It means that while this is really cool, I think they're missing the point of what a next-gen lead-up should be. Their last stream was pretty poorly received, and they should go for broke on first party stuff before they do anything else.
This is neat! But for 99% of customers, that's all it is.
Fewer than 10% of the install base plays any given 1st party exclusive on either system (yes there are a couple exceptions). Meanwhile these enhancements will apply day 1 to the true mass market games like Fortnite, Minecraft, FIFA, Apex, Madden, COD etc. I think it will affect a far larger share of customers than 1P games will.
Fair play it's a fantastic effort they have put in to this and Sony's is pretty appalling by comparison, although the jury is out on just what we might see. I'm side eyeing that tweet though, especially the "no downclocking" bullet point clearly aimed at the novel way the PS5 reduces clocks, even though I do not see how any of that relates to backwards compatibility at all. Pretty cheeky of them to just throw it in as if that has anything to do with anything lol. It's a bit Trumpian to rile up the fan base it seems, lol. Still, great features and great for us all.
I read the no downclocking line as a reference to how the PS5 downclocks into PS4 Pro or PS4 Legacy modes for titles that don't work correctly with PS5 native clocks. Not about the variable clock rate thing for native games.
It will be interesting to see how the Lockhart console handles back compat. It is not even announced, but I think there's a good chance that it will just run the Xbox One S version of games/ back compat. Likely the faster loading and HDR will be a nice upgrade, but who knows about the framerates and resolution.
Yes, I suspect it may just be S mode. But even the S outputs all OG Xbox games at 1280x960 (instead of 640x480), does anisotropic filtering, and can use grunt to maintain higher dynamic resolutions or stabler framerates. So Lockhart will still be a better way of playing those games than any console besides XSX, and could be considered better than XB1X depending on what you think is more important (XB1X enhanced titles vs. auto HDR, for instance).
So I'm a bit confused. What is standard for every backwards compatible game and what is case by case? For example, what would we expect for Gears of War Judgment, Sunset Overdrive, Alan Wake, etc?
Increasingly complicated.... All OG Xbox games get resolution boosts, but the boost isn't the same on all systems. All games get auto HDR. All games get anisotropic filtering, but at different levels on different systems. All games will load faster with the SSD. All games with variable framerates or resolutions maintain better performance. Not clear if all 360 games get resolution boosts (my guess is no). XB1X enhancements like better textures are only available on XB1X and likely XSX (not Lockhart). A subset will get their framerates doubled. Then there might be new XSX enhancements... It's very cool that they do this but it will keep the ResetEra BC thread in business for a long time lol.
And it's a damn good thing that they're putting as much of a focus into BC as they are; because these consoles won't be getting any original, native, exclusive "next-gen" games for a long time. MS know that enhanced BC is the big selling point of this new generation and are doing absolutely everything right here.
They already have at least one next gen exclusive announced for launch or launch window (The Medium)?
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