It's 2021, and resolution is actually a really big deal, especially on an extremely capable 4k console like the Series X. 900p should have been left in 2015.
Ok but the game is a last gen game set at XB1 specs at 900p and 30fps. The BC team has now doubled the framerate through BC on Series X|S so it's 900p/60fps. It's objectively better than it was before.
This thread isn't about resolution boosts. The BC team hasn't released any resolution boosts on XB1 games yet because it's likely not ready nor do we know to what extent it will work or if it can work in conjunction with FPS boosts.
The other option would've been the BC team did nothing and this game is forever stuck at 900p/30fps on Xbox consoles.
Would you have preferred that? If not, what is there to complain about?
Yeah, but the problem is FROM Software never provided a 1X upgrade to allow higher resolutions. It is more their fault then the BC team not providing a 4K option. So far resolution upscaling via BC has only been for OG Xbox and 360 games. A resolution boost would probably require a full patch from From Software which we will likely never get, so a FPS boost via MS is a nice bonus other than them doing nothing at all. Seems weird to be complaining that there is no resolution boost when they made the game better for free.
The GTX 1080 could do 4K/60 in DS3.I wasn't aware Dark Souls 3 was that demanding. How it on PC nowadays? 4k 60 doable on a gaming rig? Or is it better to play on console for 60 frames?
Imagine, if the BC team hadn't bothered doubling the framerate nobody would be complaining right now.
I don't think many people would be playing DS3 right now if they didn't do the FPS boost.Imagine, if the BC team hadn't bothered doubling the framerate nobody would be complaining right now.
Yeah, PS4 Pro just came out early enough to get a patch. Shame about One X.I can't believe it was 900p this whole time. Now I'm angry in retrospect and now.
I don't think the majority of people complaining are playing dark souls 3 right now.I don't think many people would be playing DS3 right now if they didn't do the FPS boost.
I know the context and they now have an option that didn't exist before. If that's not enough to entice them to play, then they don't have to play the game. Complaining about it in a thread about a net positive improvement just comes across as whining from an ungrateful and entitled mentality.I understand completely the scope of the BC team and the gains we as gamers obtain thanks to them. Of course this is better than nothing.
I just wanted to provide context as to why even with these gains, some users dont see a huge benefit in the boost. (To those wondering why are there negative comments).
In my personal view, the game still looks so rough at 900p, that even at 60fp I would not play it again. That´s my preference.
Regarding the actual viability of increasing resolution without a native One X option: This is the same BC team that increased Original Xbox and 360 Xbox games to around 4K last gen. Of course they can (keeping the 30fps as a baseline in that mode). Is it cost-effective for what they want to achieve with the program? Probably not.
Underrated post.
It's 2021, and resolution is actually a really big deal, especially on an extremely capable 4k console like the Series X. 900p should have been left in 2015.
that's fine, where is itBecause then they couldn't charge for it. If we ever get a Bloodborne update it will be a full purchase.
Also, does any edition contain all dlc on disc (so I can get a used disc)?
Speaking of what is really, REALLY important. Where the hell can I get this cheap in Europe? Also, does any edition contain all dlc on disc (so I can get a used disc)?
I won't argue the opposite lolI don't think the majority of people complaining are playing dark souls 3 right now.
lmfao thanks for telling us, we were really concerned about knowing were are you going to play DS3.
The 900p resolution figure, while true, doesn't exactly tell the whole story for playing the game on an XSX. The XSX automatically forces 16x anisotropic filtering and I want to also say some anti-aliasing as well which allows for the games over a lower resolution to look much better than they have any real right to at that native resolution. Add in the art style for Dark Souls 3 and it's not totally surprising that the 900p doesn't look terrible.I've played a *lot* of DS3 -- mostly on ps4 back in the day. I happen to own the xbox version for some reason so I'm testing it out on my XSX.
The FPS seems flawless, and it may be because I've been playing switch, but the 900p doesn't really look *that* bad. I'm on a 55 inch lg cx.
Also worth pointing out that the auto HDR is pretty nice here.
XDImagine, if the BC team hadn't bothered doubling the framerate nobody would be complaining right now.
Underrated post.
It's 2021, and resolution is actually a really big deal, especially on an extremely capable 4k console like the Series X. 900p should have been left in 2015.
Uhh, people complaining about a great performance upgrade. Only here lol.
That said, as previous posters have pointed out the game does benefit from the hardware's other features like the anisotropic filtering boost & auto HDR option which looks pretty good so it's still getting improvements even at 900p.
Lol this is so trueImagine, if the BC team hadn't bothered doubling the framerate nobody would be complaining right now.
I have to wonder if it would be possible to do a resolution boost on top of an FPS boost honestly...
Napkin math the Xbox One S was 1.404TF, doubling that for FPS boost requires at least 2.808TF of power, multiplying that by 4 (2x multiplier on each axis is how they'll likely do it) would require 11.232TF which is less than 12.1TF as well.
I guess the only main issue would be memory bandwidth, but the 8GB of RAM on the Xbone (and S) was 68.3GB/s, and the 32MB of ESRAM was 218GB/s on the One S (204 on the Xbone.) I don't know exactly how that would translate to increased usage through FPS Boost and resolution boost, but the XSX has 10GB of RAM at 560GB/s and I think 3.5GB at 336GB/s.
It's all a stupid hypothetical, but I would certainly hope it would be possible somehow, Dark Souls 3 at 1800p60 would be rad as all hell honestly, and several other non One X patched games that have gotten FPS boosted could certainly use some resolution boost as well, but I guess the biggest thing would be how much those games would use the ESRAM in general.
The 900p resolution figure, while true, doesn't exactly tell the whole story for playing the game on an XSX. The XSX automatically forces 16x anisotropic filtering and I want to also say some anti-aliasing as well which allows for the games over a lower resolution to look much better than they have any real right to at that native resolution. Add in the art style for Dark Souls 3 and it's not totally surprising that the 900p doesn't look terrible.
Also the 60fps just makes it look better in motion which doesn't make it look as bad as well
DS3 uses a 60fps ready engine because of the PC game. Bloodborne doesn't have that engine. We know this because McDonald did the 60fps patch by reverse engineering DS3 engine, most of his work was actually to integrate all the 60fps specific code from DS3 to Bloodborne.
I wonder if whatever technique Microsoft engineers employed to get this working is unique to the way From Software makes games or if it will enable other games from other devs to now get a FPS boost.
I'll play Deathloop THIS year with better performance, thank you very much!Why did you come into a thread that has xbox and 900p in the thread title? This is as lame as people saying "I'll play Deathloop next year with better performance via Gamepass."
I would definitely count it as a beneficial feature for DS 3.I only had the starting area for reference, but the Auto HDR really did seem nice in Cemetary of Ash.
Is everyone complaining about 900p thinking that Microsoft dropped the resolution to enable the 60 FPS
I think the thread title including the resolution does a disservice and left people with that impression
Dude, I had once a patient who wanted to sue his oncologist because chemo made him lose his luscious mane. After healing from an oat-cell lung cancer. People be weird and hard to please. And 900p is rough.
I doubt there's much misunderstanding on that point; I think seeing "900p" is just bait for people still fighting out console wars in their heads from last-gen.
Is everyone complaining about 900p thinking that Microsoft dropped the resolution to enable the 60 FPS or just mad that FROM is bad at tech? Pretty much all the console games FROM has made have had major issues outside of like, DS SotF2 because that was basically a 360/PS3 port up to XBO/PS4. As much as I love Bloodborne the big reason I want a PC version is because the FPS and frame pacing is absolute garbage. I straight up refused to play DS1 until the remaster because of bad console performance and an awful PC port that no matter what I did would just explode whenever fire effects popped up.
FPS Boost is cool as hell and Microsoft keeps winning with regards to backwards compat.
They can't win.