but it certainly shows in the final result.
I'm hoping with FE Switch, the existence of Heroes has absorbed those that want to indulge in the trashy stuff, but only time will tell.
In addition to everything you listed, I was surprised that, by the end of it, another thing I really disliked was the 'my castle' stuff. Just endless filler content required to level up shops and get better equipment. Completely unnecessary in an already lengthy game with three campaigns, as by the second one I was bored of it and by the third it was irritating busy work. I like strategy games with alternate campaigns as it makes a second run feel new again, Sacred Stones did it well, as did Front Mission 3.I agree. I hope heroes becomes a dumping ground of fanservice if it would mean that the upcoming games in the series are free of it.
I'm not surprised with hearing about the divide with Fates. The story across the three games are terrible, the female character designs are trash and its just a mess. The design of the generic enemy units and the map design in conquest are pretty good though.
Wow, thank you. That's so flattering. I don't know what to say!
And count me as also disappointed to see Nintendo go in the direction of pandering to horny otaku. Nintendo has always had it's sexist tropes- but I believe that their games have also always had a special appeal to girls by virtue of *not* being smothered in the toxic masculinity that so much of the industry revels in. Nintendo games appeal to "feminine" sensibilities in a way most developers don't. I believe these qualities resonate with those socialized as girls, cis and trans girls alike. It's why the The Legend of Zelda and Pokemon and Kirby and Animal Crossing have such notably big female fanbases. We're not the ones being trained from youth to deal with all our emotions by brutally killing everything.*
I think Square-Enix is similarly appealing like Nintendo in this sense too (which makes Final Fantasy XV all the more disappointing, ugh, there's a whole other can of worms.)
But aside from Intelligent Systems and Bayonetta, I have hope that Nintendo is improving on these issues. It was so heartwarming to me knowing that Animal Crossing: New Leaf had a predominantly female development team and director, and looking at that series plus Splatoon and Super Smash Bros. I think they really are trying.
Bit by bit I think things are really getting better. We're getting louder and more and more people are listening. :) Maybe even Princess Peach can be playable in the next Mario platformer again! (Please.)
I find it interesting that some recent responses to the thread that object to its concept, are, instead of the initial arguments now largely listed in the OP, are 'the thread is too long and I can't be expected to read it'. Which is a really convenient way of dismissing the sheer weight of critique of what must be a couple of hundred examples of shitty sexualised/objectified design by now that backs up the OP (and, to be fair, several dozen examples of designs that people like too). Probably my favourite thread on Era.
Why are the uniforms in fantasy high schools so damn complicated!? And why would the girls wear stuff like this?
Until they announce the swimsuit DLC.Literally my main focus watching that trailer was just checking the female character designs, and then getting excited when I realized none of them were objectifying.
Here's to hoping it's a sign of things to come!
TBF it was like that during the S/NES era, too, it just wasn't as obvious as they were targeting preteen boys, rather than adolescent ones. It started to veer upwards around the time of Mortal Kombat and Doom, when video games started getting a bad rep for violence.It's so sad to think that things used to be much more gender-neutral during the NES - SNES era and earlier; probably not coincidentally, that's the last time she played regularly, up until we met and started dating, and I introduced her back to games. Dudebro games have completely eclipsed less edgymacho alternatives in the public eye almost entirely (the only exception being, again, Nintendo). You don't see ads for games that don't targed the teen-young adult male demographic anymore, unless it's a Nintendo game.
TBF it was like that during the S/NES era, too, it just wasn't as obvious as they were targeting preteen boys, rather than adolescent ones.
It started to veer upwards around the time of Mortal Kombat and Doom, when video games started getting a bad rep for violence.
Some of the ads from the 90s are sexist as hell - far worse than what we have now, for sure.
Yeah wow, can't they stop this shit soon?Yeah, agreed. And of course there was this default of having a male character trying to recue a female one (which, for all I love Miyamoto, he contributed a lot to).
I understand exactly what you mean. The missus is far more interested in Nintendo games than Sony or anything else, for example, and I can't blame her (incidentally, this translates into my collection of Wii U games being bigger than my PS3 and PS4 ones combined).
It's so sad to think that things used to be much more gender-neutral during the NES - SNES era and earlier; probably not coincidentally, that's the last time she played regularly, up until we met and started dating, and I introduced her back to games. Dudebro games have completely eclipsed less edgymacho alternatives in the public eye almost entirely (the only exception being, again, Nintendo). You don't see ads for games that don't targed the teen-young adult male demographic anymore, unless it's a Nintendo game.
Which is why seeing Nintendo now appeal to the horny teen too is so depressing. It's as if one of the last safe spaces were obliterated. And not only a safe space for women, but for people of all ages that don't see the appeal in realistic military shooty games. I'm 41, I'm not a hormone-addled teenager anymore. I'd rather play Smash or Zelda than Mortal Kombat or Call of Duty.
Agreed. It feels like at least some Japanese devs are finally starting to get it. Sakurai seems to be one, considering the changes to Zero Suit Samus in Ultimate.
Bayonetta is such an interesting case, though. Half of women will swear she's a feminist icon, the other half will swear she's pretty much a male fantasy doll pin-up. I can definitely see the arguments for both.
It was absolultely ridiculous that she wasn't playable in New Mario Wii U. I was so mad at that, especially considering well ove 80% of my dozens of hours playing Mario 2 as a kid were as her (her glide is soooo goood). I mean, "Hey, let's bring the cast from Mario 2 back! Mario! Luigi! Toad! Another Toad!" Are you fucking kidding me? >_> Good thing Mario 3D World fixed it and added Rosalina on top.
Yeah. It's like "I hoped this thread would die in a few weeks and instead you're permanently in the front page corrupting muh vidyagaims with POLITIKS!". But I'm glad they expose themselves like that so I can put them on ignore. :)
Thus fuelling the entitled "nice guy" narrative that's so prevalent in geek circles.Completely separated from the last paragraph, due to some earlier discussions I started to think about the whole girl/woman/anyone falls in love with the male protag thing because of some action or another. It's as if you can't ever just be friends with someone of the gender you fancy. Like, "he stood up for her in a time of need, so now she loves him and wants to marry him and make lots of babies." I hate it. Sure, develop a strong relationship due to the man being heroic or whatever, but seriously just make it platonic or a friendship at least once in a while!
Oh woah this is almost the same thing that I feel! I have not really thought much about it, not enough to really bother to express it. But it is definitely this thing about how she is a powerful woman that is still treated very bad by the camera.Bayonetta is definitely a complicated case, and my own feelings about her are complex. I think Bayonetta is genuinely cool. She's the kind of sexualized character who is so over the top and self-aware, so confident and playful and powerful and *cool*, I think she sells it. She makes it work. I'm not just attracted to Bayonetta; I admire her for her personality and her style. She resonates with me and inspires me.
Yet despite this, I don't like the way Bayonetta's games treat her. I don't like the voyeurism. The creepy ass and crotch shots, the nakedness, the leering camera. What makes Bayonetta cool to me is that she wields her sexuality as an expression of herself, autonomously, and it fits her personality perfectly. But there is no autonomy in voyeurism. It feels entirely disrespectful and gross for her games (the camera in the games themselves, a few screenshots in Smash) to treat her body like an object of desire for the audience regardless of her wishes; of how she feels about it.
And I get that sex appeal is a core part of her character, so from certain angles a bit of visual titillation is inevitable. I'm perfectly okay with that, if it's just a bit, just done briefly tastefully and with the intent of expressing her character rather than titillation for titillation's sake.* And that's basically her portrayal in Super Smash Bros. bar a few exceptions. But the outright trophycation of her body- it feels wrong. It feels counter to who she is. It puts the player in control of what is seen, but what makes Bayonetta Bayonetta is that she's the one in control.
I love Bayonetta. I just want her games to treat her with the same admiration and respect that I do. And I do believe that, given her female character designer, she is a real representation of what some women can find cool *and* sexy. That's why these conversations around her are always so complicated, I think. I don't know how to describe it. Bayonetta just *feels* like a character by women, for women- and then put to work for men.
Oh yes. :(Thus fuelling the entitled "nice guy" narrative that's so prevalent in geek circles.
Games in general suck at human relationships. Especially games built on them. "Be nice to the ladies and they'll return the favour *nudge*nudge*wink*wink*."
Oh woah this is almost the same thing that I feel! I have not really thought much about it, not enough to really bother to express it. But it is definitely this thing about how she is a powerful woman that is still treated very bad by the camera.
I stumbled upon this trailer a week or so ago, and it made me think of Bayonetta and how it could have been with her. It's for the Heavenly Sword movie that apparently happened? I had no idea. Anyway, it features Nariko doing acrobatic fighting/kills and since she has a very silly "sexy" outfit and they focus a lot on her body it can look pretty bad at times, but they really just show glimpses, not any "fully spread legs fucking the camera in slow motion" shots. This is something that maybe could have looked really cool with Bayonetta?
Edit: That thumbnail tho...
Not to defend that it wasn't off or anything, but the theme and intent of the story to be told with Xenoblade 2 was quite literally "Boy Meets Girl" according to Takahashi.Yeah wow, can't they stop this shit soon?
I got a very bad taste in my mouth when I saw the reveal of the story in Odyssey with the forced marriage (with themed Amiibo of course, Peach standing there in her wedding dress going "oh dear me!"). Forced marriage isn't in itself a huge problem to use for a villain (see A Series of Unfortunate Events) but it doesn't work when the series is so cartoony and the villain is so toned down. He's not even always a villain!
Note, I have not yet played the game. Maybe it ends up being something else, but eh. I don't know if I even wanna play it due to this ickyness.
Completely separated from the last paragraph, due to some earlier discussions I started to think about the whole girl/woman/anyone falls in love with the male protag thing because of some action or another. It's as if you can't ever just be friends with someone of the gender you fancy. Like, "he stood up for her in a time of need, so now she loves him and wants to marry him and make lots of babies." I hate it. Sure, develop a strong relationship due to the man being heroic or whatever, but seriously just make it platonic or a friendship at least once in a while!
Oh and of course any boy/man and so on also wants to get it on with the women if women are the main characters but that's not because the women did something for them, but just because they are women. Sexy, sexy women.
The artists aren't given "freedom" to draw sexy waifus - they're selected for the job because they draw sexy waifus.I understand why people might get aggravated by this, but at the end of the day what I value the most is the freedom of the artists behind these characters.
I understand why people might get aggravated by this, but at the end of the day what I value the most is the freedom of the artists behind these characters.
And while I'm prohibited by the mods to say that you should simply not purchase these products, I still think that is the most logical way of proceeding.
I am extremely afraid of censorship, in any form, and if we start placing some sort of emotional baggage upon these artists for creating the things they want (be they heavily sexual or not), it will only lead to a future where absolutely no one is content.
The issue with this arguement is how it's always applied to female characters. Full artistic freedom is bad because you need someon to tell you when you're getting out of control. Character designs should be representitive of the character's personality. Let's look at an example:I understand why people might get aggravated by this, but at the end of the day what I value the most is the freedom of the artists behind these characters.
And while I'm prohibited by the mods to say that you should simply not purchase these products, I still think that is the most logical way of proceeding.
I am extremely afraid of censorship, in any form, and if we start placing some sort of emotional baggage upon these artists for creating the things they want (be they heavily sexual or not), it will only lead to a future where absolutely no one is content.
In Xenoblade 2, game director Tetsuya Takahashi wanted to make a 'boy meets girl' story. He said nothing about a hentai game.I understand all your points, but if the intent of these companies and/or creators is to titillate, why should they be prevented from doing so?
If Hideo Kojima wants scantily-clad women in his games, is it alright for us to step in and say "NO! You've had your fun! Now create what I want or don't create anything at all."?
Maybe it is. But it scares me.
Read the OP and at least a little of the thread, I'm pretty sure this has been addressed.I understand all your points, but if the intent of these companies and/or creators is to titillate, why should they be prevented from doing so?
If Hideo Kojima wants scantily-clad women in his games, is it alright for us to step in and say "NO! You've had your fun! Now create what I want or don't create anything at all."?
Maybe it is. But it scares me.
In Xenoblade 2, game director Tetsuya Takahashi wanted to make a 'boy meets girl' story. He said nothing about a hentai game.
I understand all your points, but if the intent of these companies and/or creators is to titillate, why should they be prevented from doing so?
If Hideo Kojima wants scantily-clad women in his games, is it alright for us to step in and say "NO! You've had your fun! Now create what I want or don't create anything at all."?
Maybe it is. But it scares me.
If I designed a male character in a JRPG wearing speedos that were very short and vert tight, had nipple tassles and 10-inch stilletos, but is incredibly shy and self-concsious (while have the body of a model), I should get called out on my bullshit and it shouldn't make it very far in the character design process.But he's still portraying the characters as he wishes to portray them, right?
His reasons are, of course, his own. Maybe he's doing it for sales. Maybe he's doing it because he likes naked bodies. I will never know, but I certainly won't get in his way.
The most I would do is not buy his product.
In his defense, as someone in the arts myself, it is a scary thought for many of us, both men and women, because it reminds us of past periods in time.
I understand all your points, but if the intent of these companies and/or creators is to titillate, why should they be prevented from doing so?
If Hideo Kojima wants scantily-clad women in his games, is it alright for us to step in and say "NO! You've had your fun! Now create what I want or don't create anything at all."?
Maybe it is. But it scares me.
In his defense, as someone in the arts myself, it is a scary thought for many of us, both men and women, because it reminds us of past periods in time.
Amen to that.Creative freedom doesn't give anyone immunity from criticism. Same reason you can't just design racist shit and expect no blowback.
And it's not even creative freedom, so much as pandering to a shrinking base of customers.
In his defense, as someone in the arts myself, it is a scary thought for many of us, both men and women, because it reminds us of past periods in time.
I understand all your points, but if the intent of these companies and/or creators is to titillate, why should they be prevented from doing so?
If Hideo Kojima wants scantily-clad women in his games, is it alright for us to step in and say "NO! You've had your fun! Now create what I want or don't create anything at all."?
Maybe it is. But it scares me.
Isn't the whole point that her design contradicts with the story?I understand all your points, but if the intent of these companies and/or creators is to titillate, why should they be prevented from doing so?
If Hideo Kojima wants scantily-clad women in his games, is it alright for us to step in and say "NO! You've had your fun! Now create what I want or don't create anything at all."?
Maybe it is. But it scares me.
Thats funny.The design of FF characters becomes really inconsistent in the PSX-era, likely largely due to the exit of Amano as the design lead. It's really unfortunate too, because the designs go from these really creative, unique creations to waifus or every(wo)man characters. Characters that just fulfill roles or don't have much inspiration or depth to their design. FF7 and FFIX at least had variety to their designs, but as time went on, all the designs just became much more flat and anime.
I really, really miss Amano. Yet at the same time, if I had to guess why he left it was probably because of either a) money or b) losing creative freedom (probably both). So they chose artists with considerably less vision and more anime design philosophies, and we have... well, the current Squenix. And this just seems to be the status quo now. Either you're designing anime characters or you aren't designing characters for video games in Japan (or seemingly Asia more widely).
or not? i mean, it's what you usually see in fantasy jrpgs, they put dress/armor/weapons (and even hair, lol) practicality in last place and prioritize design (with or without skin exposure). i mean it's digital, having high heels and sand doesn't really give you disvantages unless the developer choose to implement it. you can criticize that a skimpy armor won't defend you but in games it's just a matter of numbers and it's clear those games don't focus on that, so that's a moot point.Outfits like this guys and Pyra's are stupid and they should be changed to something that isn't so trashy.
The issue is that it isn't equal. It's not about numbers or practicality, it's about having clothing that the character would actually be comfortable wearing and not just pandering to horny otakus.or not? i mean, it's what you usually see in fantasy jrpgs, they put dress/armor/weapons (and even hair, lol) practicality in last place and prioritize design (with or without skin exposure). i mean it's digital, having high heels and sand doesn't really give you disvantages unless the developer choose to implement it. you can criticize that a skimpy armor won't defend you but in games it's just a matter of numbers and it's clear those games don't focus on that, so that's a moot point.
i would have left the mobius design as it was btw, i'm for fanservice for all
Who else keep coming back to the thread to see the pictures! hi five guys, i kwon i can't be the only one. It's a joke. It's real. And hope that dont get banned. But well, that's all.