It doesn't help when you repeatedly refuse to name and link to that content...My opinions are based on having viewed her content, and content that disagrees with her. You know not what content I've seen so you're pure and simply assuming the worst because it fits a narrow profile that you apply to anyone who dares be diametrically opposed to her arguments...
Oh?She's gotten more things wrong than just "that one time". Even game developers have spoken out against her...
What game is (was) this from by the way? She looks badass.One of the coolest looking character designs I've seen (male or female) ...
Was dropped in favour of a more curvaceous and "sexy" model. They even have some dream sequence bits where she's walking around in a negligee for christ sake. I'm sure it makes sense narratively, but it's such a shame they replaced this model. I ended up not playing the game because of it. Not because I was so outraged by BEWBS (I'm not) but because I was disappointed they'd switched out one of the best designs for one that just looked fairly generic.
In hindsight, this was a wise post.Let's stop the derail right here. I've seen this conversation too many times to count, and if anyone wants to have it yet again, could we put it on the back burner?.
I don't mind linking sources I just wondered if it would serve any purpose in the circumstance where it's already assumed they must be "raging mysoginists" before I've even named a channel.It doesn't help when you repeatedly refuse to name and link to that content...
Oh?
Shit, I wish I'd seen that.
The problem is that Japanese developers barely registers this as an issue, and when it's brought up, they mostly don't understand what's going on. As can be seen from the interviews from Final Fantasy XV, the purpose of female characters often is to simply serve as eyecandy, so if they don't fulfill that function, why have them at all?
This problem is further exacerbated by the hollowing out of the Japanese cultural scene. There are fewer mainstream buyers of products like games, so fringe groups like otaku are being more and more catered to. That's probably why Japanese games today often demonstrate otaku-oriented content than they used to.
It's definitely true, and there's market data to support it. The data also shows that catering to the otaku subculture is a dead-end, as the Japanese games market continues withering domestically.That's.. not remotely true and AFIK, there's no data on what you just said. The best-selling franchises/games on Japan are Splatoon, Pokémon, Yokai Watch, Mario, Zelda, Yakuza, Monster Hunter, Animal Crossing, Dragon Quest, Final Fantasy, Kirby, Minecraft, Dark Souls and others.. and these are pretty mainstream ones in Japan with some of these being huge popular for the market. What you're talking about that are totally focused on it sells below of 5k and almost never appear in the rankings of media-create/famitsu, save for maybe Senran Kagura or Dead or Alive.
It's definitely true, and there's market data to support it. The data also shows that catering to the otaku subculture is a dead-end, as the Japanese games market continues withering domestically.
http://neojaponisme.com/2011/11/28/the-great-shift-in-japanese-pop-culture-part-one/ (five part series on what happened to the japanese culture markets and why the otaku is damaging them)
http://vgsales.wikia.com/wiki/Famitsu_2007_video_game_sales (famitsu 2007 sales - for reference, you can see the shrinking of sales by using this to see where game sales once were)
http://www./forum/showthread.php?t=1170242 (famitsu 2015 sales - sales are up, sort of, for a handful of the top ten games, but overall sales of games have continued to tank)
The mainstream doesn't end at ten to fifteen games. Though more to the point, representation and diversity even in the mainstream is still problematic for women. It's definitely still a problem in Japan too, especially if we're talking something like Yakuza (though I don't personally think it's mainstream anyway), which is still damseling characters in 2017.I know that the market was shrinking because of the home-consoles. I'm saying that the most popular franchises of the market aren't really focusing on it and are pretty much popular and mainstream so they don't need to cater to it at all.
The mainstream doesn't end at ten to fifteen games. Though more to the point, representation and diversity even in the mainstream is still problematic for women. It's definitely still a problem there too, especially if we're talking something like Yakuza (though I don't personally think is mainstream anyway), which is still damseling characters in 2017.
Also jeeez, I shouldn't have googled Alison Rapp, I cannot believe people are still stalking her.
cosmicblizzard dont quote me here but wasnt she happy people were mad about the removal of the touching mini game in Fates?
Sales are down because the market is shrinking, because the market being targeted is now, more than ever, the otaku. They are an extreme minority, that also have no potential for growth.I know that the market was shrinking because of the home consoles.
I lost a much longer post because Windows 10 sucks, so I'm just going to say that Anita provides plenty of good advice for how this stuff can be fixed. Additionally, plenty of approaches to fixing rampant sexism in games have also been offered within this thread. What I consider otaku pandering isn't really relevant, since we're talking about the otaku market and their needs and particular interests are well-documented (see the neojaponisme series of articles previously linked).I'm saying that the most popular franchises of the market aren't really focusing on it and are pretty much popular and mainstream so they don't need to cater to it at all. Also, to see if we're talking to the same thing, what do you consider for otaku pandering? And what those franchises that I mentioned do about it? Just curious.
Are they? I searched too and it seems the last relevant news about her was from 2016.
But yeah, the Alison Rapp debacle will never not be bizarre to me. As far as censorship and anime-related discussions go, she was ideologically-aligned with the people that were harassing her. She was just as upset about stuff getting cut out for the Fire Emblem Fates localization. And yet they went after her nonetheless. Just goes to show GG wasn't about having a set ideology, it was about harassing people. Though conversely the other side didn't seem to know how to tackle it either, and I said as much on the old site when the whole thing went down.
Sales are down because the market is shrinking, because the market being targeted is now, more than ever, the otaku. They are an extreme minority, that also have no potential for growth.
I lost a much longer post because Windows 10 sucks, so I'm just going to say that Anita provides plenty of good advice for how this stuff can be fixed. Additionally, plenty of approaches to fixing rampant sexism in games have also been offered within this thread. What I consider otaku pandering isn't really relevant, since we're talking about the otaku market and their needs and particular interests are well-documented (see the neojaponisme series of articles previously linked).
Even assuming this is true, it doesn't provide a good argument for how sexism is getting better or how the otaku subculture isn't a target for sales. Seriously, mobile games are basically the breeding grounds for the grossest otaku pandering currently available on the market. So saying everyone's moving away from the pandering on consoles to the even more egregious pandering in the mobile market isn't a strong argument for how things are getting better (and it certainly doesn't present a viable non-mobile market).Not really, sales are down and the market was shrinking because more than ever, mobile is much bigger than before with Japan being a big part of this market along China. In fact, Handheld game was always bigger than consoles and since the past generation, handhelds are the only consoles with a huge market in there with the DS, 3DS and now with the Switch. But this is too much off-topic.
Sexism is still sexism, whether you're focusing on it or not, and it's still rampant in most of the best-selling games from Japan. If we're talking about Japan, we aren't talking about a case study like FFXV. We're talking about wider trends in the market.And I'm talking about what you consider otaku pandering because the best-selling franchises and games of Japan aren't using it at all. These games that I mentioned don't have what I consider it. Even FFXV isn't what you can say that is focusing on it because sexualized characters or women isn't inherent to it and it's always happened in japanese media with or without otaku.
Incredible and pathetic, the alt-right is so immature they can't even leave a thread in which the PUBG guys admit a mistake and is now trying his hardest to derail the thread.
Even assuming this is true, it doesn't provide a good argument for how sexism is getting better or how the otaku subculture isn't a target for sales. Seriously, mobile games are basically the breeding grounds for the grossest otaku pandering currently available on the market. So saying everyone's moving away from the pandering on consoles to the even more egregious pandering in the mobile market isn't a strong argument for how things are getting better (and it certainly doesn't present a viable non-mobile market).
Sexism is still sexism, whether you're focusing on it or not, and it's still rampant in most of the best-selling games from Japan. If we're talking about Japan, we aren't talking about a case study like FFXV. We're talking about wider trends in the market.
I see it much more cyclically than that. The media reflects the people and the people reflect on the media. The issue is, the more the problem is fed, the worse it continues to get, and right now that's exactly what's happening. Fixing it means the media does need to be disrupted, but negative disruption, which is what happened in the mid to late 2000s in Japan, has caused a much bigger cultural problem that needs to be addressed by everyone, instead of letting it fester like a wound within the culture. And disrupting it will have to be done from within, because fixing the problem is an issue of changing perceptions of women that have been reinforced for literally thousands of years. Snowballing that first step out of the dark ages will be the key.I'm not really saying that it's getting better because it's not. And I don't believe that it's going to get better because this thing that happen in this media are part of Japanese culture in general and not the good ones. If you ask me, for video game, anime, manga, LN, TV, shows, movies and most of the japanese entertainment media to get better, Japan itself needs to change because the problem is more in the country than in these medias. The different media just show what the country has already normalized. So, my point is, they can get better but they need to know they're doing something wrong and to reach this point, it's going to take centuries to the society itself to know it and to change.
How does that first step even happen? We've seen Japanese twitter or forums get riled up over various things but I've never heard of any forums discussing anything close to what is being discussed here.
Incredible and pathetic, the alt-right is so immature they can't even leave a thread in which the PUBG guys admit a mistake and is now trying his hardest to derail the thread.
Yes, she's being dishonest on some points in an effort to support her overarching point. That doesn't mean she's flagrantly making things up, it just means she's twisting the truth and taking things out of context and I can't reliably consume information from those who do such things and expect to have an unbiased opinion.
My opinions are based on having viewed her content, and content that disagrees with her. You know not what content I've seen so you're pure and simply assuming the worst because it fits a narrow profile that you apply to anyone who dares be diametrically opposed to her arguments...
She's gotten more things wrong than just "that one time". Even game developers have spoken out against her...
Well its hard to comment on this subject, because you get easily banned. I dont see whats the hole point of this topic, if you cant freely comment.
Well its hard to comment on this subject, because you get easily banned. I dont see whats the hole point of this topic, if you cant freely comment.
Also people feel like they have this severe and desperate need to make a thread called "why women criticize sexualised character designs" all about them. Which is one of the reasons why discussions derail. We're talking about stuff that affects and upsets a large group of people, but dudes come in saying "well I for one" when the subject is not "what dudes think of character designs", or posting defensive arguments that essentially boil down to "stop personally attacking ME, the actual victim" when no one is doing that.
If you're civil and you want to get into the nitty gritty of various designs and how they function and how the serve the character and whether they qualify as objectification, there's not going to be an issue and it can be a heated but civil discussion. If you come in saying "I don't see the big deal" or "my (X) friend says" or "sex sells!!!" or "don't take my boobs away" people are going to boo you off the stage.
It's Velvet Assassin on 360, but as I say they switched the model to a way less memorable one. The game is loosely based on Violette Szabo a real WW2 spy. https://en.wikipedia.org/wiki/Violette_Szabo
1) im sure its been talked that you usually dont see men characters in those attires cause its not what sells, not even trying to make em appealing to women (FFXV is more on that vein)You might find it a little, boring/ridiculous/uncomfortable/demeaning.
It is an interesting word, isn't it? And one I often feel gets mixed up with sexualisation. If we're playing semantics here, then the key element is 'object,' as in the person is reduced to one. That's actually what it means. Though I see a lot of people use it when they mean sexualised.
I'm with my partner for more time than not, we do everything together. I see some people in relationships and it's like they barely know one another. Is this an autistic thing? (We both are.) But anyway, from all the time we spend together and all that we share? Yes. Yes, every time.so this is what its like to look at 'clothing' and instinctively think "why would anyone ever wear that, it would be so uncomfortable"
damn is this what it feels like every time for y'all?
you are either BSting, twisting the pretenses to fit you claims or didnt play the game.Is Pyra secualised? Her sexual assets are exaggerated and regularly drawn attention to by a perverted camera and ssxy poses. So, yes.
Is Pyra lacking personal agency? She can't do anything without Rex. So, yes.
Is Pyra relying on her owner for identity? Rex often speaks for her, and aside from her initial wish, he tends to embody her quest. Without Rex, no one would know of her at all. So, yes.
Is Pyra treated like an object to be owned or reward to be won? Yes to the first part, she's Rex's blade. No to the second as her acquisition was at least better than the other blades. Still, she is an object in Rex's possession, quite literally. So, yes.
So we can say that Pyra is sexualised far more than your example, we can also say that your example isn't objectified at all whereas Pyra is. Does that make sense?
Well, this game developer is speaking out in defense of her.
*shrug*
It doesn't help when you repeatedly refuse to name and link to that content...
Oh?
imagine if the male characters in 40% of all your games dressed like this for no reason. You might find it a little, boring/ridiculous/uncomfortable/demeaning.
I agree that you don't need to always provide solutions to point out a problem, but it depends on the situation, or context of the proposed problem.
In the particular case of Anita, I get the feeling that she feeds off of the problem, and therefore benefits from it being unlikely to go away.
She has been dishonest in the past and she has been dishonest even as of recently,
and while her criticisms do hold partial bits of validity, a clock is also right once a day. Meaning, at what point is her criticisms elevated above that of others who counter her criticisms? What raises her above the others? What makes her argument special?
It's this sort of impartiality that seems to be absent from the conversation involving her.
There is no contradiction because you're just illustrating my exact point, but not understanding it. What does it truly mean to be sexist or mysoginistic if you never actually do anything that would label you so?
Meaning, all these men who consume this material considered to be objectification, are they inherently morally bad people, assuming they never commit any kind of indecent crime? Who is anyone to tell them what to enjoy?
and if nobody outside of those intimately familiar with games I like with a particular disposition similar to Anita perceives me as sexist, why does it matter if I am or am not based purely on game preference?