I figured this was the case.The game was being developed in Russia by Saber Interactive.
Due to the war CD Project pulled it in-house.
Wanted to replay the game too. I'll stick to my switch replay for now.
I figured this was the case.The game was being developed in Russia by Saber Interactive.
Due to the war CD Project pulled it in-house.
Is the port team at Sabre all located in Russia? I wonder if that's where Switcher 3 and other Switch stuff came out of, or if the port work is spread around.
Thanks!Saber Interactive's HQ is in Florida, but has multiple studios worldwide. The Russian studio may have been picked it was the closest to CDPR in Poland with the available manpower needed. Not being several timezones away always helps with business communications.
So basically they have to start all over again on this? That's how I read it.
Very unfortunate for the team, and also the Russian office of Sabre, to no fault of their own, but the circumstance pretty much demand it right now.
Damn....I see now.
The CDPR quote doesn't say delayed indefinitely. Where is that coming from?
@witchergame said:We are currently evaluating the scope of work to be done and thus have to postpone Q2 release until further notice.
Nowhere did I say it wasn't good news, but it's not good news for them, even in the statement they're clearly gritting their teeth at having to do this themselvesThis is absolutely great news. While I'm disappointed that it won't release soon, I would MUCH rather they delay this update, even by a year, if needed, to ensure that this meets their Witcher quality standards. I do not want a rushed ray tracing update. They can't afford to take the hit of this update releasing poorly after Cyberpunk. I also think it's great that they are doing this in house. It should mean that the quality is much higher.
Nowhere did I say it wasn't good news, but it's not good news for them, even in the statement they're clearly gritting their teeth at having to do this themselves
Good on them for not dropping a trash update after the cyberpunk crap, but they offloaded it for a reason and now have to pick up the slack
That's the thing, besides them presumably working with some people from the community to incorporate some of the mods in this version (at least Saber was at the time), we basically have no clue what they are doing with it. We don't really even know if the console version will have a 60fps mode or if it'll just be 30fps again.I had forgotten that they were doing this, and was thinking about starting a new playthrough since I upgraded my graphics card and got a new monitor a few months ago. Do we have an overview/list of the changes? Will there be significant improvements over a modded up PC version, or is this mostly a console update sort of thing?
This won't take a few years, they won't work on a patch for multiple years with the slate they have, ESPECIALLY for console level ray tracing, being as limited as it isThe thought of Witcher 3 with ray tracing sounds incredible. I can wait a few years if it will take that long.
I mean... they (Saber) have already been working on it for close to two years now. So if this delay puts the final release sometime in mid to late 2023, then it'll be 3 years between announcement and release for this patch.This won't take a few years, they won't work on a patch for multiple years with the slate they have, ESPECIALLY for console level ray tracing, being as limited as it is
CPR themselves will not work on this for years, despite the (bad) work Saber clearly had when working on this project yeahI mean... they (Saber) have already been working on it for close to two years now. So if this delay puts the final release sometime in mid to late 2023, then it'll be 3 years between announcement and release for this patch.
Unless you were talking about CDPR themselves going forward, in which case I agree, I think at most they'll work on it for another year.
That's the thing, besides them presumably working with some people from the community to incorporate some of the mods in this version (at least Saber was at the time), we basically have no clue what they are doing with it. We don't really even know if the console version will have a 60fps mode or if it'll just be 30fps again.
I don't think Saber's work was necessarily bad tbh. It sounded like they were (needlessly imo) trying to make this upgrade more substantial than what it needed to be and CDPR will probably continue their work in a similar scope.CPR themselves will not work on this for years, despite the (bad) work Saber clearly had when working on this project yeah
It really reads like theyre dragging their feet having to do this, the job must have been horrible
That's not actually true. The PS4 Pro never got a 60fps patch, so the PS5 version is locked to 30fps.You can already play it at 60 fps on the PS5/XSX. It had that mode added for the PS4 Pro and Xbox One X where it had a dynamic res but usually kept around 1080P.
On the XSX at least, it runs at close to 4k and 60 fps. I imagine that when they finish this update, it'll just make everything optimized for the new consoles and adding some extra prettiness.
I was really looking forward to this but I don't know anymore. I trust Saber more than CDPR. I hope they find another good outsourcing studio. I don't want to find out what their "in house" efforts look like.
CPR themselves will not work on this for years, despite the (bad) work Saber clearly had when working on this project yeah
It really reads like theyre dragging their feet having to do this, the job must have been horrible
Are they possibly porting it to UE5 and using the game as a test bed for TW4 ?
That would explain such extraordinary delays for a remaster.
Only the obvious, why would a studio who offloaded a job take it into their own hands, even the tone of the press release is fairly clearDo we have any proof that Saber was doing a bad job on the upgrade?
Do we have any proof that Saber was doing a bad job on the upgrade?
And then they released Cyberpunk. I don't have any faith in them anymore. As far as I'm concerned the studio that made The Witcher 3 no longer exists.It was their "in house" efforts that released the original game in the first place.
Not even a littleDo we have any proof that Saber was doing a bad job on the upgrade?
And then they released Cyberpunk. I don't have any faith in them anymore. As far as I'm concerned the studio that made The Witcher 3 no longer exists.
I don't know why folks have this reductive reasoning that comes to the point if a studio releases one problematic game it automatically implies with the caveat the rest of their output can never possibly improve or change as if every future endeavor is permanently tainted, let being incapable of improving a game they are already very familiar with to begin with.
The audience at large (outside of forums) simply doesn't care. Ubisoft released Unity and it didn't have any negative impact on AC series. Bioware released Anthem and Andromeda then remastered Mass Effect LE and it didn't matter. Next Mass Effect will not be tainted. Rocksteady mishandled Arkham Knight on PC and it didn't matter. Cyberpunk 2077 keeps selling on PC and its largely the console crowd they have to win back. The industry forgets and we have too many examples of it.Everything they do moving forward is permanently tainted now thanks to Cyberpunk, they no longer get the benefit of the doubt from a lot of people, even for something "simpler" like a next gen patch. It is what it is.
The audience at large (outside of forums) simply doesn't care. Ubisoft released Unity and it didn't have any negative impact on AC series. Bioware released Anthem and Andromeda then remastered Mass Effect LE and it didn't matter. Next Mass Effect will not be tainted. Rocksteady mishandled Arkham Knight on PC and it didn't matter. Cyberpunk 2077 keeps selling on PC and its largely the console crowd they have to win back. The industry forgets and we have too many examples of it.
In the bigger picture, they're not that many.
They never clarified what constitutes for "current owners", though, which is what I've been wondering about.
They never clarified what constitutes for "current owners", though, which is what I've been wondering about.
At this point, people likely have:
Base game
Base game + either expansion
Base game + season pass
GotY edition
I'm worried that only those who have the GotY edition counts as "current owners".
It's all owners of the PS4, Xbox, and PC version as per initial announcement.
My point is "everyone who already owns the game" doesn't necessarily tell me what counts as "owning the game". Maybe I'm being too much of a worriwart, but I just don't want the rug pulled under me when they later say "only the GotY edition counts".