parkour, son
parkour, son
Pre-registering is free and these games are huge in China, which has a big population but usually isn't really much of a target market for the big AAA console games you might be thinking about.
For reference, Honkai: Star Rail launched to a pre-registration number that was just shy of 33 millions, with 23 million from China and 10 from the rest of the world. Also there's no real "security" against people registering with multiple emails and what have you, or them just manipulating the numbers however they want.
Those 33 million pre-registrations resulted in ~12 million downloads on mobile in its first month though + an unknown amount of PC downloads and they've announced 100 million downloads across all platforms after a bit over 9 months, which is probably a slightly more reliable metric.
These games are big.
I would agree that the game doesn't give a good first impression. It took a 2nd try for me to finally get into it as the first area is kind of an extended tutorial of sorts. It was also my first gacha game, so I was pretty behind on understanding how progression worked and stuff like that. I would have to disagree with the combat completely however. I don't really care about being optimal though, so maybe that has something to do with it. It is very responsive and I never had any issues with controling characters. It is very fun to try charaters and teams out but as mentioned it can take a while for you to really understand what the combat is even all about.
Kuro Games is known for Punishing Gray Raven which makes the combat combination of Bayonetta and Bejeweled work and work extremely well.
It does.
The concern I have with what I have seen from Wuthering Waves is that, yeah, the combat is "more involved" and requires more effort, but since it's tied to the usual daily/weekly grinds, it is going to become exhausting to have to put in that much effort for the standard rewards all the time. But I hope that doesn't end up being the case, and I hope it does well.
Anyone thinking this game will actually challenge Genshin is delusional...at this point, Genshin is a 4-year-old established game. It's very unlikely that any game will be able to reach its level anytime soon. But hey, maybe I'll end up being wrong. Regardless, I'm sure WW will be successful.
As for myself, I'm already playing enough games, so I don't plan on downloading this
samei'm only ever gonna think of kate bush when i see this game title
I mean right now Love and Deepspace, that most on the forum never heard about could really be a challenger in terms of revenue:
See, Tyaren the people want Breadth of the Wallet for the Genshin OT >:(
You heard it.As far as I remember that OT title never even came close to winning first place in polls, all the 200 times you resubmitted it.
The concern I have with what I have seen from Wuthering Waves is that, yeah, the combat is "more involved" and requires more effort, but since it's tied to the usual daily/weekly grinds, it is going to become exhausting to have to put in that much effort for the standard rewards all the time. But I hope that doesn't end up being the case, and I hope it does well.
Anyone thinking this game will actually challenge Genshin is delusional...at this point, Genshin is a 4-year-old established game. It's very unlikely that any game will be able to reach its level anytime soon. But hey, maybe I'll end up being wrong. Regardless, I'm sure WW will be successful.
As for myself, I'm already playing enough games, so I don't plan on downloading this
Anyone thinking this game will actually challenge Genshin is delusional...at this point, Genshin is a 4-year-old established game. It's very unlikely that any game will be able to reach its level anytime soon. But hey, maybe I'll end up being wrong. Regardless, I'm sure WW will be successful.
As for myself, I'm already playing enough games, so I don't plan on downloading this
Wait is there overworld material collecting to level characters? If so I'm 1000% out. That's one major pain point that made me quit Genshin and move to HSR
Star Rail makes a lot of money, but this is completely false.Revenue? Star Rail has been outperforming it for almost a year.
I don't know, you missed years of events and rewards, but you can still make it and enjoy the game. Don't waste time anymore. Honkai Impact was out since 2016 and I missed it so I felt it was already late to start it now. Don't waste as much time for Genshin and even Honkai Star Rail.
The world itself is one of the best the genre has to offer, but it does start off slow. Lots of talking, lots of tutorials and the initial area hadn't seen Mihoyo hit their stride yet.
Honestly you are probably better off starting Wuthering in a week than you are starting Genshin now. Gachas and MMOs are usually easier to get into when they start up rather than years down the line.
Like you, I gave Genshin another chance late last year after being all caught up in Star Rail, and found the game meanders a lot and found the game feeling intimidating to get into, especially feeling like I was missing out on events since I was not in the areas or cleared the MSQ prerequisite to do them. And it feels bad when it happens. I got to Inazuma and by the end I just couldn't take the combat, traversal, or Paimon anymore.
That said, if Genshin art style appeals more to you, I cannot fault you for that.
It does.
Each area gets its own set of new puzzles and mechanics as you go through the game and they get much more elaborate and interesting imo. The exploring the new areas and hearing the incredible OST is the main reason I love Genshin so much tbh. They've gotten so much better at that compared to the first couple of areas as well, you can really see the improvement as you get to later regions.
I don't so much mind missing live stuff and events if the world itself is interesting and fun to explore, with puzzles and whatnot. So that sounds pretty good to me. And good to know it starts slow so I can be ready for that. But yeah I know the game is massive now so it feels a bit overwhelming lol. Thanks though!!
I actually don't disagree! I didn't want to use it because it sounds kinda dickish, but for the casual player (which is the vast majority of Genshin players), the combat system works pretty much exactly as intended to get you in and out. It's really only the endgame (what little of it there is) where most of my complaints even appear. I don't even necessarily think being optimal is quite what I need either, it's just that some stuff just doesn't work as well if you don't play in weird ways (like Ningguang's awkward attack animations or Hu Tao's jump cancelling), I'm firmly in the middle of casual player and DMC MAD player.
For me, the big breakdown in the gameplay loop was the Spiral Abyss. It's the only endgame content related to combat, so it's the only thing you'd want/need to gear up for. However, the encounters in the abyss aren't particularly interesting and exemplify some of the biggest issues with the game, largely in their stat checky nature. Floor 13 (or whatever the highest one is) isn't particularly difficult because the encounters are hard, it's because then you're likely to just get stat-checked. So now, you have to go grind a bunch of rng stats and xp and money in order to level up to lower how long it takes to beat the enemies' stats.
Basically, my issue with the game came down to 'the best way to engage with Genshin's combat system is to get to the point where you don't have to engage with it' and that soured me on all of the other gameplay loops. Why am I exploring? To get Primos. What do I need primos for? New characters. What do I use the new characters for? Clearing the same content I already did, but hopefully faster.
Ultimately though, I could probably have dealt with it if going through the story wasn't so obnoxious on its own with the overly long cutscenes that say nothing being so prevalent.
love and deepspace is an otome and completely different game. It and genshin are not competitors. Sidenote, I actually considered downloading this, but alas, none of the guys appeal to meI mean right now Love and Deepspace, that most on the forum never heard about could really be a challenger in terms of revenue:
This is absolutely not true 🤔 not to mention I'm pretty sure hsr has yet to even get close to touching their launch sale numbers, whereas genshin has repeatedly proved that it is capable of beating its highest revenue numbers. I could be wrong, thoughRevenue? Star Rail has been outperforming it for almost a year. Past success is not a guarantor of future success.
HI3 is a completely different game, though, and to be frank, it never reached the insane level of popularity that genshin hasHonkai Impact 3rd is almost a 9 yera old game and it is losing all its intersted year after year. Genshin is still not that old but Honkai Star Rail is just recent and is becoming more and and more succesful each day and even more profitable which started a war between the same hoyo factions and who knows what the future will hold. We can never refute what the future will hold. For now WW seems to generate very much interest cosnidering it's something new. Will they keep that momentum and build upon it and even surpass Genshin? Who knows. This depends on how they support the game and how Hoyo will react to keep their fans and attract new ones (and yes more free premium content is needed to ensure that).
I don't so much mind missing live stuff and events if the world itself is interesting and fun to explore, with puzzles and whatnot. So that sounds pretty good to me. And good to know it starts slow so I can be ready for that. But yeah I know the game is massive now so it feels a bit overwhelming lol. Thanks though!!
My wife is OBSESSED with this game.I mean right now Love and Deepspace, that most on the forum never heard about could really be a challenger in terms of revenue:
Mihoyo doesn't share numbers.To be fair I am going off publically known info and numbers shared from Mihoyo and trackers. Do you have any data to prove otherwise? From what I see the only months Genshin outperformed Star Rail since Star Rails launch was Fontaine launch month and like...January or Feb this year when Star Rail gave the five star character for free.
Yea I never quite agree with folks who say it is too late to hop in, especially as a player who will approach it like a single player game. It is bigger with more varied and original content than like 5 $70 AAA games combined and that is probably being conservative.
I've not really messed with the Spiral Abyss just because my account isn't up to the standard to get very far into it. I do know that at the later levels of the Abyss its much more about numbers than execution.
Yeah, don't worry about events, when you have like 300 hours worth of story and exploration in front of you.
Since this is a singleplayer experience you do not need to catch up or keep pace with anybody else. If anything it's a big positive that you start at a point where there is no end of content in sight for a long time.
In the first or so year of the game there were regularly dry spells, because they hadn't yet established the pipeline of content that they now have established, where they add a major open world area with story every couple months.
Genshin needs some competition. Still can't believe Honkai Star Rail gets all the QoL updates while Genshin only gets a complete all explorations button in the last 3 years.
Then ZZZ gets a skip cutscene button before the other two games. MHY is a weird company.
To be fair I am going off publically known info and numbers shared from Mihoyo and trackers. Do you have any data to prove otherwise? From what I see the only months Genshin outperformed Star Rail since Star Rails launch was Fontaine launch month and like...January or Feb this year when Star Rail gave the five star character for free.
Wait idk why it said you quoted my post in notifications then I clicked and nothing lol . I don't think I even posted in this threadAnyway, I don't mean to turn this thread into a fanwar, but people really don't do these games any favors by trying to pit them against genshin or tout them as a genshin killer 🤷♀️
Mihoyo doesn't share numbers.
I go by the Sensortower estimations that get collected here and a bilibili industry insider making monthly videos here (but that's more work to double check so I don't remember how the numbers shake out there off the top of my head). According to Sensortower though, Genshin made more money from November - February and April too (though they were really close there, lol). Going by the bilibili person, Genshin is also estimated to have a higher ratio of PC and console sales compared to Star Rail, which are unaccounted for.
Like I said, Star Rail is really successful, but this narrative that it's somehow leaving Genshin behind and whatnot is really not it.
Enjoy the next few weeks of fighting. Probably even months.
'Cuz I know I am.
I am not into gacha games but this looks weird enough for me to try it out.
Deeper combat and challenging content, I think. Art style is also different together with a post-apocalyptic world.
the only thing I see is that 4 or 5 combos of characters in Genshin (or even Honkai Star Rail) gives a feeling of playing Vergil from DMC but Wuthering Waves pushes thing further by making almost all characters Vergils. hell they even refernced the vergil chait mod in the game https://www.reddit.com/r/WutheringWavesLeaks/comments/1atzoz0/dmc_5_vergil_chair_reference/
Vegil will always stay the blackbeast of many action games they long to copy. XD
Deeper/challenging combat, as beyond said, and less yammering dialogue (hopefully). Wuthering could just as easily devolve into rubbish like Genshin has, imo, always been, but Wuthering is new, I generally like PGR well enough and, if I lose interest in a cutscene, I can just skip it if need be.
Also, if something is messed up in WuWa, Kuro might actually do something about it. The fact that Dehya and Xinyan still exist in the states that they do in Genshin is abhorrent (to me).
The combat is the highlight change for sure. But smoother traversal, better combat, updated graphics, and generally better gacha rates and rewards are the big incentives for a lot of people.
I personally am a big pokemon fan too and the concept of echos makes the concept of "grinding" gear a lot more enjoyable.
I also personally like the character design and art direction more.
No Paimon. Already a huge plus.
Interesting, thanks for the answers. Looks like the combat being braindead in Genshin has a lot of people flocking to this. Was also unaware of the Echo/Pokemon system, that does sound fresher too. I'm still turned off by the art style being so derivative Genshin though. At least Hoyo are getting a little out of their comfort zone with ZZZ, I wish other competitors at this level would differentiate a bit more with the presentation too.Kuro Games is known for Punishing Gray Raven which makes the combat combination of Bayonetta and Bejeweled work and work extremely well.
Interesting, thanks for the answers. Looks like the combat being braindead in Genshin has a lot of people flocking to this. Was also unaware of the Echo/Pokemon system, that does sound fresher too. I'm still turned off by the art style being so derivative Genshin though. At least Hoyo are getting a little out of their comfort zone with ZZZ, I wish other competitors at this level would differentiate a bit more with the presentation too.