The enemies have health bars and lvls...
What the fuuuck. I did not expect that at all.
What the fuuuck. I did not expect that at all.
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Italian reviews are positive and it looks like a globally good game from what i read/watched/listened.Yea I really don't get this microtransaction drama (nevermind that we've known they were tied to only cosmetics in there since, I dunno, March or something?)
The enemies have health bars and lvls...
What the fuuuck. I did not expect that at all.
I tried to be as blind as possible, and now i read looter shooter infused weekly events, cosmetics, store, gestures, experience (i was already not too fond of the feats in the past but passed over that) ...
on top there is now forced backtracking to unlock things.
*sigh* and these were women mains at laaaaaaaaaaaaaaaaaaast *triple sigh* what a waste
I'll cheat my way through and play just for the story, i won't grind in a Wolfenstein.
I hope i am reading wrong, but it's alright with the price point, i guess...
Read the last few pages and thought 'oh no, meta critic must be bad'
It's 76, how come all the doom and gloom?
To be fair they did a good job hiding most of these systems , I am only a casual follower but all the trailers led me to believe it would be another linear shooter like it's past games but would have coop and still interlaced with story cutscenes.
Maybe I just didn't follow it enough , but it feels like they didn't spend a lot of effort explaining these things . Even the launch trailer gives that impression .
Throw in cosmetics if you like , doesn't bother me , but completing changing the gameplay to grinding and backtracking etc just to accomodate the mtx systems seems stupid .
Sad thing is they had a ton of potential to make this an amazing campaign with Arkanes level design skills but it seems wasted here .
Feels like a "low" 76 if you know what I mean? It's not really a solid, just below 80, "76", it's more like a hmm, could have been a lot better, "76".
The thing that puts me off from this game, my biggest gripe is that they added health bars and lvls to enemies. In a Wolfenstein game, the running around blasting enemies was what made the other games fun for me. I don't need another Gaas.
For me the feedback issue was more on the player's side. I had no idea when/if I was getting shot.
I don't know what version of TNC some ppl played but they should try uninstalling/reinstalling if they didn't feel there was feedback
I really hope people will understand at some point, that mtx in games, even if they are just for cosmetics, will always have an impact on game design. And it does not matter if I want to buy them, I would probably get a better game without them.
it´s basically a "Wolfensteined" Far Cry New Dawn
i just wanted another crisp single player campaign which is fun to replay because of different routes/approaches and not a modern "here, enemy lvls, health bars, MTX, coins and dailies"
lower price or not, these decisions were awful
For me the feedback issue was more on the player's side. I had no idea when/if I was getting shot.
Read the last few pages and thought 'oh no, meta critic must be bad'
It's 76, how come all the doom and gloom?
Same as the other games looks like. You sneak up, attack them with the axe, and they die.
proobably best to check you undrestand what people mean by lack of feedback before getting embarrassingly snidey about it
I don't know what version of TNC some ppl played but they should try uninstalling/reinstalling if they didn't feel there was feedback
There is (unless this is some miscommunication). The poster with Switch impressions already said you can turn the whole UI off so only the cursor remains. That was in reply to a similar question.
On switch you can turn off the hud. It just leaves the reticle and objects showing.
Wth. Will still buy for raytracing when that's out.
I know full well what lack of feedback means and I know full well the post I was referring toproobably best to check you undrestand what people mean by lack of feedback before getting embarrassingly snidey about it
How did MTX in Monster Hunter World affected the game negatively?
It didn't because the cosmetics are not pushed in your face withing the game like Ubi-style stores/currencies. You can buy and play the game and not know about the mtx at all. There's no place withing MHW where you have the option to buy armors/skins etc. with any in-game currency or otherwise.
In Ubishit titles you're constantly getting tiny amounts of in-game currency to remind you it's there and all store panels for guns, vehicles etc. tell you how much easier it would be to unlock by paying. And hey, please buy these shitty currency/material packs!
MHW has none of that shit.
There was some cool visual feedback and nice finishers, but I agree with what I've heard a lot of people say about TNC, overall the gunplay was pretty unsatisfying and actually bad at times, enough so that I only made it like half way through the game before I gave up. It's what I was waiting on before buying Youngblood, wanted to see if that aspect was improved, otherwise it's a pass for me.
I don't know what version of TNC some ppl played but they should try uninstalling/reinstalling if they didn't feel there was feedback
This is literally tales from your ass. Ubisoft titles are straight up known for having some of the least intrusive stores and they tend to hide their stores behind multiple UI.It didn't because the cosmetics are not pushed in your face withing the game like Ubi-style stores/currencies. You can buy and play the game and not know about the mtx at all. There's no place withing MHW where you have the option to buy armors/skins etc. with any in-game currency or otherwise.
In Ubishit titles you're constantly getting tiny amounts of in-game currency to remind you it's there and all store panels for guns, vehicles etc. tell you how much easier it would be to unlock by paying. And hey, please buy these shitty currency/material packs!
Seems way different than I thought I'd be, and that's not really a good thing. Yes there are multiple areas, but it seems like a looter shooter. You repeatedly come back to the same areas, select missions, daily and weekly challenges... weird.
The poster I quoted said mtx "will always have an impact on game design", "even if they are just for cosmetics"
This is literally tales from your ass. Ubisoft titles are straight up known for having some of the least intrusive stores and they tend to hide their stores behind multiple UI.
That's what I was hoping for with this side-game. I'm a little disappointed that it sounds like the AI buddy is garbo, but I'll be playing this game mostly with a friend so I'll rarely experience that. Things like enemy levels and daily/weekly missions are headscratching decisions though.It's starting to sound like it's more of Arkane's take on Wolfenstein and I'm more than thrilled if that's the case. Machinegames lost the plot when it comes to gameplay with TNC so I'm open to new ideas.
I really hope people will understand at some point, that mtx in games, even if they are just for cosmetics, will always have an impact on game design. And it does not matter if I want to buy them, I would probably get a better game without them.