there's some combination (or one or the other) of input delay on mouse input (lmao) and smoothing which makes camera movement feel like dogshit in this game. additionally whatever anti-drift they have for aiming (G with gun characters) makes it so tiny mouse movements don't register which is hilarious because it means it's harder to aim with a mouse, not easier
this is kind of the territory if people on the dev team don't quite 'feel it' it's never going to get fixed, either
edit: while i'm making a rare post might as well throw in that the monster collectathon aspect is super fun, especially since it ties directly to (early-lifespan, at least) progression. wish Genshin had something remotely similar
but maybe it's only working this well because the combat is that much more engaging, and we're gonna start wishing the game took less attention a few weeks/months in lmao
this is kind of the territory if people on the dev team don't quite 'feel it' it's never going to get fixed, either
edit: while i'm making a rare post might as well throw in that the monster collectathon aspect is super fun, especially since it ties directly to (early-lifespan, at least) progression. wish Genshin had something remotely similar
but maybe it's only working this well because the combat is that much more engaging, and we're gonna start wishing the game took less attention a few weeks/months in lmao
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